How many CMDRs are doing combat missions for rep grinding?

I reached Earl and Post Commander by doing solely donation missions back in 1.2 but thought combat missions should become a viable option now, given the improved payout and more fun (at least to me). I got quickly promoted to Duke a couple of days after 1.3 update hit, but not a single naval progression mission popped since then, even though I've been doing 10~20 combat missions for Empire minor factions every day. That would amount to at least 200 missions with "high impact" on reputation. Both other players and myself have observed rep drop in Empire when we killed a wanted mission target from an independent minor faction in an Empire system, which doesn't really make sense according to how bounty hunting affected rep in 1.2. I start to worry if this is what holds me back in rep accumulation and want to see if other CMDRs have achieved success in a similar manner.
 
I used to do them, but now they are confusing since federation factions want federation members dead (for whatever reason). I see clean targets which does not really contribute to my reputation. So you lose reputation for killing your target but gain reputation for fulfilling the mission ... that will result in more or less zero change in reputation.

I don't care about reputation anymore since I have my courier and dropship in my bay. Though the Courier seems to be pretty powerful. The dropship looks so beautiful tho <3
 
I just stopped caring about missions and faction rep a week into 1.3.

They still haven't fixed the rewards for missions ( paying way less than they should, not the bugged visual part ), and missions in general do not work properly in scaling to your ranks or your faction rep.

I too had a bunch of naval missions at the start, that almost never gave rank promotions after doing them, and since the slurry of hotfixes and patches since then...I havent received a single naval mission, so I gave up.

Sometimes Ill pick up a "Kill x pirates" mission if I was already planning on doing some RES or Merit farming in enemy power areas, but it's just not worth the time to jump between systems to do it. And seeing your rep go up less than || after a horde of turn ins at once .....nope.
 
I used to do them, but now they are confusing since federation factions want federation members dead (for whatever reason). I see clean targets which does not really contribute to my reputation. So you lose reputation for killing your target but gain reputation for fulfilling the mission ... that will result in more or less zero change in reputation.

I don't care about reputation anymore since I have my courier and dropship in my bay. Though the Courier seems to be pretty powerful. The dropship looks so beautiful tho <3

Yeah it seems even killing pirates from those gang factions is frowned upon by Fed and Empire. This is definitely not the way 1.2 worked and I'm not sure if it's an intended change. Athough right now there is really no tangible benefit for higher naval ranks, I just want to finish this part so that I can completely forget about it.

I just stopped caring about missions and faction rep a week into 1.3.

They still haven't fixed the rewards for missions ( paying way less than they should, not the bugged visual part ), and missions in general do not work properly in scaling to your ranks or your faction rep.

I too had a bunch of naval missions at the start, that almost never gave rank promotions after doing them, and since the slurry of hotfixes and patches since then...I havent received a single naval mission, so I gave up.

Sometimes Ill pick up a "Kill x pirates" mission if I was already planning on doing some RES or Merit farming in enemy power areas, but it's just not worth the time to jump between systems to do it. And seeing your rep go up less than || after a horde of turn ins at once .....nope.

I feel the naval progression was still working for me in the first few days in 1.3. Those later "fixes" probably fixed some problems for other people but completely broke it for me.
 
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