How is FDEV gonna tell us ship interiors are unnecessary.

Interiors, the little gimmicks like riding a train to the space station, being able to open every little door in your ship, interact with essentially all parts of you own ship, that you spent hard money and/or time to get. Those are the only reasons people still cling onto the pipedream scam that is *citizen.

*citizen has literally no gameplay, however let's not pretend like elite has any depth in that department. It is a placeholder at best to give you something to do WHILE you immerse yourself, and I'm sure most of the community would back me here that this is fine. The question is where is the immersion? Oddysey promised us new amazing scenery on planets, stations, buildings yadda yadda yadda. What did they give us? For $60? A copy and pasted station for every single one of those instances, that feels so incredibly fake you cant even begin to immerse yourself. The spit in the face that is the now famous Armstrong Moment TM, and more ing grinding. Amazing.

I've played around 150 hours of elite, and I did enjoy it, but the only reason for that is bc i hoped that all that grind would be for something. Being able to lose yourself in its huge universe, explore and find new things, or just sit around in your ship, enjoy the view and relax, maybe hunt some pirates, or explode some rocks with void opals in them, that was the magic of this game. But you need to keep building on those things to keep them interesting and immersive, to make you feel like it has a purpose, that doesn't seem to be in fdevs plan anymore. The only reason we wanted space legs is so we could get up from our pilot seat, and walk around our ship, or take your first steps on a planet. all we got was a smaller and slower SRV, plus more chores to do while completing missions.Sick.
 

Armstrong's Glory wasn't that he set foot on a non-Earth solar, it was being the first human to ever have done so.
 
I'm sorry to break your fantasy, but devs are right in sense that ship interiors would be fun for a first few times but in the long run they wouldn't bring any gameplay value to the game except for cosmetics.

They added multicrew so you can command your ship with your friends, they added fighter bays so you can have your crewman friend covering your six. You say you want to watch space when sitting in your ship, but if there were ship interiors you could only do that from a cockpit anyway (look at ship designs), would you really enjoy sitting in a cargo bay while looking at the ship walls?

Anyway, I'm 2013. backer and don't post a lot, but wanted to express my support for the devs in this department, since there is practically none on this forum.
 
I'm sorry to break your fantasy, but devs are right in sense that ship interiors would be fun for a first few times but in the long run they wouldn't bring any gameplay value to the game except for cosmetics.

They added multicrew so you can command your ship with your friends, they added fighter bays so you can have your crewman friend covering your six. You say you want to watch space when sitting in your ship, but if there were ship interiors you could only do that from a cockpit anyway (look at ship designs), would you really enjoy sitting in a cargo bay while looking at the ship walls?

Anyway, I'm 2013. backer and don't post a lot, but wanted to express my support for the devs in this department, since there is practically none on this forum.

Yes they did add those things, they also added NPC Pilots that can do parts of this too, and yet, while we can see our "friends" in the cockpit, we cannot see our NPC crew.

Add to this, that Fighters are magically 3D printed once destroyed, but the SRV cannot be 3D printed... and when adding the multicrew part, SRV driving was NOT part of the experience!

Compare the process of leaving your ship in the SRV, and the on foot experience....

SRV - Make selection, fade cockpit to to black, fade in SRV cockpit as it is lowering down to the surface.
On Foot - Make selection, fade to black and then you are on the ground.

Notice that there is no animation going on when the On Foot is fading in... no final steps down a ladder or an platform/elevator touching down etc. just you are on the ground. Why have the On Foot interaction zone in front of the ship? why not place it where the SRV interaction zone is?

Two very similiar mechanics,. and very differently visuals...



How much better is the "you wouldn't want walk/run through your ship to get to the cockpit" argument, when you realise that many of the stations have the Elevators BEHIND the ship... and you always EXIT at the front of the ship... So enter the station, you have to walk/run the ENTIRE length of the ship to get to the elevator. I know some stations have the elevators to the side, making the distance shorter for the large ships...


