Selling biowaste to cause Outbreak is as-yet still unproven (and is not provable, either, thanks to how Outbreak works)
There seems to have been a change in the way that Event states work in 3.6, which would make it theoretically possible to test - specifically, Outbreak now has a 3-day visible Pending state, which should be easy enough to detect.
(Still very difficult, since you'd need a zero-traffic Agricultural, ideally very low population, and those are probably rare)
Do Biowaste doesn’t do anything to the bgs? I thought if you sold enough of 1 thing it crashes the economy?
Selling enough of an in-demand good to a station that imports that good will eventually (quicker at low population stations, may require hundreds of players doing the same thing for some goods at high-population stations) zero out the demand, which reduces the price by 10-50% based on the good.
The key for selling goods is whether it makes a profit or not. So if you sell too much of the same good without thinking, you could go from selling at a profit to selling at a loss. Once you start selling at a loss, that reduces the economy slider of the faction (if you own a Fleet Carrier, you can probably
guarantee selling at a loss if you want, of course), which could in theory eventually get it to the negative economy states if there wasn't a lot of other activity in the system.
The original Biowaste trick used a BGS mechanism that no longer exists:
- fines are a crime, so harm the jurisdiction
- dumping cargo in the NFZ is a fine for each separate dump, independent of the cargo value
- Biowaste is really cheap and sold in vast bulk by most stations
- fines didn't give anonymous access (or do much at all, really) so you could buy more with outstanding fines
So you
used to be able to cause serious influence damage by buying a station's own Biowaste, then dumping it 1t at a time just outside the station, then going back to repeat.
For many many reasons this doesn't work any more, and hasn't for years, but may have been what you overheard once.