Raised: £1,905,278 Backers: 34,071 https://elite.frontier.co.uk/backers/
Raised: £1,578,316 backers: 25,681 http://www.kickstarter.com/projects/1461411552/elite-dangerous
pledged of £1,250,000 goal
assuming KS numbers did not change, that each one is a different person, ~8,390 new backers.
since you can see it on https://elite.frontier.co.uk/backers/ with a free subscription, i guess there's no problem to put it there
Wish I had thought to look before the composer video was released
I haw been following the backers number since I joined. Before the video there ware about 21 new backers per day, after the video 69.
(Uuu! I like 69!)
I think the continued rise in backer numbers says a lot about the quality of information coming out of FD. Also the "Damocles" video didn't hurt one little bit did it? Really set the scene and hopefully opened a few peoples eyes to just how good this game will be.
Yes, agreed. We are backers, not normal customers.And we should not forget that the concept to pay before the product is made, is relatively recent. A lot of people is reluctant. Most of people pay for one produced already made and immediately available. When the product will be available, and with a good advertising, it will be buyers' déferlente. Only the veterans of Elite and the enthusiasts pay for a product which does not still exist.
Yes, agreed. We are backers, not normal customers.
Oh, I do agree with the feeling of affinity as a backer, and it may become a little more mainstream in the future, but there seems to be a feeling that FD are not doing enough to raise awareness of E: D, despite FD themselves saying (possibly more than once) that the marketing machine will be switched on when it is appropriate to do so.Agreed, but backing is starting to find its way into all forms. Bands are getting in on the action via Kickstarter etc... and I wonder how long before it becomes more mainstream to go this route.
There is a big argument for getting people on board earlier than at release. We are more invested, we feel as though we are contributing to the game's creation (some more than others depending on pledge levels), we are offered incentives and can feel that little bit more special. I feel as though my money affords me an element of feeling special and thus i have more affinity to the product and am more likely to see it through and overlook its faults.
It's MY game, warts n all. That is a power that should not be underestimated.
And I feel that is something that could compete if not replace, the normal customer concept going forward.
Oh, I do agree with the feeling of affinity as a backer, and it may become a little more mainstream in the future, but there seems to be a feeling that FD are not doing enough to raise awareness of E: D, despite FD themselves saying (possibly more than once) that the marketing machine will be switched on when it is appropriate to do so.
But being a backer certainly feels different to being a customer.
I wonder where we will end up in terms of toal backers and the total raised? We are putting on fantastic numbers and I suspect the more gameplay type videos that get released the more people will come on board. If people are releasing Alpha footage on youtube there might be another big bump. Ohhhh Aplhaaaaa I must stop talking about Alpha, it's giving me horrible urges to up my pledge.
... (You do know the alpha players aren't going to be able to shut up about it don't you)?![]()
I'm more interested in how many players the game has in 6 months after launch than how many backers before launch. (Especially after all the rave reviews from the media and players alike).
I think 300k players sounds like a nice round figure.
2 million within first 2 years anyone?
You haven't upped your pledge to alpha - are you mad? (You do know the alpha players aren't going to be able to shut up about it don't you)?![]()
You're optmisticIf we a reach 150k players after 6 month, thay would be cool. After 2 years .... 500k ?