How great would it be if ED became a never ending RTS...

... where you or a group, could start a planetary settlement, attract trade, build, collect resources needed to do so by using your ships, build defenses, .....

That would give this game purpose. Right now the player is too detached from the decisions and actions required because of them. Also detached from the other players impact on those decisions.

Sorry if if this has been discussed before.
It's already part of the game - it's called the background sim (BGS).

I've argued several times in the past that for BGS-oriented groups, the game is, in many ways, an RTS/TBS hybrid with a very unusual interface.
 
I always thought a Battlezone style FPS-RTS would work quite well in Elite. I mean, I can't think of a decent reason what you'd use it for. But it would work and fit with the first person theme.

Maybe commanding sentry skimmers and other floaty things to help you attack a base...? I dunno.

CMDR Cosmic Spacehead
 
Not dumping on your idea but is that PC Open, XBox Open or PS4 Open?

Having all the open integrated would be a nice to have, but having more purpose that I am going to all a long running RTS, is more important IMO. There's very little long term point to much of the game, other than to go into solitary confinement and jump, jump, jump. Exploring is nice, but tedious to me. Again, just me.
 
I always thought a Battlezone style FPS-RTS would work quite well in Elite. I mean, I can't think of a decent reason what you'd use it for. But it would work and fit with the first person theme.

Maybe commanding sentry skimmers and other floaty things to help you attack a base...? I dunno.

CMDR Cosmic Spacehead

i would be fine with base defenses being AI controlled. In attacking and def being, SRV or Ships only for live players would be fine. Want better defenses? Mine, trade build engineer or buy from another player group.
 
Personally, I buy games for what they are, rather than buying games that aren't what I want and then asking for them to be completely rewritten.
 
I'm not saying: play something else. I said: if you want to play an RTS, buy an RTS. Keep playing Elite if you fancy playing Elite. :)

There hasn't been a proper RTS since Dune 2 :p

Yes, I loved Dune 2 at the time, but the first Dawn of War series and Supreme Commander Forged Alliance are my favorites of all time.
 
... where you or a group, could start a planetary settlement, attract trade, build, collect resources needed to do so by using your ships, build defenses, .....

That would give this game purpose. Right now the player is too detached from the decisions and actions required because of them. Also detached from the other players impact on those decisions.

Sorry if if this has been discussed before.

a good way around the players base thing would be to be able to own or rent apartments/areas in existing star ports and bases. They would serve as a crib for players and would be virtually indestructible, yet would be affected by the system's state.
 
... where you or a group, could start a planetary settlement, attract trade, build, collect resources needed to do so by using your ships, build defenses, .....

That would give this game purpose. Right now the player is too detached from the decisions and actions required because of them. Also detached from the other players impact on those decisions.

Sorry if if this has been discussed before.

but... it wouldn't be Elite then?
 
RTS isn't a great word to use but there is a lot of potential in PowerPlay that could learn a thing or two from games like Stellaris without dumping the whole game on to ED. There is definitely room for PP to grow and if you don't like it then don't use it. Blanket "go play something else" responses cheapen the discussion frankly, even if I don't totally agree with a PP becoming a full RTS there's always room for discussion even if it's been had before, things change.

Hell, I didn't want a naff arcade shooter dumped onto ED either but we got Multicrew.

Very true, making powerplay RTS would make it spicier, a half way house would be to introduce what I call "dominance triggers" at an improbably high number. EG: Expand 20,000 merits by thrusday morning, oppose 17,500 by thursday morning, dominate 80,000 to instantly expand, or dominant opposition 70,000 to instantly oppose. First to reach dominance trigger wins the tussle, even if the trigger is acheived by friday morning through an overwhelmingly coordinated and effective player community effort. In the case of dominating a campaign, the successful expansion returns its expansion cost in CC to the power who then start a new shorter campaign to expand into their "top of the most prepped but insufficient CC for expansions.

As for naff arcade shooter, I totally agree, multicrew for me is meh crew, and don't even get me started on "waiting lobby simulator" arena, just give us scary good bots already. Mistress has some really nasty minion routines (2.1 prenerf ai and 18 months of development on that since then - be affraid). If Fdev are worried it would unbalance the game, they could make the bots only count for half the XP a human kill is worth ie: 50/25 vs 100/50 for a kill/assist.
 
Very true, making powerplay RTS would make it spicier, a half way house would be to introduce what I call "dominance triggers" at an improbably high number. EG: Expand 20,000 merits by thrusday morning, oppose 17,500 by thursday morning, dominate 80,000 to instantly expand, or dominant opposition 70,000 to instantly oppose. First to reach dominance trigger wins the tussle, even if the trigger is acheived by friday morning through an overwhelmingly coordinated and effective player community effort. In the case of dominating a campaign, the successful expansion returns its expansion cost in CC to the power who then start a new shorter campaign to expand into their "top of the most prepped but insufficient CC for expansions.

As for naff arcade shooter, I totally agree, multicrew for me is meh crew, and don't even get me started on "waiting lobby simulator" arena, just give us scary good bots already. Mistress has some really nasty minion routines (2.1 prenerf ai and 18 months of development on that since then - be affraid). If Fdev are worried it would unbalance the game, they could make the bots only count for half the XP a human kill is worth ie: 50/25 vs 100/50 for a kill/assist.

Your last paragraph has a weird focus imo. The only "XP" is the Elite-ranking system, which is so holey and mulitpathed that there is no balancing to be had there. It's a caveman-technology progress ruler at best. Also live pilot kills over NPC kills are only really important to the other live pilots that kill them, and mostly so they feel cool. I don't see how this is very relevant to whether or not we can have better AI.
 
Personally, I buy games for what they are, rather than buying games that aren't what I want and then asking for them to be completely rewritten.

I typically don't either, but the game has evolved over time so it is a thought on where it could go.

What consequences drive you in the game today?
 
... where you or a group, could start a planetary settlement, attract trade, build, collect resources needed to do so by using your ships, build defenses, .....

That would give this game purpose. Right now the player is too detached from the decisions and actions required because of them. Also detached from the other players impact on those decisions.

Sorry if if this has been discussed before.

It should have some base-building with guilds that can manage capital ships. That would make the sandbox much deeper.
 
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