How much Biowaste does it take to destroy a bgs faction?

So long story, I ordered 100million crd worth of Biowaste on to my carrier as a joke. I never thought some one would actually haul that much poo to my carrier but they did and now I have 10k tons of stinky bio waste on my carrier.!!! I asked my group for advice on geting rid of it , and they suggested that I dump it into a rival bgs faction’s station , how much bio waste do I need?
 
I never thought some one would actually haul

As ancient Romans said - pecunia non olet. If the pay is fair I don't see a reason not to.


that much poo to my carrier

This:
biowaste.jpg

is biowaste. You people are somewhat fixated on excrements. Old dr Freud would like to talk with you.

As for use of your cargo - why wasting it on some station. Get some soil, mix it together and start your space forest. Ship's liffe support: ∞
 
bgs community in-joke, my apologies.

It used to be the case that you could trigger outbreaks by running biowaste, but that was when I was young and with it. Now what I'm with isn't it any more, and what is 'it' is frightening and confuising to me.

It'll happen to you!!!

P.S. In other words, I used to know how this worked, but don't think it does any more (because the net effect was constant outbreak of major agri centers), please wait for more useful contributors. :D
 
parts of it are unknown.
check out the thread "hydrogen bomb" in the bgs subforum. if you have the patience and the cr to do this over some week, to get around caps, this will work effectively with >150t tons of any commodity. i doubt there is an effect after 2000t per tick, but that is untested.

biowaste is said to trigger outbreak. the amount (or transactions?) needed for it has not been tested afaik, as there is no tracking of state buckets available. maybe you are in a very good position to test it?
 
It's really cute that this urban myth is still a thing.

Selling biowaste to cause Outbreak is as-yet still unproven (and is not provable, either, thanks to how Outbreak works). The only certainty is doing biowaste delivery missions, which positively verifies a change in the chance of outbreak. And if you're dumping it on an Agricultural faction, you're actually boosting it substantially.

The only proven effect is, if you sell biowaste for a loss, you'll generate -ve influence and economy. But there's more effective ways to do this than dealing in biowaste.

But let's assume I'm wrong, and it does cause Outbreak. Outbreak is an amazing state for a faction to be in.
  • It homogenises mission boards around source missions for common High Tech/Industrial goods (medical supplies)
  • It increases the chance neighbouring systems with medical supplies will target that specific faction in that system with delivery missions.
  • Market rates are 3,000cr+, meaning diversifying on medical supplies can lead to substantial economic and influence benefits.

Under the current BGS, I could gain =~ 10% influence from a 50% position in a single tick in the Outbreak state, because it's such an effective influence generator.

Case example: Handing in bonds during war causes Outbreak (see in spoiler)... a post-war outbreak is a great way to get some distance between you and your enemy, should you win the war... and conversely, should you lose, it's a great way to close back up and trigger war again.

1599554374946.png

tl;dr Outbreak is a great state for a faction to be in for supporting it. I can't comprehend why anyone would consider causing outbreak an effective attack on a faction.

EDIT: Also note that most other trade effects are articulated there.
 
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I've tried it with 2000 biowaste, dumped to an enemies capital during a two day period. Didn't notice any side effects. I would find a really small station, in a secluded area to do the test. There's probably a daily limit too before a cap is reached?
 
Try searching for the hydrogel bomb, I don't know if it still works? I think someone mentioned it earlier. In the bgs section I think.
 
So long story, I ordered 100million crd worth of Biowaste on to my carrier as a joke. I never thought some one would actually haul that much poo to my carrier but they did and now I have 10k tons of stinky bio waste on my carrier.!!! I asked my group for advice on geting rid of it , and they suggested that I dump it into a rival bgs faction’s station , how much bio waste do I need?
You seem to be trying to cause a lot of chaos lately. Are you on PC?
 
Selling biowaste to cause Outbreak is as-yet still unproven (and is not provable, either, thanks to how Outbreak works)
There seems to have been a change in the way that Event states work in 3.6, which would make it theoretically possible to test - specifically, Outbreak now has a 3-day visible Pending state, which should be easy enough to detect.
(Still very difficult, since you'd need a zero-traffic Agricultural, ideally very low population, and those are probably rare)

Do Biowaste doesn’t do anything to the bgs? I thought if you sold enough of 1 thing it crashes the economy?
Selling enough of an in-demand good to a station that imports that good will eventually (quicker at low population stations, may require hundreds of players doing the same thing for some goods at high-population stations) zero out the demand, which reduces the price by 10-50% based on the good.

The key for selling goods is whether it makes a profit or not. So if you sell too much of the same good without thinking, you could go from selling at a profit to selling at a loss. Once you start selling at a loss, that reduces the economy slider of the faction (if you own a Fleet Carrier, you can probably guarantee selling at a loss if you want, of course), which could in theory eventually get it to the negative economy states if there wasn't a lot of other activity in the system.

The original Biowaste trick used a BGS mechanism that no longer exists:
- fines are a crime, so harm the jurisdiction
- dumping cargo in the NFZ is a fine for each separate dump, independent of the cargo value
- Biowaste is really cheap and sold in vast bulk by most stations
- fines didn't give anonymous access (or do much at all, really) so you could buy more with outstanding fines
So you used to be able to cause serious influence damage by buying a station's own Biowaste, then dumping it 1t at a time just outside the station, then going back to repeat.

For many many reasons this doesn't work any more, and hasn't for years, but may have been what you overheard once.
 
The key for selling goods is whether it makes a profit or not. So if you sell too much of the same good without thinking, you could go from selling at a profit to selling at a loss. Once you start selling at a loss, that reduces the economy slider of the faction (if you own a Fleet Carrier, you can probably guarantee selling at a loss if you want, of course), which could in theory eventually get it to the negative economy states if there wasn't a lot of other activity in the system.
Bit of a tangent, but one of the things which weirds me out these days is Famine.

Famine used to function much the same as Outbreak... and you'd resolve it by selling food/doing famine relief missions.

But now Famine is an economic slider. Economy is improved by selling anything for profit though, so you can now resolve a Famine by selling, say, medicines, gold or scrap metal, or everyone's favourite, thousands of tonnes of Painite/LTDs, provided it was for profit. It's pretty crazy.

WRT actually working out if selling Biowaste does cause outbreak, you're right, but you need perfect information. That's virtually impossible these days.

Do Biowaste doesn’t do anything to the bgs? I thought if you sold enough of 1 thing it crashes the economy?
Ian Doncaster beat me to the punch... I did assume you were trying to cause Outbreak, for which this a commonly tried and misunderstood part of the BGS.

Selling anything for a loss will cause economy and influence loss, doesn't matter what it is. But an FC load of biowaste, without using the "hydrogen bomb" exploit (which i believe was fixed anyway) is barely going to cause a blip, because your loss margin is going to, generally, be no more than a couple dozen credits per tonne. There's bigger loss margins you can get on other items.
 
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I found that doing the missions which require you to deliver Biowaste, eventually gave outbreak at the target system.
Had it happen a few times.
Dont know if this still applies though, as I haven't played in a while.
 
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