How flawed is ED really?

So, hey there, I'm a new player about a day into my Elite experience.

I've already had to issue a ticket over the serious bug in the bounty system that appears to be causing a lot of players like me to receive nothing in their transaction panel for Wanted kills they have legitimately made. So far out of about ten or so kills I've made (mostly sidewinders, cobras and a single annaconda), at least 5 have been bugged this way, resulting in me having made 50k credits rather than the 160k I should have. I've read about a lot of people having this problem.

Now reading through others' experiences on here, I'm finding people talking about trading bugs that take your goods in a station but fail to give over the credits for them, destroying hours of trading work for people, guys getting blown out of the sky because their shots clipped a security vessel that decided to join a dogfight in progress... it goes on...

Considering that this game shipped with, let's be fair, a reasonably limited list of things to do, I'm a little freaked out that after my first day in Elite, I'm seeing serious flaws in at least two of the major ones.

So as a new player, I ask you guys, how flawed is this game really? Should it have left testing yet? Because I feel at the moment like I paid a lot to play something that isn't ready.

Not 'hating' on the game, genuinely looking to figure out what I've gotten for my money here.
 
There is a lot of I would say minor bugs and some heavy balancing issues. Other than that nothing I would call a severe or gamebreaking bug.
 
It's more incomplete than flawed. Bugs that adversely effect you are rare. I haven't had any bugs since release that I can recall. Others are experiencing some, of course.

A patch next month will be adding Wing (group) functionality and they are working on aliens. Is the game complete? No, not really. It's still fun though and in the grand scheme of things is totally worth the cost imo. It will only get better as well.
 
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I don't like a lot of things in the game, but I've played other games which were -way- worse than this game when they came out. I think this game is probably a 3/5 in terms of good release stuff. If you want an example of what a real jacked up game is, Planetside 2 is a perfect example. That game came out two years ago and to this day it has -so- many bugs. Infantry don't render beyond 10m if it's a huge multi-platoon fight, tracer graphics for infantry/vehicles don't always appear, hitbox lag issues makes some people seem invincible...a lot of bugs are still in the game from release.

So, really Elite is actually pretty decent for having just been released. Other example of a terribly buggy game which is way worse than Elite would be All Points Bulletin. That game, such a tragic tale of development. Anyways, game feels fine. The real question is if these are going to be resolved in a timely manner.
 
I would not say the game is flawed. What is in game, mostly works and if you fly really fast, you won't find that many bugs splattered on your ship windshield later.
But despite the game being "1.0", it still feels like very gracious and fleshed out tech demo. There are lots of features that need polishing and even more features that need to be implemented.
 
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Some great insights here, thanks for making them. I don't mind taking time to let a game get to its feet - hell I played Eve Online for the better part of the last decade, so I'm not the type to demand instant gratification. Just so long as people are confident these things are getting remedied I guess will do.
 
I honestly haven't seen problems on the scale you describe, despite having racked up some serious hours since launch. I have one bounty disappear and a couple of odd run ins with the cops, but paying more attention to what is going on in a dogfight helps. Your UI will flag a ship as red if a shot hits you, inc police, whether it was aimed at you or not. Shooting back, just because a ship is red will get you a fine. You MUST use the scanner to ascertain a ships status before opening fire. I've had one trading contract disappear, but only one from many.

I wouldn't describe ED as buggy or flawed. If you compare the level of problems with say Assassins Creed Unity or Colonial marines then it comes out very favourably.

( I stopped playing Eve Online because Elite Dangerous appeared. This is everything Eve O isn't and should have been.)
 
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I would say that a bug that takes out 2/3 of my income from my first 6-8 hours of play is reasonably severe.
That is hardly severe. Anyways here are some annoying bugs I know of:

Enemy interdictions are empty half of the time.
Hunting missons get their target count reset after you get contacted by a guy from the opposing faction.
Stations turning hostile towards you for no apparent reason (reset by going back to sc).
Fuel scooping can destroy your ship if you finish the scooping by disabling the module and getting away. The temperature will keep rising until you are fried.
When you find a cargo at USS its integrity never deteriorates but if you siphon the cargo off someone's ship it does (this is a design decision forcing often some very weird game scenarios).
Ships are sometimes rubberbanding all over the place, players and npcs alike.
Landing pad hud sometimes completely disappears.

And more...
 
Something seems wrong with the picture here. I have racked in over 100 bounties and maybe seen one missing if any.
I would suspect either of these two happened, or you got some serious new bug:

a) Sometimes the bright blue bounty claim message doesn't appear, even if the bounty gets added up properly [got friend of my severally cursing the game only to come back apologetic minutes later]
b) There is slight delay before updating your bounties in transaction panel, which for players with connection issues might be quite long and thus confusing

If u can confidently exclude both of those, i suggest filling a bug report and try missions or something more reliable for you.
 
That is hardly severe. Anyways here are some annoying bugs I know of:

Enemy interdictions are empty half of the time.
Hunting missons get their target count reset after you get contacted by a guy from the opposing faction.
Stations turning hostile towards you for no apparent reason (reset by going back to sc).
Fuel scooping can destroy your ship if you finish the scooping by disabling the module and getting away. The temperature will keep rising until you are fried.
When you find a cargo at USS its integrity never deteriorates but if you siphon the cargo off someone's ship it does (this is a design decision forcing often some very weird game scenarios).
Ships are sometimes rubberbanding all over the place, players and npcs alike.
Landing pad hud sometimes completely disappears.

