How hot is it ? That heat meter goes a lot farther than you think.

Argh. Doing missions to unlock Marco. Talking, argumentative cargo. There really should be an option to sell them into slavery.

Doing fine until I get interdicted near a big star. I try and cut a few corners and jump out right as my next hi-wake target clears the edge. Oops. I hit the corona and dump out.. WITH my would be pirate.

HEAT alarms.. wow. Shoots past 100 as I'm dodging fire. 150. 200... FSD comes back online. FSD charging. But now not only am I taking heat damage from the star, I'm taking it from the FSD charging. random internals failure... cargo hatch.. well, there goes a bunch of work.. 300... 350...Passenger is yapping, I ignore it.. Hull dropping fast... 375.. "Align with Target".. 397.. Whats my re-buy I wonder.. and I'm into witch space..

Interesting Fact : Did you know that when the ship gets hot enough there are actual little flames on the dashboard ? Its True !

I have a few moments to look at the hull, the heat meter frozen ( HAHA ! Frozen.. ) at 397..and then we're back. Still cooking... hull dropping. Heat dropping too. It takes a while to drop from that high... but the little fires on the dash snuff out eventually. The atmospheric controls start clearing the smoke. Hull stops at 12% . I survived. 9 messages from below. Hmm.. maybe only I made it. Wheres my side-arm ? Darn it, that's coming in release 2.7 or something.. I guess there were survivor(s).

I lost 12 Modular Terminals. Hull 12 percent. I fully expected to 'pop' on re-entry to normal space. Passenger demanded to be let off at soonest opportunity. He better be glad we weren't in Empire space..

Back at base, looking at the repair bill and standing in my empty cargo hold.. I'm wondering.. did the pirate make it out ?
 
This is why I'm paranoid about carrying plenty of heatsinks.

Good story too. Your writing style really makes it.
 
I've never understood why they use percentage for the temperature gauge, particularly since you can go over 100%! It would make much more sense to use Kelvins.
 
I've never understood why they use percentage for the temperature gauge, particularly since you can go over 100%! It would make much more sense to use Kelvins.

Because the heat profile is different for each ship and Kelvins would not really let you know where you were in relation to your max cap (100%) for the particular ship you are in? It would just be a mostly meaningless number and would require some other indicator as to whether you were actually overheating or not.
 
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Because the heat profile is different for each ship and Kelvins would not really let you know where you were in relation to your max cap (100%) for the particular ship you are in? It would just be a mostly meaningless number and would require some other indicator as to whether you were actually overheating or not.

It'd add to the character of the ship. The gauge would still indicate where the temperature is in relation to the ships capabilities.

Edit : - We don't use percentage on our cars and we all seem to manage.
 
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First and only time I died to jet of a neutron star. I get too close. I drop into normal space. Heat shoots up, ship spins out of control. First thing to malfunction...heat sink launcher. I laughed hard while looking at 19 million rebuy screen of my anaconda.
 
I've never understood why they use percentage for the temperature gauge, particularly since you can go over 100%! It would make much more sense to use Kelvins.

It makes everything more ambiguous so you don't notice the fact that planetary surface temperatures have no affect on your ship.

Besides, real nerds use Rankine.
 
Because the heat profile is different for each ship and Kelvins would not really let you know where you were in relation to your max cap (100%) for the particular ship you are in? It would just be a mostly meaningless number and would require some other indicator as to whether you were actually overheating or not.

I'm sure you could find the safe operating ranges for each subsystem in the ship's flight manual.

Not that kind of game of course, but I can dream :D
 
As someone who has cooked his ship on more than one occasion, I can tell you that if you have any cargo the first module to fail will be the cargo hatch.

You do realise that you don't have to bring Qwent all of the modular terminals at the same time, you can drop them off as you get them.
 
I arrive once next to a binary that was almot touching, so I tried to fuel scoop from two stars at the same time by zipping between them. My Asp barely survived and I lost a hold full of rare goods.
This was pre-engineers, so I might have to try again with a super-cool running DBE.
 
