How Ingellegent Are Guests?

It was suggested that in RCT2 and RCT3 that guests would want food rather than choosing a type. This meant placing a chip outlet and a burger outlet together wasn't a great idea.

It was also suggested that as guests got towards the back of the park, they would be willing to pay more for food and drink.

I haven't noticed this in PlanCo as I usually keep all my prices the same and usually spread out my food outlets.

Does anyone know if PlanZoo guests would pay more (and it not affect their happiness) at the back of the park, or if they look for a specific food outlet?

Cheers
 
well in RCT guests would wander around and get lost, but in Planco/Plazoo the guests know exactly where everything is and go directly to their preferred destination. If you build a park without a toilet, and then suddenly build a random maze of paths towards the back of your park and place a bathroom there, they will go directly to it without getting lost. But if you build a nice scenic area in the back of your park without any shops or rides around, they wont bother exploring :( Not sure if thats intelligent, or supernatural

Im not sure about their food preferences though, I just know they like when you add extra toppings
 
I've watched a lot of my guests dying of thirst and passing through the one and only drink stand in that particular area with default game prices and no queue. I doubt about guest intelligence.
 
was there a queue at the time? They will avoid queues. There is a mechanic that types of food/toppings affects thirst and hunger differently. It maybe also the same for drinks, lets face it some drinks do the completely opposite of curing thirst!
 
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