So please tell me why is is OK to run past your entire ships in station without that being boring repetitive sprinting thing they claim players would hate for ship interiors? Because if that was truly the case, how the ship gets parked would change,we would not back the ship in, or we would be able to enter/exit the ship at the back too.


So for these sorts of arguments to hold any value, there needs to be some consistency, and when the CURRENT design contradicts what they are saying, it looks more a panic argument to justify why they excluded it...



And this is even before we talk about the stations elevators, WHY do you have to walk to the correct ELEVATOR that takes you to the same hangars? It is quite clear that the elevators you take your ship, is capable of taking to your any of the hangars... so why do you need to use the special APEX elevators to reach the hangar currently used by the Apex ship?
And if NPC pilots can ferry players for Apex, why cannot players ferry NPC passengers for Apex?
 
I'm sorry to break your fantasy, but devs are right in sense that ship interiors would be fun for a first few times but in the long run they wouldn't bring any gameplay value to the game except for cosmetics.

They added multicrew so you can command your ship with your friends, they added fighter bays so you can have your crewman friend covering your six. You say you want to watch space when sitting in your ship, but if there were ship interiors you could only do that from a cockpit anyway (look at ship designs), would you really enjoy sitting in a cargo bay while looking at the ship walls?

Anyway, I'm 2013. backer and don't post a lot, but wanted to express my support for the devs in this department, since there is practically none on this forum.
I'm sorry to break your fantasy, but if this was an actual dev position, there'd be:
1) Not walking around ship in dock. You'd disembark right to the social hub, and you'd enter the ship through menu at elevator, because making the strawl from ship to elevator is fun only the first few times.
2) All social space functions would be available through ship menu, because, again, wandering around looking for missions is fun only the first few times.
3) You would have a lot of on-land orientation shortcuts because performing the same set of actions for the same result is, too, not very fun
etc.

You know what would actually be useful? Ability to wander in dock, ability to walk inside the ship AND ability to NOT do those things. It's called options. Make a tick in settings to set up disembark button - to drop to the hub, to the dock or inside cockpit. That's literally it. That's all that is needed to do to make the "tedious" ship walking not tedious. One selector in options.
 
I'm sorry to break your fantasy, but devs are right in sense that ship interiors would be fun for a first few times but in the long run they wouldn't bring any gameplay value to the game except for cosmetics.

They added multicrew so you can command your ship with your friends, they added fighter bays so you can have your crewman friend covering your six. You say you want to watch space when sitting in your ship, but if there were ship interiors you could only do that from a cockpit anyway (look at ship designs), would you really enjoy sitting in a cargo bay while looking at the ship walls?

Anyway, I'm 2013. backer and don't post a lot, but wanted to express my support for the devs in this department, since there is practically none on this forum.
I'm a backer and multiple LEP owner. The dev diaries by David Braben from 2013-2015 and multiple newsletter articles posted about the future plans for the game included, and actually practically promised (David Braben used the words "you will be able to . . ." ) Ship Interiors and DB suggested game-play that would be brought about by ship interiors.

Go to the Elite Dangerous You Tube channel and watch the videos from those years... everyone should (including FDev employees working on or with Elite Dangerous).
[edited to correct spelling]
 
I'm a backer and multiple LEP owner. The dev diaries by David Braben from 2013-2015 and multiple newsletter articles posted about the future plans for the game included, and actually practically promised (David Braben used the words "you will be able to . . ." ) Ship Interiors and DB suggested game-play that would be brought about by ship interiors.

Go to the Elite Dangerous You Tube channel and watch the videos from those years... everyone should (including FDev employees working on or with Elite Dangerous).
[edited to correct spelling]
That quote concluded with "...things like that."

So either you can read it as "You WILL be able to do LITERALLY EVERYTHING you could possibly do on legs," or it means that the promise was, in fact, space legs, and that the list he presented, one item of which was ship interiors, was simply a list of possibilities.

Now obviously it's silly to assume that they were promising to allow you to do everything involving walking around, so the rational conclusion is that the other option is the truth; that they were promising the ability to walk around, with how, exactly, that would be implemented was to be determined at a later date depending on gameplay potential.
 
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