When a group of us tested the Mahon cooking lasers, we had two Asps each with 6 Retributors. We got a test Anaconda to well over 1000%.
 
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It'd add to the character of the ship. The gauge would still indicate where the temperature is in relation to the ships capabilities.

Edit : - We don't use percentage on our cars and we all seem to manage.

That is because your car has other visual cues (colours and the extent of the dial), but a % combines both giving an idea of the scaling of the temperature & showing how far into/beyond your limits you are. It's far more elegant than displaying k and then also having to use another parallel indicator because that alone will not do the job and makes better use of cockpit space :)
 
Argh. Doing missions to unlock Marco. Talking, argumentative cargo. There really should be an option to sell them into slavery.

Doing fine until I get interdicted near a big star. I try and cut a few corners and jump out right as my next hi-wake target clears the edge. Oops. I hit the corona and dump out.. WITH my would be pirate.

HEAT alarms.. wow. Shoots past 100 as I'm dodging fire. 150. 200... FSD comes back online. FSD charging. But now not only am I taking heat damage from the star, I'm taking it from the FSD charging. random internals failure... cargo hatch.. well, there goes a bunch of work.. 300... 350...Passenger is yapping, I ignore it.. Hull dropping fast... 375.. "Align with Target".. 397.. Whats my re-buy I wonder.. and I'm into witch space..

Interesting Fact : Did you know that when the ship gets hot enough there are actual little flames on the dashboard ? Its True !

I have a few moments to look at the hull, the heat meter frozen ( HAHA ! Frozen.. ) at 397..and then we're back. Still cooking... hull dropping. Heat dropping too. It takes a while to drop from that high... but the little fires on the dash snuff out eventually. The atmospheric controls start clearing the smoke. Hull stops at 12% . I survived. 9 messages from below. Hmm.. maybe only I made it. Wheres my side-arm ? Darn it, that's coming in release 2.7 or something.. I guess there were survivor(s).

I lost 12 Modular Terminals. Hull 12 percent. I fully expected to 'pop' on re-entry to normal space. Passenger demanded to be let off at soonest opportunity. He better be glad we weren't in Empire space..

Back at base, looking at the repair bill and standing in my empty cargo hold.. I'm wondering.. did the pirate make it out ?

+rep for the way you described the experience :)
 
It makes everything more ambiguous so you don't notice the fact that planetary surface temperatures have no affect on your ship.

Besides, real nerds use Rankine.

Why on earth would you base your temperature scale degrees on inaccurate measurements of blood and freezing brine?! Even as an American, Celsius and Kelvin are the best options.
 
It'd add to the character of the ship. The gauge would still indicate where the temperature is in relation to the ships capabilities.

Edit : - We don't use percentage on our cars and we all seem to manage.

It's not temperature gauge. It tells you how much heat energy is contained in your ship/coolant relative to what is safe.
 
It's not temperature gauge. It tells you how much heat energy is contained in your ship/coolant relative to what is safe.

That's literally what a temperature gauge is. It's just a gauge where somebody has sanded off the actual scale and left you with only the red line which indicates the maximum safe temperature.
 
I've never understood why they use percentage for the temperature gauge, particularly since you can go over 100%! It would make much more sense to use Kelvins.



Heavens, no.... Do not let FDEV near units... They'll just make a pig's ear of it like they do with every other piece of "scientific" jargon like the weights of ships vs their size basically making them less dense than air at sea level on Earth.

Heck, they can't even get the unit "Mass Lock Factor" right since it has little to do with mass when a Python can "Mass" Lock a Type 9.... just ... because...

Or even better they would come up with another monstrosity like their incredible MW/s for "power"

No, % is the best.

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It's not temperature gauge. It tells you how much heat energy is contained in your ship/coolant relative to what is safe.

You actually have no idea what a gauge is, do you? Admit it... ;-)
 
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