How many of you WANT to play any more?

i've been enjoying the game since 1.0

there are always issues and room to improve..but...

i've also been watching it improve faster than most live developing games i've seen
by the time SC comes out ED is going to be a MONSTER.
 
Love it when people envoke the "silent majority" to back up their claims.

The silent majority of women think I'm really funny after a couple of pints. It's only a vocal minority who slap me in face.

Using Nixon as an example I assume was satire?
 
Ok ..... I guess the counter thread in this forum just get's my goat..... ED let us edit the thread title please <title editerd>

I read the forums most days, and I look down at my HOTAS but always pick it up to play . I was wondering who else is feeling a little upbeat and happy by what we have so far? I still have high hopes for the game and think that they will make it much better this year.

To all you that are feeling like I do, remain hopeful. The clock is ticking and it's great!!

Post support for this great game - warts and all!! We know it's far from perfect but we have FAITH

Let the silent majority speak.

I hadn't been playing much recently. However i tried out 1.2 and really enjoyed it. The combat challenge of trying to take on wings single handed has rekindled my interest!
 
My comment regarding the silent majority was only because I do not like this phrase.

I enjoy the game, think it gets better and better and would love to play more.

I highly doubt, though, that I am part of a silent majority.
Number of forum posts, number of people in systems, stock price of Frontier, they all point towards an at least stagnating user base.

Might be that the ones who still play now will stay. I cant talk about the "silent" majority. Only about myself. I enjoy the game and want to play more. The seems to be working now. And I am waiting for 1.3 - Powerplay. I still didn't own a Vulture, let alone a Python, Type-9, FdL or Anaconda.

We just turned our first system, which is great.

For me the game has just begun.
 
Been playing about a month and love the game. Upgraded to a Cobra just being a space hobo. In fact that is the ships name, my cat's too. Picking up an odd job here and there and just cruising the stars.
 
I'd love to be able to play more but I don't really have the time. Having my girlfriend only recently moving in and marathon training is rather destroying my spare time.

On the plus side I have tomorrow off as a flexi-day and an empty flat :) :D
 
Yes, pretty happy. I don't know if it's because I only get a few hours a week to play (you can see the link in my sig for what I've been doing), but there always seems to be something I want to do in the game. I need to try out wings at some point; visiting a combat zone and teaming up with random other people sounds like it might be fun.
 
You could say I "Want" to play, but I get frustrated at what feels like an under developed system. The skill caps for everything in this game are so low I felt like i was hard walled after just a few days of playing.

IMO, the game difficulty is fine at the early stages, but soon as you B fit a cobra, you suddenly find yourself in a situation where there just isnt much room for improvement. By the time you A fit that Cobra and have the right skill set, nothing really stands in your way as far as combat goes. There needs to be ways to approach significantly greater challenges on a consistent basis.

Trading is fine. What can you really do to improve something as simple as finding good prices, and moving wares from A>B? You also have a lot of room for progression in trading. From Sidewinder>Hauler/Adder>Cobra>T6>Asp(for some)>T7>big gap> T9 and your profit curve will follow suit. Some people will grab an Asp because it's still got great cargo but has the guns to keep it's goods in it's cargo hold if caught. In the mean time, there's multiple ships with similar cargo to the T7 but with guns to protect their wares.

For combat, it's Sidewinder>Eagle>Viper>Cobra>A fit Cobra>Asp>Vulcher>Dropship(subjective)>Python>Fer-de-Lance>Anaconda. Some people even skip the Viper and go straight for the Cobra, and an A fit Cobra in the hands of a skilled pilot is a match for anything. Drop ships have a major hardpoint placement issue so most people dont even consider it viable, and in fact prefer the Asp as it's just more capable. The Python is considered to be the best combat ship so for some it stops there, but if you go up from there it's a toss up between the Fer-de-Lance and the Anaconda. The Anaconda is too slow to kill anything that doesnt come to it first. The problem is that once you can consistently and reliably kill Anaconda's that's it... What else are you going to hunt? Some people are considerably more comfortable in an Asp, and the Vulcher is an excellent ship (it's such a tough little !) but if a pilot is sitting in a Python it eschews literally any challenge that might have been left. An Anaconda wont kill you unless you let it.


I've posted elsewhere, but there needs to be more combat oriented content. I'm thinking of a more in depth mission system that would have you go out to perform specific, but challenging tasks and eschew the RNG system associated with finding your targets with the current system (which IMO makes it a total drag). It would also open the gates to wing based missions, as a group of players would be able to take on significantly tougher tasks (which would also promote positive interactivity!), and ontop of all that give a way to scale up the pay rates for mission runners. A well designed system could have missions that pay 500k-1million credits but would take roughly 45 minutes to an hour to do, and be extremely dangerous and tough, or smaller missions which are a bit quicker but only pay like 50k.

I dont think directly increasing the bounty payouts is a good solution. IMO, it's fine as is. A new pilot would essentially have to cut their teeth on some randoms before they were able to safely perform these higher ranked missions.
 
I , like most had my worries.

Mostly deu to the fact i played zins primium beta and coulden't see the elite universe but just game mechanics.

The low level of backstory wasn't helping either.

But i am very pleased to see that 1.2 has made the galaxy allot more lively.

I'm already happy the way it is but seeing what 1.2 brought and knowing FD is long from done... I am sure the game wil go from good to awesome.
 
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