CQC How many people play CQC?

In fairness the question is more "how many people care enough about CQC to check the dedicated sub-forum". OP is correct that it's a ghost town but sometimes visitors drop by and this thread won't see them so it's not representative. I advice timings your predictions by a factor of 5 so perhaps 20-25 players over the period CQC has existed ;)
 
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I nip in from time to time, working towards the system permit at level 50. The time of day makes a great difference in terms of finding a match. I quite like it as it is, a little bit no-consequence fun to muck around in. :)
 
The thing that bothers me is that it is great fun. But no-one wants to play it. Therefore it gets no development. Why?

I agree that folding it into the main game and giving real, generous main game rewards would revitalize it. Tie it into a CG or something. Sign up at a station, for the
Feds vs Empire Space Olympics. Play Team Deathmatch - the team colour that wins the most matches wins the CG and everyone reaps the rewards.
Or just leave it as an embarrassing failure, that works too I guess?
 
My ship got bugged out in the main game, so I can't play until my support ticket gets answered. But I'm loving CQC! Wish there were more rewards that went to your main character, though..
 
I'm from the UK, I usually try about the same time, wait for about 10 minutes.

I dream of being able to boot it up and find a game instantly [haha]

Join the CQC discord when trying to play : it is usually a good way to find other players waiting. I never wait after 7pm (pc).
 
FYI only the people who came to the Discord and signed up: 2242
That means they had co come expresss their interest and tag up. And that's only a fraction of the whole playerbase.

As for how many people actually play, I'd say 1-2 teams in primetime, 2-4 on weekends. Depending.
 
I'm very much interested in CQC. I think all it would need to be brought back to life is an in game queue system.

Waitline is horrendous and players have very limited time to play. So when they get on the options are either get on the main game or sit and line and wait. It's no wonder it has been abandoned.

The second temporary fix is that Arena lobby should show who or how many people are in the lobby waiting. Nothing worse than waiting for a match not knowing if anyone else is even trying to que up.

I'd like to see the game types merged. Let them be random or voted on by whoever is in lobby, TDM, capture the flag, or Free for all. With the added clause. A type of match of match which hasn't obscured in last 4 games automatically gets picked as the next type. Or the vote blocks out the most voted on type after 5th match.
 

Achilles7

Banned
When I returned to the game for 3.0, I thought I'd get my hand in at some Arena combat - 'tried 4 times; the lobby was like the Mary Celeste, each time.

I wish my dentist waiting room was like this...although 'Horse & Hound' is an excellent read.
 
I'm very much interested in CQC. I think all it would need to be brought back to life is an in game queue system.

Waitline is horrendous and players have very limited time to play. So when they get on the options are either get on the main game or sit and line and wait. It's no wonder it has been abandoned.

The second temporary fix is that Arena lobby should show who or how many people are in the lobby waiting. Nothing worse than waiting for a match not knowing if anyone else is even trying to que up.

I'd like to see the game types merged. Let them be random or voted on by whoever is in lobby, TDM, capture the flag, or Free for all. With the added clause. A type of match of match which hasn't obscured in last 4 games automatically gets picked as the next type. Or the vote blocks out the most voted on type after 5th match.

So hop in to our Discord. We use it to circumvent game's non-existent lobby. The upsite is that you just ask if there are any DM games going on or wait untils somebody asks for more for queue. Hell, you can even play maingame and check from time to time if somebody is playing. Not as convenient as in-game queue, but still. Very little time lost and almost guaranteed queue.

When I returned to the game for 3.0, I thought I'd get my hand in at some Arena combat - 'tried 4 times; the lobby was like the Mary Celeste, each time.

I wish my dentist waiting room was like this...although 'Horse & Hound' is an excellent read.

Not sure what you are saying. XD That it was slow?
 
The second temporary fix is that Arena lobby should show who or how many people are in the lobby waiting. Nothing worse than waiting for a match not knowing if anyone else is even trying to que up.
And also show the number of *active* matches. At the moment the team modes need a minimum of 6 players to start. (This can't be reduced without getting some incredibly unbalanced matches - 6 is already a compromise).
So what you get is
1-5 players: no match
6-8 players: a match, everyone happy
9-13 players: a match, plus a bunch of players sitting there watching the waiting sign unable to tell whether ...
- they're actually the only person queuing and should just give up
- they're the ninth person, and will probably get a space soon in the ongoing match
- they're the thirteenth person and just need to hold on a little longer for someone else to show up

This problem basically repeats no matter how high the numbers playing get - 5/8 of possible player numbers (over half!) lead to people queuing with no feedback. With TDMs lasting 10-15 minutes and often only 1 space being rotated each match, you would need tens of TDMs going on at once - 100s of players - before the expected queue waiting time got to an acceptable level.

There was a player yesterday on Discord who queued for TDM for an hour with no luck. There was a match on - it had 8 players, who were all enjoying the fight and had no intention of dropping out... - they might as well have been the only player in the queue despite their problem being "too many other people playing" rather than "too few other people playing".

This is also where being able to queue from the main game while going about normal business would help (like multicrew, like people can send invites *from* CQC to others already). Spending an hour staring at the spinning hexagon is not fun. Spending an hour playing the main game while it waits for five other people to press the "queue for TDM" button would be fine.
 
Spending an hour staring at the spinning hexagon is not fun. Spending an hour playing the main game while it waits for five other people to press the "queue for TDM" button would be fine.

Agree. This could be a good solution on the part of Fdev.

In my case, whenever I wanted to play in CQC at the end I finished by closing the search because I get bored of waiting 10 or 15 minutes for nothing.

Fly Safe !
 
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