If you die to another player, you respawn at the last station.... but you pay zero or just say 10 percent the normal insurance costs.
currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.
games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.
currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,
what does everyone think ?
currently if someone dies, the cost is hours of work in credits, hence people dont play in open play.
games like world of warcraft if you die to another player, you respawn but you dont even lose any armor durability which is normally only a 100 gold or so at most.
currently people are simply unwilling to fight, or even, go back and get revenge on someone that attacked him, this simple change, would help a lot,
what does everyone think ?