Michael brookes mentioned when 1.0 released over 100 people were working on elite: dangerous.
And David Braben mentioned last week at E3:Michael brookes mentioned when 1.0 released over 100 people were working on elite: dangerous.
I know of one girl working on PC who is doing her best to kill you all with her minions...Okay, so perhaps her best is yet to come... But then PC AI minions are the same as Mac AI minions who are the same as Xbox AI minions... so I win!
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And David Braben mentioned last week at E3:
http://arstechnica.com/gaming/2015/06/elite-dangerous-developers-talk-to-ars-about-planet-coaster/
"To preemptively address the fears of Elite: Dangerous players concerned that a new game will sap developer resources away from Elite and slow that game’s continued development, Braben reiterated that Planet Coaster was being run by a different development team within Frontier. “This is absolutely a separate team,” he told us. “We’ve actually got more people on Elite than we had three or four months ago… If you look at the cadence of what we’re doing—we’re doing Xbox, and that’s not contracting what we’re doing on the PC, and we have great announcements for the PC to come.”"
Ah, a classic. Older than WWWQ: how many programmers does it take to screw in a light bulb? A: none, it's a hardware problem!![]()
I know of one girl working on PC who is doing her best to kill you all with her minions...Okay, so perhaps her best is yet to come... But then PC AI minions are the same as Mac AI minions who are the same as Xbox AI minions... so I win!
![]()
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Q: how many programmers does it take to screw in a light bulb? A: none, it's a hardware problem!![]()