Just updating my prior post in this thread, my vote will change to YES.
Yesterday I played a couple decent sessions and the full focus was on buying, outfitting, and making the maiden voyages in the Beluga. Some thoughts follow:
The ship: Exterior is beautifully done. Elegant yet tasteful. Somehow I do wish those long nose wings had been full length tapering wide at the rear, like the Concorde, but still... The Bridge is the most elegant I have flown, excellent view (with a minor annoyance mentioned below). Sounds of the engines are excellent, though I miss the Orca's "ding" on boosting.
Performance: The highlight on this ship is it's fuel capacity, which makes trips minimal fuss. Handling is surprisingly snappy. Downsides are several: Jump range feels like a punishment when A rating Sensor, Thrusters, and Life Support (which you'd expect to be top quality on this type ship). Heat can run a bit high, I've neared overheating when charging the FSD to leave a planet outpost. Shielding is very weak. I've fitted a 6A, quad 0A boosters, and still if I bump the tail wing on the airlock, I can see the outer shield ring dim. I've yet to come under fire, but I expect a precipitous depletion of the shielding.
The play: Unlike other ships, the life of the Beluga, Orca, and Dolphin lie fully in the quality of the missions on offer. Combat, trade, piracy, salvage, mining, all can be done without ever touching the mission board. But there is no way to fill my Passenger Cabins, without missions. I've completed both bulk and VIP mission types, I'll post some comments below:
A) I would suggest that there are too many "Sightseeing" tour missions on the boards. Every station seems to have passengers wanting to travel 15k+LY, but often none wanting just to travel 10 to 80LY. I would suggest that a good 80% of missions on offer should be passenger ferry trips within 10-100LY distance. Tons of these missions on offer would be fantastic, my biggest thought should be about finding ones that are heading in a direction I'm interested in going.
B) I would suggest that the present situation, with high concentrations of "Sightseeing" tours, be exactly what you'd find in "Tourist" stations. Passengers having traveled there seeking the long-haul trips to far away wonders.
The combination of the above two points would mean easier grab-and-go ferry mission play in most stations in the bubble. Those CMDR looking to do days or weeks long sightseeing (to augment income from an exploration trip) need only to drop into a Tourist station to browse what might suit them.
C) I would suggest nearly all "Wealthy", "CEO", and "Famous" passenger "ferry" types demanding a First Class or Luxury cabin. Nearly all "Business Persons" demanding Business Class. Common "Tourist", and the various worker/refugee related passengers fall into Business or Economy class. IMO, far too many "Wealthy" types are satisfied by an Economy cabin, further harming the value of fitting the higher rated cabins, and even harming the value of using a Beluga/Orca/Dolphin in the first place.
And the long range "Sightseeing" tour types (which will be completed almost certainly with long jumping Asp/Anacondas) will be happy to take a lower class cabin to suit these ships. It's a long trip they are requesting, and I'm sure they packed a toothbrush.
D) I would suggest that most "Criminal" passenger missions should be found in Anarchy and Low security systems, seeking travel to Medium and High security systems. I would focus the balance of their cabin demands to the ships most likely to be smuggling them... Small and Fast. Make their travel parties able to fit in a Class 2 to 4 cabin (suitable for most all the small fast ships). Nobody will run these missions in a Beluga. Make these payouts higher than other common ferry missions, to offset the risks.
Of course, in WAR state systems, the wanted "Rebel Commander" types would be common, even in Medium/High security systems while the conflict rages. This would be nicely expanded in a common fare mission carrying solders in-system (also perhaps wanted by the other warring factions).
My final thoughts: I've delivered maybe 400-500 passengers now. Last night's missions in the Beluga all went well, and the one in-bubble "Sightseeing" mission was a decent length (maybe 400LY total) and had some fantastic geysers awaiting me once I arrived.
Improving the demand for Luxury cabins by top paying "ferry" missions (not the sightseeing type) would do a lot to improve the appeal of the Beluga/Orca/Dolphin. Very unfortunately, my play last night could have been done by any ship, probably faster, and certainly cheaper than what I paid for the Beluga.
The Beluga itself is good, after a G5 FSD boost it jumps 31LY, and a G1 Clean Drives gives cooler running with a bit of speed. With some mission tweaks it would be better. I felt like I was struggling to find missions that didn't want me to travel long range. It felt like a struggle to find any missions that were interested in my First Class and Luxury Suites for in-bubble trips.
But overall a good time, and I look forward to flying it again!
EDIT: Oh, the minor cockpit annoyance... It seems like the centerline of the HUD display is a bit higher than centered targets. Try centering a FSD jump target on the Nav-ball, and note how much lower it is than the HUD centerline marks (on the left/right arcs). Same when leveling off with the planetary pitch ladder.
It seems like the seat should be just a touch higher, so those targets will be a bit more centered on the HUD, when also centered on the Nav-ball. Small thing, but still seemed to stick out.