Don't know where the manual is supposedly one exists. But the new player forums are less hostile and helpful in the future I'd ask questions there.
At the start go to the system map, at the station your other ship is stored in there will be an icon. At any station with a shipyard you can see your other ships and their location. Go there and pick it up if you want it sell it for 40k, selling the sidwinder won't work as it's a loaner.
Early game trading and selling exploration data is a good way to align with the locals. Check the system map and see who actually owns the station by clicking on it. That is who will be influenced by turning in data or making trades.
To find out which faction is which and what they are about, go to the right panel in the cockpit. On the first tab you can click through multiple pages. The second page display factions political influence in that system with bars indicating %. Click each faction to see what form of government they have and their beliefs. Keep in mind just because say the feds own the system there may be independent, corporate, civilian etc. Stations I'm that system. These sub factions may or may not be aligned with major factions.
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Sol is reachable. The route planner only shows as far as you can make it in one tank I believe. Naturally since you can refuel you can make it much further. To get to sol plot a course to a system halfway, then when you get there, plot again and you can generally make it. In the populated Parr of the galaxy the stock ships can actually make it almost anywhere.
At the start go to the system map, at the station your other ship is stored in there will be an icon. At any station with a shipyard you can see your other ships and their location. Go there and pick it up if you want it sell it for 40k, selling the sidwinder won't work as it's a loaner.
Early game trading and selling exploration data is a good way to align with the locals. Check the system map and see who actually owns the station by clicking on it. That is who will be influenced by turning in data or making trades.
To find out which faction is which and what they are about, go to the right panel in the cockpit. On the first tab you can click through multiple pages. The second page display factions political influence in that system with bars indicating %. Click each faction to see what form of government they have and their beliefs. Keep in mind just because say the feds own the system there may be independent, corporate, civilian etc. Stations I'm that system. These sub factions may or may not be aligned with major factions.
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I don't find this game hard at all. It might be because I have over a year's worth of experience flying with m+kb in War Thunder so I have no trouble maneuvering or docking or anything. This game is in fact a lot easier than War Thunder.
Here's what I suggest as a new player:
- Spend time examining the various systems around your starting system. Make note of what stations are around you and what services they offer.
- Your other ship will be at a station in the system you started in. The system map will show a blue ship icon above the station it's docked at. Just pray it's not Dalton station because it's 110,000Ls away.
-I haven't gained enough faction with anyone to get better missions. It feels like it will take forever and a day to raise my reputation, so I just ignore it.
-Stations are easy to disengage at. Assign a button to set speed to 75%. When you are 7-10 seconds away click the button and you will automatically reduce speed enough to be able to disengage when you're close enough. I don't know if the timer varies according to drive or ship size/mass but for my eagle 7 seconds is fine.
-Sol isn't reachable without uprading FSD. I'm not sure I can get there even with my upgraded FSD, I haven't tried since I don't have a permit yet anyway.
-I'm making money mostly by doing trading missions and some exploring. There's not much else available, but I will be trying to hang out at nav beacons and resource extraction sites soon to try to collect on bounties.
-Missions are very strange in the way they branch. I've done three Hunt missions and none of them have concluded the way I expected. The last one, to Hunt Pirates, failed entirely after I destroyed a pirate who offered a different resolution by killing authority ships instead. Why it would fail because I killed him I have no idea. None of it makes sense. I wouldn't go crazy with storylines until they've had time to review and improve them.
Haven't died yet to know what happens, but if I get sent back to Dalton Station I'll shoot myself. I hate that system.
Sol is reachable. The route planner only shows as far as you can make it in one tank I believe. Naturally since you can refuel you can make it much further. To get to sol plot a course to a system halfway, then when you get there, plot again and you can generally make it. In the populated Parr of the galaxy the stock ships can actually make it almost anywhere.
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