How effective are the plasma fighter variants really

... but it can't all be right. I'm a bit confused. Maybe I'll try that Trident.
well, i personally trust canonns research.
so that's 50% kinetic, 50% thermal for the plasma repeater
and absolute damage for the tridents plasma autocannons (i have one - and i think that was the last time in read up on it).
 
Huh, so in summary
Human plasma ships are useless.
if you want to do plasma, get the trident guardian fighter instead.
actually no.

human plasma repeater is a great pve weapon in hand of a non-npc pilot. as almost all npc are not running high resistance builds, the balanced damage type makes it a great weapon there - but npc pilots have a problem hitting with fixed slow projectile weapons.

trident guardian fighter would only make any sense against engineered human (npc or not) targets.

at least that's my understanding - until i learn something new here!
 
actually no.

human plasma repeater is a great pve weapon in hand of a non-npc pilot. as almost all npc are not running high resistance builds, the balanced damage type makes it a great weapon there - but npc pilots have a problem hitting with fixed slow projectile weapons.

trident guardian fighter would only make any sense against engineered human (npc or not) targets.

at least that's my understanding - until i learn something new here!
I think I should have clarified that NPC plasma fighter are useless, the trident seems to have better projectile speeds and it is a continuous fire weapon, so that is better.
 
I just use mcs. Npc hull is much more likely to require the lion's share of damage and the fixed mcs is like a free large MC that's almost always firing which is significant.

Plasma is OK though for the reasons stated in the op.
 
Default hull thermal resistance is 0%, or -20% for kinetic, so damage type isn't all that important versus mostly-unengineered NPCs there.

Shields at -20% thermal but +40% kinetic the damage type makes a lot more difference, though.

Which puts the plasma repeaters in the middle ground between multicannons and lasers. Too bad for the really crap projectile speed, but they do put up a nice show :)
And i use the SLF mostly in the CZ where damage type kinda matters - to the point that an F63 with fixed multicannons is absolutely useless against any shielded ship, but they do really great on hulls if i keep them on short leash with focus target orders.
 
Default hull thermal resistance is 0%, or -20% for kinetic, so damage type isn't all that important versus mostly-unengineered NPCs there.

Shields at -20% thermal but +40% kinetic the damage type makes a lot more difference, though.

All the SLFs having extreme APVs accounts for their viability vs. hulls.
 
I've been using Tridents lately, and my copilot is getting rather good at chasing down NPC's and blowing them up. Especially when they're moving in a straight line, either jousting with me, or fleeing. I guess the projectile speed is less of an issue under those circumstances.
 
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