How many systems are there presently?

I've been scrolling around the galaxy map, and didn't think that there were 400B systems in it.
however, I've not actually counted them....
Ah, ninja'd.
 
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Interesting question. I would ask (Maybe it's the same thing) if Frontier has a total number of systems that have been (so far) discovered/visited out of the 400 billion in the Galaxy?
 
Interesting question. I would ask (Maybe it's the same thing) if Frontier has a total number of systems that have been (so far) discovered/visited out of the 400 billion in the Galaxy?

I think last check a few months/weeks ago was that we had explored like 0.0002% of the Milky way or something ridiculously low like that
 
Its done in instances, nothing generated unless a player enters & activates it. All it needs to store is information on the system such as planet sizes, locations and types which can be done in a database or even a text file.

Actually, not even that. You only need the seed number of the system and the engine does the rest.

Same seed will always bring off the same result. You just load it through the engine.

So it's even less of a memory required.

The engine was developed exactly for those such requirements of the game. Which is why planetary exploration in every single planet is perfectly within its capabilities as well and it's only a matter of when the refinement of the engine to extend to that is done and delivered.
 
I'm a pencil neck, not a CompSci guy, so bear with me.
So the server(s) care about a system only when a player enters said system, does some type of DB lookup, sends that info the the client's machine, and it's the client's machine that renders (if the right terminology) the instance?
Once I move on to a new system, the old system is just *gone*, unless some other player is in it?
 
well sorta.
If someone has already been there to trigger the system into generating then that's what that system is forever, its set in stone
But until then its just a set of procedural generation code which is sent to your machine, which your machine then renders and you jump into the system

at least that's my best interpretation of it, some other boffin will most likely clarify this further
 
I'm a pencil neck, not a CompSci guy, so bear with me.
So the server(s) care about a system only when a player enters said system, does some type of DB lookup, sends that info the the client's machine, and it's the client's machine that renders (if the right terminology) the instance?
Once I move on to a new system, the old system is just *gone*, unless some other player is in it?

More or less, yes, only that the DB look up is really small. It's only a seed that is then put into the engine and that gives out an outcome. Same seed will always give the same outcome. Sort of like a very complex equation. Regardless of the amount of input numbers, the same input will always have the same result. f(x,y,z,...,n) will have the same result for the same (x,y,z,...,n),no matter the amount of times it is repeated.

I'm not sure if the rendering is done on the client's end, but I doubt it. (that would allow too much exploiting) It still takes a lot less resources this way. And there's no exaggeration to that "A LOT".

The only DB required would be the whole "first discovery" attachment. Everything else is just an input seed.
 
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Make sure you have View set on star class, or realistic. If it is set on allegiance or economy a lot of them won't show up.

If you have done that, go to the navigation tab and search for Sagittarius. Then pick your jaw off the floor and zoom out a bit. Pick your jaw of the floor again and start moving around, supporting your jaw with your free hand.

I tried to count them once and got to 17. And there are definitely more systems than that.

< chortles >
 
You can only see a certain area at once. If every system was viewable at once... It would he really hard to click anything.

400 billion is not a lie. To even look at every single system in the map would take a long time. Just by zooming out with a scroll wheel you are skipping over thousands upon millions upon billions of areas...
 
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