How much combat?

Simple question really..... how often would you expect to be attacked? assuming you are a peaceful, legal trader, in reasonably peaceful systems. For me, the game will be mostly about the trading and exploring rather than MDK.

Secondly, will there be docking computers?
 
In peaceful, secure systems I would think it unlikely you would be attacked, but until Beta starts we won't have a good idea of NPC and player behaviours.

There will be docking computers but some smaller or less frequented stations may not support them.
 
I am hoping that safe areas will be rather safe but low profit and risky areas will be unsafe but high profit. No brainer really. And docking computer it seems are not needed except for the big ships as the docking entrance is so much bigger than in the original.
 
Impossible to predict. But if I am well armed, I will limit a little the attacks.
In the reasonably peaceful systems, I think that the life will be quiet enough
 
i think if you go looking for trouble you'll easily find it :)

If you have your wits about you the pilot wanting to keep his head down ought to be able to do so easily also. :cool:
 
The likelihood of being attacked will vary dependent on the system you are in. Players will start in a safe, well policed system and can then choose to move out into the Galaxy and less friendly places where the chance of being attacked will ramp up.

Docking computers will exist and for the bigger ships will probably be very desirable. As I understand it different stations will offer different docking experiences. Zelada docking with a small ship is probably among the easier.

Unlike the original Elite where the learning curve to begin with was very steep. The intent here is to make things more easier to begin with so that players are drawn in to enjoy the game.
 
Simple question really..... how often would you expect to be attacked? assuming you are a peaceful, legal trader, in reasonably peaceful systems. For me, the game will be mostly about the trading and exploring rather than MDK.

There will be a simple realistic system in Elite.
In general well guarded core systems will be peaceful and safe. Any aggression will be swiftly dealt with by military or police patrols. Pirates would prefer not to take risks that high. The risks will be much higher in Anarchy systems and so will the profits.

It might be relatively easy to slip through at least some of the more dangerous systems with a little bit of stealthy cold running. Space is big. You should be able to avoid most fights if you do not want them.
I will be very picky in choosing my battles in the beginning myself. If Frontier Elite is any indication I will be a lot more confident and aggressive later on :).
 
Initially I'm expecting moderate mayhem, station areas are most likely to be safe, but outside of that there's always going to be someone who wants to try their luck as a pirate. After a few weeks, when things bed down and people learn the local geography (or cosmology, whatever ;)) we'll have a larger version of what we're seeing in Alpha at present.

Some areas will be clearly no-mans land, others will have attraction for both the more passive players to make money, but also attract those that will prey upon them and relatively safe areas/routes that will mostly be peaceful but still punctuated with the odd, unexpected attack.

The beauty is, because the galaxy is vast and dynamic, no single area should remain politically static. Inhabited, explored space isn't confined to a few localised systems, so differing dynamics are going to develop across the known galaxy. I do wonder if eventually we'll see the player-population equivalent of Heat Death, where the explored territory becomes so vast that even a large player base ends up spread very thinly, at which point our encounters are more likely to be defined by the game's mechanisms (NPCs) than by player intervention.
 
I would hope to be attacked by NPC's frequently, like the original game.

I'll be playing private so not bothered about PVP.
 
Thanks for all you input, pretty much as I thought. I suppose we'll just have to wait and see.

As far as the docking computer goes, yes it seems to be 'not hard' but, my thinking is, as with the original game, at least for me, docking will get old really quick. it'll be great to HAVE to manually dock sometimes
 
In peaceful, secure systems I would think it unlikely you would be attacked

Certainly the form in previous Elite games and after all, what's the point in supposedly safe systems if they aren't kinda... safe?
It's balance of course, often if you want to make cash fast you need to accept some risk so in safe systems don't expect a massive profit margin.
 
Certainly the form in previous Elite games and after all, what's the point in supposedly safe systems if they aren't kinda... safe?
It's balance of course, often if you want to make cash fast you need to accept some risk so in safe systems don't expect a massive profit margin.

Yes, the counterpoint to this is of course that previous games in the series haven't had unpredictable human beings going after you.

How swift and effective the local police/military/bounty hunters are will determine whether human pirates/griefers are prepared to hang around hassling traders on milk runs.
 
That would also assume that you allow other random human players to directly interact with you, only people you know or even nobody at all.
 
Yes, the counterpoint to this is of course that previous games in the series haven't had unpredictable human beings going after you.

How swift and effective the local police/military/bounty hunters are will determine whether human pirates/griefers are prepared to hang around hassling traders on milk runs.
I suspect that milk runs will be fairly safe; they will be for low profit/low value commodities, so the pirates will only receive cheap loot.

On top of that, if there is a good enforcement presence, that made it a 'safe' system in the first place, player pirates are unlikely to hang around waiting for low value cargo. They also won't want to get a piracy bounty that will cost them more than they recover in stolen goods.
 
Yes, the counterpoint to this is of course that previous games in the series haven't had unpredictable human beings going after you.

How swift and effective the local police/military/bounty hunters are will determine whether human pirates/griefers are prepared to hang around hassling traders on milk runs.

Yes the appropriate balance of bounties and police action in policed systems, needs to be correct.

There is no reason to think it wont be, and every reason to think it will be given the effort being put in. Die carebears die.

Roll on beta.
 
Simple question really..... how often would you expect to be attacked? assuming you are a peaceful, legal trader, in reasonably peaceful systems. For me, the game will be mostly about the trading and exploring rather than MDK.

Secondly, will there be docking computers?

Thirdly, will there be combat computers?
 
The Thargoids will get you anyway, you'll just be alone.

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