How is exploring working in solo open mode

Are there other players that i can not see because i am in solo mode that are exploring and discovering systems in "my" solo game? Or am i the only one discovering systems except npc?
 
Solo mode means that the entire time you are playing the game, you just do not happen to ever meet another person in space. There are other people in space doing things, you just never happen to see them. The universe is not static, even in solo play. that is actually one of the biggest reasons why solo offline was not possible, because the universe keeps spinning whether you are there or not!
 
So how does it work? If i am the first to discover and explore a system and there is another invincible player in the same system, alll the planets and sun will suddenly appear to be known if the other player explore the system before me? And i will not get any creds for the discovery?
 
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So how does it work? If i am the first to discover and explore a system and there is another invincible player in the same system, alll the planets and sun will suddenly appear to be known if the other player explore the system before me? And i will not get any creds for the discovery?

He has to sell the data you have to buy it to see the info.
 
So how does it work? If i am the first to discover and explore a system and there is another invincible player in the same system, alll the planets and sun will suddenly appear to be known if the other player explore the system before me? And i will not get any creds for the discovery?

Correct. As soon as he sells his discovery to the universal cartographers, your discovery is worth nothing.
 
So how does it work? If i am the first to discover and explore a system and there is another invincible player in the same system, alll the planets and sun will suddenly appear to be known if the other player explore the system before me? And i will not get any creds for the discovery?
Now you understand why some people are so hostile to solo/group play: it's no fun being able to influence the galaxy if it can also be influenced from a parallel universe on which you have no influence.

Also why some suggested that influence from solo/group play would be reduced in comparison with open play. Just imagine teaming up with a group of players to seize control of a system and kill all traders in order to deprieve the market of some goods so they can maximize their profit, only that a player manages to sneak through in solo play and reaps all the profits.

It just plainly kills many interesting gameplay opportunities.
 
Now you understand why some people are so hostile to solo/group play: it's no fun being able to influence the galaxy if it can also be influenced from a parallel universe on which you have no influence.

Also why some suggested that influence from solo/group play would be reduced in comparison with open play. Just imagine teaming up with a group of players to seize control of a system and kill all traders in order to deprieve the market of some goods so they can maximize their profit, only that a player manages to sneak through in solo play and reaps all the profits.

It just plainly kills many interesting gameplay opportunities.

And conversely, this is part of the reason for concern when it comes to people who aren't interested in interacting with other people in the universe.. From what you are saying there are going to be entire careers in the game that become essentually pointless in SOLO mode. If a SOLO player doesn't have much time to devote to his Elite game then exploration isn't going to be much fun as everytime he logs in, entire rafts of systems that were unexplored the last time he/she checked will now have been explored and trading could be very frustrating with the way that prices are likely to wildly fluctuate between play sessions.

Without wishing to drag the 'offline mode debacle' into another yet another thread isn't it likely that as time goes on with this game those people not interested in the MMOG aspect of the game are going to feel less and less engaged with the game.?
Perhaps that's the point, maybe it hasn't been said in so many words but it seems that the game will essentially be an MMO going forward.?!
 

Harbinger

Volunteer Moderator
Correct. As soon as he sells his discovery to the universal cartographers, your discovery is worth nothing.

Wrong, your discovery is just worth less than the person who mapped it first. You'll still get several thousand credits, perhaps even 10s of thousands of credits for a subsequent system scan depending on what is in it.
 
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You start in your galaxy with basic knowledge of star systems.

No other player actions will influence this knowledge.

You can, however, buy data from stations.

When you sell data to stations, the price will be influenced by the number of people who have scanned and cartographed the target system before you. You will get the most money for scanning a whole system of the right type with a detailed surface scanner for the first time.

Even if you aren't the first, you will still get credits, and not too shabby. I flew through quite a few systems that I only scanned on the surface and got 6k - 10k for them. And I am sure I wasn't the first person to ever discover them.

If you want to be on the edge, you will have to travel far. And this will be true in solo and open play.
Nevertheless I am quite sure that once you will get 2.000 lys away, chances are rather high that you end up somewhere where noone else has ever been. Unless you go for galactic sightseeing at Sagittarius A or similar well known objects.
 
Wrong, your discovery is just worth less than the person who mapped it first. You'll still get several thousand credits, perhaps even 10s of thousands of credits for a subsequent system scan depending on what is in it.

and don´t Forget even in Solo Mode there would be npc´s that would do things like exploring !!
 
There are more than enough systems to go round and to be explored. What happens with these systems, however, will be dependant upon what is found and what is needed. Without an evolving galaxy, the systems would become very bland - and also none-dynamic. FD cannot create a full dynamic galaxy without leveraging the acts and movements of the real players - we are, essentially, the seed for the finer details of the procedurally generated ecosystems. Just as a single dev company can't create a truly dynamic galaxy, a single player cannot cause enough waves to keep that galaxy evolving.
 
I've been doing a lot of exploring in solo mode, just upgraded to an intermediate scanner (last night). However, a lot of systems seem to have ring clusters which don't show up as destinations despite them showing on the system map after all the planets/suns have been discovered. To be fair I've only tried it briefly with the intermediate scanner, the majority of my exploring has been with the basic discovery scanner that came with the cobra.
 
Personally, when I saw how Exploring worked in Beta 3, I was impressed at the way FD made it feel totally special and "new" for me, with my maps, irrespective of any hypothetical evolving galaxy.

Genius!


From the first time I appeared in the galaxy, there were maps for sale at stations. I had no idea if they were 100% auto-generated by the background sim, 50% auto and 50% player scan derived, or 100% player scan derived. Nor did I care. They were maps. I could buy some... but wasn't going to bother - many were doubtless miles from where I'd end up.


I flew to the middle of nowhere. My charts showed nothing. It was all special and new.

I scanned. I found distant planets. I found AMAZINGLY distant stars via parallax eyeballing. Planets around THOSE stars... some looked incredible. Trinary systems.


And it was ALL NEW to me. Charts? Sure, I could buy some. I did, in fact, then found extra planets at those systems, to prove a point to myself - there was stuff out there to discover. My own charts NEVER changed... unless I scanned and discovered stuff myself, or deliberately purchased charts at the local UC booth.


How much did Exploration pay? I didn't really care. Less than trading would provide, that's for sure. But it covered fuel, so... cool. Costs can be revised and balanced, anyway.


The whole Exploration feeling was great. Lonely, inspiring.

My experience was of a lone pilot in the middle of nowhere. For all I knew, I was the only ship for 50 Light Years.

Perhaps I wasn't. So what? If I walk along an empty beach and take a picture of it at sunset, someone else's photo of that same empty beach at sunset doesn't spoil my experience.


It's pure, uncluttered and simple. It's all about YOUR experience. It feels special, and empty, and new.

Like it should.


As I said, I reckon the "personal ship's map store" was a stroke of genius.
 
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