How FD could make a lot more people play in open play

If you die to another player, you respawn at the last station.... but you pay zero or just say 10 percent the normal insurance costs.

currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.

games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.

currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,

what does everyone think ?
 
I played a lot of WoW many years ago, and one of the reasons it was so successful imo, was that you could tag/untag yourself for PvP. If you wanted to go about your business in an unmolested way you could do so. Within the same server, those wishing to PvP could flag themselves (by the push of a button) and notify everyone that he/she was available for PvP (and so be killable). Anyone unflagged (or green) was simply untargettable. Made life very straight forward for everyone. Something like this would render private groups & solo obsolete imo.
 
If you die to another player, you respawn at the last station.... but you pay zero or just say 10 percent the normal insurance costs.

currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.

games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.

currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,

what does everyone think ?

The real problem is that trading ships are too vulnerable. PvP when only one side can fight and the other side might lose a lot was never going to work. Your change would help assuming it included cargo costs. A better solution would be to give traders a fighting chance. Whether that is an NPC wingman system, an easy way to hire and pay players or form convoys, fixing the turret AI and adding a couple of large/huge hard-points or whatever, I don't know.

Trading must have a lot of risk but the certainty that if interdicted the very best that can happen is escape, is not enticing.
 
How about no.
I have no reason to play in open and not one suggestion given by anyone in the forums has ever make me consider it otherwise.
I assume that there are many like that, because we do it for personal reasons that have nothing to do with you or anyone. It is juts a personal choice, you people should get over it.
 
Personally, I don't like to be forced to do anything. My yard needs mowing too... make me.

There are numerous threads that talk about all this and I'm sure all sorts of interesting things have been suggested, but in the end it's FD who sets the rules and the 3 modes ARE the rule.
 
Oh this is spiffing. Another thread on PVE vs PVP. I was just thinking we haven't quite spent enough time on the horse beating this week.

PVE players have no interest in open because there are actual people in it; I don't believe for a moment even if crime was perfectly resolved, any would return. Because it's not even about what actually happens now. It's the principle of the thing. And once that's set in; it's already too late. Yes some have quite valid reasons. However quite a few seem to enjoy endlessly explaining it's everyone else's fault that they have to put up with PVE.

Frontier can at best improve private groups; or create a dedicated PVE version of open, perhaps call it closed. But open is compromised by myth as much as reality now. It's already too late. Frontier pretty much missed the chance to fix it to at least some degree - that's assuming they even want to, beyond some fairly token attempts to make crime a bit less one sided.
 
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@OP: Basically right what you say but a big or maybe the biggest Part of the Thrill comes from the fact that you can really loose something. Not a view but Millions of Credits. That is what gives the Spice to the Game. I wouldn´t change it personally. My Conda is 14-15 Millions of Insurance per Blowup. That´s what makes the whole thing adrenalizing.
 
Something like this would render private groups & solo obsolete imo.

Not completely. Some fringe case people *have to* use solo mode (being unable to play in open even if they wanted to) due slow/shoddy internet, etc.
 
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fu5e how about, if you could toggle, lose credits on death, dont lose credits on death.
brian of earth i wasnt suggesting forcing anyone, if you wanted to play solo then do so, im talking about the people, who would like to play in open, but know, if they do, they will lose hours of work, which possibly then cant afford to lose, or at the worse, die in a combat, say against 4 people in a wing, they have zero chance of winning, so then stick to solo

i personally would like to see a lot more people flying about, to have conversations etc with them, but last time i went into open, i was intradicted 4 times, by the same group, and lose about a weeks worth of effort, so now i play in solo, or private mobius group.
 
Some people just aren't interested in PvP, or the possibility of it, in any way. It doesn't matter what you do to open aside from a PvP toggle, won't change that.

Some wouldn't even come to open for that. A lot of people just want this to be a solo game like it's predecessors.

These are all valid play-styles. I play on Mobius more than anything, because I like randomly running into people, but I'm not interested in PvP. I'm not alone in this, as it's a very big group.

It gets really old seeing people argue against valid preferences.
 
Some people just aren't interested in PvP, or the possibility of it, in any way. It doesn't matter what you do to open aside from a PvP toggle, won't change that.

Some wouldn't even come to open for that. A lot of people just want this to be a solo game like it's predecessors.

These are all valid play-styles. I play on Mobius more than anything, because I like randomly running into people, but I'm not interested in PvP. I'm not alone in this, as it's a very big group.

It gets really old seeing people argue against valid preferences.

There's a middle ground. People like me who would play in open if the PvP (as a trader) was not so one-sided. I've no interest in swanning around shooting fish in a barrel or being a fish.
 
fu5e how about, if you could toggle, lose credits on death, dont lose credits on death.
brian of earth i wasnt suggesting forcing anyone, if you wanted to play solo then do so, im talking about the people, who would like to play in open, but know, if they do, they will lose hours of work, which possibly then cant afford to lose, or at the worse, die in a combat, say against 4 people in a wing, they have zero chance of winning, so then stick to solo

i personally would like to see a lot more people flying about, to have conversations etc with them, but last time i went into open, i was intradicted 4 times, by the same group, and lose about a weeks worth of effort, so now i play in solo, or private mobius group.
Correct what you say. It is a bit of a Problem indeed. No Recipe for making it cool for everyone. But i wouldn´t like to see a switch on/off Button. I bet 95% of the Players would switch it off from a logically/efficient Gameplay Point of View. I would personally think why i should be the only Idiot to loose the Money (go down 20 times until i´m blank while others are attacking over and over for no Reason) and would likely switch also to off. For me the Insurance Mechanic fits best. ED was and is a thinking Mans and planning Mans Game.
 
Some people just aren't interested in PvP, or the possibility of it, in any way. It doesn't matter what you do to open aside from a PvP toggle, won't change that.

Some wouldn't even come to open for that. A lot of people just want this to be a solo game like it's predecessors.

These are all valid play-styles. I play on Mobius more than anything, because I like randomly running into people, but I'm not interested in PvP. I'm not alone in this, as it's a very big group.

It gets really old seeing people argue against valid preferences.

And yet every couple of days, the same threads get raised. It's just getting really old. The entire argument. Lecturing the community has run it's course; time for folks to submit requests to frontier. You would think that if every person who supported PVE, went and raised a request, the sheer weight of numbers doing so would see it happen?

No?
 
If they implemented this, I still wouldnt think twice about actively playing in open.

You know what would make me want to play in Open? A reason to. Make players WANT to make and play with friends, and make that experience rewarding. Then you would get more people playing in Open...

Group based content would be a good first step...
 
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fu5se its not mans thing, a trading ships, has only 1 option when attacked by even 1 combat ship, run or die, the combat ship, has zero chance of paying the insurrance cost.
 
This would entice me into playing more in open. I always fly fairly combat ready ships, but they are PvE builds that would clearly suffer if I met a PvP ready FDL with a competent commander. Keeping the rebuy to 10 or 20% of it's regular sum, and say 80% of cargo purchase value covered, would for me mean that the joy of seeing a galaxy filled with players would outweigh the added risk of being "ganked for the lolz" as the kids say...
 
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