How many people have joined as backers since the KS campaign finished?

A question aimed at FD primarily. I was just wondering whether you can give us an approximation of how many new backers we have since the KS campaign finished?

I would understand if this isn't the kind of information FD want to divulge but I was curious.
 
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Raised: £1,905,278 Backers: 34,071 https://elite.frontier.co.uk/backers/
Raised: £1,578,316 backers: 25,681 http://www.kickstarter.com/projects/1461411552/elite-dangerous
pledged of £1,250,000 goal

assuming KS numbers did not change, that each one is a different person, ~8,390 new backers.

since you can see it on https://elite.frontier.co.uk/backers/ with a free subscription, i guess there's no problem to put it there

Agree with you, it is the good numbers :)
 
Bah! I didn't think to look there. :(

Thank you for such a prompt response though.

Wish I had thought to look before the composer video was released (I was wondering whether the releases brought in new backers).

@Psykokow - It would be hard to have not noticed your arrival sir. ;)
 
I haw been following the backers number since I joined. Before the video there ware about 21 new backers per day, after the video 69.

(Uuu! I like 69!)

More precisely - we have added 5k new backers since middle of the summer (it was 29k before all acivity increased).
 

Philip Coutts

Volunteer Moderator
I think the continued rise in backer numbers says a lot about the quality of information coming out of FD. Also the "Damocles" video didn't hurt one little bit did it? Really set the scene and hopefully opened a few peoples eyes to just how good this game will be.
 
I think the continued rise in backer numbers says a lot about the quality of information coming out of FD. Also the "Damocles" video didn't hurt one little bit did it? Really set the scene and hopefully opened a few peoples eyes to just how good this game will be.


I think there will be more and more new backers before alpha test ... FD will give more in-game video to illustrate all things we can do in Elite :)
 
And we should not forget that the concept to pay before the product is made, is relatively recent. A lot of people is reluctant. Most of people pay for one produced already made and immediately available. When the product will be available, and with a good advertising, it will be buyers' déferlente. Only the veterans of Elite and the enthusiasts pay for a product which does not still exist.
 
And we should not forget that the concept to pay before the product is made, is relatively recent. A lot of people is reluctant. Most of people pay for one produced already made and immediately available. When the product will be available, and with a good advertising, it will be buyers' déferlente. Only the veterans of Elite and the enthusiasts pay for a product which does not still exist.
Yes, agreed. We are backers, not normal customers.
 

Philip Coutts

Volunteer Moderator
I wonder where we will end up in terms of toal backers and the total raised? We are putting on fantastic numbers and I suspect the more gameplay type videos that get released the more people will come on board. If people are releasing Alpha footage on youtube there might be another big bump. Ohhhh Aplhaaaaa I must stop talking about Alpha, it's giving me horrible urges to up my pledge.
 
It will be interresting to see if Frontier will allow in people to become backer during the alpha and even during the beta, or if the possibility of becoming a backer will terminate with the start of the alpha or beta
 
Yes, agreed. We are backers, not normal customers.

Agreed, but backing is starting to find its way into all forms. Bands are getting in on the action via Kickstarter etc... and I wonder how long before it becomes more mainstream to go this route.

There is a big argument for getting people on board earlier than at release. We are more invested, we feel as though we are contributing to the game's creation (some more than others depending on pledge levels), we are offered incentives and can feel that little bit more special. I feel as though my money affords me an element of feeling special and thus i have more affinity to the product and am more likely to see it through and overlook its faults.

It's MY game, warts n all. That is a power that should not be underestimated.

And I feel that is something that could compete if not replace, the normal customer concept going forward.
 
Agreed, but backing is starting to find its way into all forms. Bands are getting in on the action via Kickstarter etc... and I wonder how long before it becomes more mainstream to go this route.

There is a big argument for getting people on board earlier than at release. We are more invested, we feel as though we are contributing to the game's creation (some more than others depending on pledge levels), we are offered incentives and can feel that little bit more special. I feel as though my money affords me an element of feeling special and thus i have more affinity to the product and am more likely to see it through and overlook its faults.

It's MY game, warts n all. That is a power that should not be underestimated.

And I feel that is something that could compete if not replace, the normal customer concept going forward.
Oh, I do agree with the feeling of affinity as a backer, and it may become a little more mainstream in the future, but there seems to be a feeling that FD are not doing enough to raise awareness of E: D, despite FD themselves saying (possibly more than once) that the marketing machine will be switched on when it is appropriate to do so.

But being a backer certainly feels different to being a customer.
 
Oh, I do agree with the feeling of affinity as a backer, and it may become a little more mainstream in the future, but there seems to be a feeling that FD are not doing enough to raise awareness of E: D, despite FD themselves saying (possibly more than once) that the marketing machine will be switched on when it is appropriate to do so.

But being a backer certainly feels different to being a customer.

Yeah totally agree... I find the awareness of Elite to not really be high enough, especially in comparison to say Star Citizen.

However, i agree that maybe the time isn't right yet. Usually we only hear about a game through an E3 Demonstration or magazine, with the next reveal pretty much at launch.

Here we are much closer to the progress, but removed enough to find it also painstakingly slow. As things stand, being outside the DDF I have no idea how far progressed this game is or isn't. Most things are concepts on paper for me... Even the capital ship video isn't that revealing, as it is all scripted (obviously being designed for a specific purpose).

But concepts alone can be a hard sell, so it is not surprising that for now most backers will be space sim enthusiasts and/or those fuelled with military grade Elite Nostalgia.

SC though is as thing stand far ahead in these stakes, but on the flip side have made a real rod for their own backs by needing to maintain this through to release later in 2014. The thing though is, they look and feel further along than Elite (which could just be due to the way they market the product), despite the fact that Elite launches much earlier.

But their website and forums are visually at least, much more professional (just like their Kickstarter).

To summarise though, I am sure that once Frontier actually have something more complete they are happy to reveal, they will do and hopefully it is some of these concepts that have been online here in the DDF Archives, actually in action.
 
I wonder where we will end up in terms of toal backers and the total raised? We are putting on fantastic numbers and I suspect the more gameplay type videos that get released the more people will come on board. If people are releasing Alpha footage on youtube there might be another big bump. Ohhhh Aplhaaaaa I must stop talking about Alpha, it's giving me horrible urges to up my pledge.

I'm more interested in how many players the game has in 6 months after launch than how many backers before launch. (Especially after all the rave reviews from the media and players alike).

I think 300k players sounds like a nice round figure.

2 million within first 2 years anyone?

You haven't upped your pledge to alpha - are you mad? (You do know the alpha players aren't going to be able to shut up about it don't you)? :D
 
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I'm more interested in how many players the game has in 6 months after launch than how many backers before launch. (Especially after all the rave reviews from the media and players alike).

I think 300k players sounds like a nice round figure.

2 million within first 2 years anyone?

You haven't upped your pledge to alpha - are you mad? (You do know the alpha players aren't going to be able to shut up about it don't you)? :D

You're optmistic :) If we a reach 150k players after 6 month, thay would be cool. After 2 years .... 500k ?
 
You're optmistic :) If we a reach 150k players after 6 month, thay would be cool. After 2 years .... 500k ?

Yes, it seems more realistic. But let's not forget that the game will be released on the Mac, and certainly on XBox. So Zplintz could also be right
 
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