And more...

Wow those sound annoying, I'm guessing that's all in open play as I've not seen some of those at all in group/solo!

I thought they fixed the Hunting mission one in the last patch, I used to get it consistently but haven't seen it since.

The funny thig is the 'Landing pad hud sometimes completely disappears.' one appeared once they put in a tweak to make them MORE visible but it seems to have backfired. :)
 
Something seems wrong with the picture here. I have racked in over 100 bounties and maybe seen one missing if any.
I would suspect either of these two happened, or you got some serious new bug:

a) Sometimes the bright blue bounty claim message doesn't appear, even if the bounty gets added up properly [got friend of my severally cursing the game only to come back apologetic minutes later]
b) There is slight delay before updating your bounties in transaction panel, which for players with connection issues might be quite long and thus confusing

If u can confidently exclude both of those, i suggest filling a bug report and try missions or something more reliable for you.

Yeah, all the kills I'm talking about gave a blue notification, were clearly my final blow, and relogging, waiting, switching panels etc did not cause it to update. Essentially, kill made for no reward. I've ticketed it.
 
So, hey there, I'm a new player about a day into my Elite experience.

I've already had to issue a ticket over the serious bug in the bounty system that appears to be causing a lot of players like me to receive nothing in their transaction panel for Wanted kills they have legitimately made. So far out of about ten or so kills I've made (mostly sidewinders, cobras and a single annaconda), at least 5 have been bugged this way, resulting in me having made 50k credits rather than the 160k I should have. I've read about a lot of people having this problem.

Now reading through others' experiences on here, I'm finding people talking about trading bugs that take your goods in a station but fail to give over the credits for them, destroying hours of trading work for people, guys getting blown out of the sky because their shots clipped a security vessel that decided to join a dogfight in progress... it goes on...

Considering that this game shipped with, let's be fair, a reasonably limited list of things to do, I'm a little freaked out that after my first day in Elite, I'm seeing serious flaws in at least two of the major ones.

So as a new player, I ask you guys, how flawed is this game really? Should it have left testing yet? Because I feel at the moment like I paid a lot to play something that isn't ready.

Not 'hating' on the game, genuinely looking to figure out what I've gotten for my money here.

the first couple of days after launch I thought I saw a bunch of irregularities, but upon closer look it usually turned out that I had been misunderstanding something or not taking notice.

I have claimed 167 bounties and I have yet to see one where I did not gotten paid.
things that might be clouding the issue:
- bounty vouchers in the transaction tab are aggregated by issuers, not itemised
- some bounties are very low amount so might not add noticeably to the sum
- if you get killed before redeeming, your vouchers will be lost
- if you are not the one to shoot the killing blow, you will not get the bounty
- it takes some time after the killing blow before the victim blows up, so what you thought was the last shot actually was after enemy was killed by someone else


I have no idea what trading bugs you are talking about. the only way for a station to 'fail to give over the credits for them' that I know of is if goods are stolen. That is what the black market is for.
are you talking about missions? I have never seen a delivery mission fail to pay if completed on time at the correct port. remember you have to go to the destination bulletin board and deliver the goods there, not just sell them in commodities.


 
I would say that a bug that takes out 2/3 of my income from my first 6-8 hours of play is reasonably severe.

Well it's a severe impact on you but it's not at all clear that it's widespread. I've certainly not noticed it happening to me. I've also not had any problem with trading and that's what I've been doing most of. The friendly fire thing I have had but that's a design decision.

Enemy interdictions are empty half of the time.
Hunting missons get their target count reset after you get contacted by a guy from the opposing faction.
Stations turning hostile towards you for no apparent reason (reset by going back to sc).
Fuel scooping can destroy your ship if you finish the scooping by disabling the module and getting away. The temperature will keep rising until you are fried.
When you find a cargo at USS its integrity never deteriorates but if you siphon the cargo off someone's ship it does (this is a design decision forcing often some very weird game scenarios).
Ships are sometimes rubberbanding all over the place, players and npcs alike.
Landing pad hud sometimes completely disappears.

The only one of these I've had (other than the USS cargo thing) is the landing pad highlighting turning off. It's very easy to find your pad anyway: use the targeting scope and note that the pad will still be illuminated.
 
The bugs in the game haven't affected me too severely. However... the dreadful aliasing has. In no way shape or form should a modern game, just released, running on modern hardware, have such abysmal aliasing. It shouldn't have left beta testing looking like this.
 
The game is not flawed in my eyes. Flawed is the wrong word. It is a project in constant development with the input of the community and David Braben has explained this on several occasions. As it is, it is a very entertaining and addictive space sim. And there is such wonderful stuff yet to come.

No, it is not perfect. No game is perfect. Frontier Elite II was not perfect either. But FD is obviously putting their heart and soul into this game and what we have got now is awesome. I have nothing but great respect for the incredible quality FD has delivered until now. I think it is mind blowing. And I can only try to imagine what the game will develop into when they succeed in implementing a planetary landing system and fpa of the same quality. This is the Elite I always wanted. I have dreamed about this for decades.
 
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All my bounties show up... but sometimes they take a short while to register. Have you tried quitting the game and starting a new session? That may work.

Edit: you may already know this, but just in case: you only get the bounty voucher if you get the blue confirmation message in the top right hand of your screen upon destroying another ship. You have to get the final kill shot for that - it's not enough to have simply kill warrant scanned the target. Also, if your ship is destroyed you lose all bounty vouchers.
 
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