I would love to get some realistic and detailed ideas of you hotels could work in PC. What are your thoughts?
Here's my idea of how hotels would work in much detail.
The concept:
Hotels would be included in an expansion pack. They will exist within the theme park itself. All guest will have a "fatigue" bar. If their fatigue bar is low and they are tired, guest will have 3 options:
a) leave the park
b) increase their fatigue slightly by sitting down
c) increase fatigue greatly by visiting the in-park hotel.
Regardless of whether it's night or day, exhausted guest can enter the hotel for a period amount of time to fully increase their stamina/fatigue.
The creativity:
I've already seen some amazing hotel creations on YouTube and it's very possible to create your own, including rooms, hallways, bathrooms, etc.. However, keep in mind this isn't hotel tycoon and I can quickly see creating each room as a tedious and annoying task for typical players like me. My idea here is we will be given multiple non-decorated buildings to act as hotels to select from. These non-decorated buildings will come in various sizes each with a different maximum number of guest. In order to make the hotel unique it's our job is decorate the exterior, since its typically all we see. This gives players the ability make the hotel unique. Think about it, you can cover the exterior of the default hotel with new walls, roofs, windows, and other designs. The level of detail you include will also affect the excitement and value of the hotel, similar to how flat rides work. Imagine something like the this YouTube clip as the hotel exterior:
https://youtu.be/B27FYw41XV4
The management:
Again, this isn't hotel tycoon so management should be rather straight forward. It will cost us a certain amount per month to keep running. Guest have a flat rate per stay that we players control. The happier the guest, the better your park is, and the more you decorate your hotel, the more they'd be willing to spend in a hotel.
Of course my ideas above could be expanded upon, but for now its very straight forward, simple approach, and would only take the minimal effort for Frontier to implement. I think something like this would be a great addition.
Q&A:
Why can't we design the interior?
3 main reasons I can think of:
1) How would you modify the first or second floor of a 10 story hotel? You would have to delete the entire floor to modify the floor underneath and so on. When you add a roofs and walls this only adds on to the problem.
1) It would take a major effort for PC to support this. Addition pieces would be needed including: stairs, working elevators, beds, hotel decorations, etc... (you can imagine this would be a long list)
3) This isnt Hotel tycoon. It's a themepark sim and focus should be on building a themepark.
Why can't guest visit the hotel only at the night time?
For starters, the day/night cycle is not implemented in a way to support this. In order for this to work nights would have to last much longer and fatigue must be timed so that guest are exhausted at night and less tired during the day. Which would result in less guest walking around your park at night and much longer days. Obviously not a good idea for Frontier to adjust a major part of the game simply so guest only enter hotels at night.
Why can't hotels be placed outside the park?
Might just be a personal opinion here but I like seeing my entire park on my screen at once. An idea of having a separate land outside the park for hotels might sound neat but my concerns are: Will there be a loading screen between the two parks? How would guest travel to this hotel? Will guest in the hotel still count towards the amount of guest you have in the park? The moment you separate hotels from from your themepark is the when the game starts feeling like both themepark tycoon and hotel tycoon. In my opinion, you would feel less attached to your hotel and less aware of what's going on there if it's not on your screen.
What are your guys thoughts? How could hotels work?
Here's my idea of how hotels would work in much detail.
The concept:
Hotels would be included in an expansion pack. They will exist within the theme park itself. All guest will have a "fatigue" bar. If their fatigue bar is low and they are tired, guest will have 3 options:
a) leave the park
b) increase their fatigue slightly by sitting down
c) increase fatigue greatly by visiting the in-park hotel.
Regardless of whether it's night or day, exhausted guest can enter the hotel for a period amount of time to fully increase their stamina/fatigue.
The creativity:
I've already seen some amazing hotel creations on YouTube and it's very possible to create your own, including rooms, hallways, bathrooms, etc.. However, keep in mind this isn't hotel tycoon and I can quickly see creating each room as a tedious and annoying task for typical players like me. My idea here is we will be given multiple non-decorated buildings to act as hotels to select from. These non-decorated buildings will come in various sizes each with a different maximum number of guest. In order to make the hotel unique it's our job is decorate the exterior, since its typically all we see. This gives players the ability make the hotel unique. Think about it, you can cover the exterior of the default hotel with new walls, roofs, windows, and other designs. The level of detail you include will also affect the excitement and value of the hotel, similar to how flat rides work. Imagine something like the this YouTube clip as the hotel exterior:
https://youtu.be/B27FYw41XV4
The management:
Again, this isn't hotel tycoon so management should be rather straight forward. It will cost us a certain amount per month to keep running. Guest have a flat rate per stay that we players control. The happier the guest, the better your park is, and the more you decorate your hotel, the more they'd be willing to spend in a hotel.
Of course my ideas above could be expanded upon, but for now its very straight forward, simple approach, and would only take the minimal effort for Frontier to implement. I think something like this would be a great addition.
Q&A:
Why can't we design the interior?
3 main reasons I can think of:
1) How would you modify the first or second floor of a 10 story hotel? You would have to delete the entire floor to modify the floor underneath and so on. When you add a roofs and walls this only adds on to the problem.
1) It would take a major effort for PC to support this. Addition pieces would be needed including: stairs, working elevators, beds, hotel decorations, etc... (you can imagine this would be a long list)
3) This isnt Hotel tycoon. It's a themepark sim and focus should be on building a themepark.
Why can't guest visit the hotel only at the night time?
For starters, the day/night cycle is not implemented in a way to support this. In order for this to work nights would have to last much longer and fatigue must be timed so that guest are exhausted at night and less tired during the day. Which would result in less guest walking around your park at night and much longer days. Obviously not a good idea for Frontier to adjust a major part of the game simply so guest only enter hotels at night.
Why can't hotels be placed outside the park?
Might just be a personal opinion here but I like seeing my entire park on my screen at once. An idea of having a separate land outside the park for hotels might sound neat but my concerns are: Will there be a loading screen between the two parks? How would guest travel to this hotel? Will guest in the hotel still count towards the amount of guest you have in the park? The moment you separate hotels from from your themepark is the when the game starts feeling like both themepark tycoon and hotel tycoon. In my opinion, you would feel less attached to your hotel and less aware of what's going on there if it's not on your screen.
What are your guys thoughts? How could hotels work?
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