I noticed yesterday that SRV isn't getting refuelled after it has reunited with the mothership, the hull gets fixed but the tank isn't getting any unleaded. When taking out the SRV the fuel indicator on the right looks to be full or near so, I just make sure that I have enough mats for a manual refuel. My mates are reporting the same so am passing it off as a low level bug/glitch.
AFAIK not getting refuelled is intended (it is refuelled when you dock your ship at a port).
Not sure whether repairing the hull is intended, I applied the max upgraded SRV hull synthesis months ago & have not needed to re-apply it since (I haven't needed to repair manually while driving in that time). This doesn't seem right, but repairing to standard strength could be.
As a slightly random aside I think it would make more sense for the ship to be able to fuel up the SRV than to repair it..
Heck, even have it take some fuel from the main tank or something, put it on an option so you can choose.
Alternatively I've always thought it would make more sense if you think of the SRV as being charged up - then you can recharge the SRV from the ships reactor. Which makes sense anyway technologically right? Perhaps doesn't fit with refuelling via materials though - not that it makes a huge amount of sense as is.
Also SRVs should be printed like SLFs![]()
SRV isn't supposed to be fueled from the mothership; thats not a bug.
The bug is that the SRV carries .45 tons of fuel and the game lists this a 45% rather than 100%.
As a slightly random aside I think it would make more sense for the ship to be able to fuel up the SRV than to repair it..
Heck, even have it take some fuel from the main tank or something, put it on an option so you can choose.
Alternatively I've always thought it would make more sense if you think of the SRV as being charged up - then you can recharge the SRV from the ships reactor. Which makes sense anyway technologically right? Perhaps doesn't fit with refuelling via materials though - not that it makes a huge amount of sense as is.
Also SRVs should be printed like SLFs![]()
How does a 60 ton box produce 840 tons of fighters, without any material input and almost no power consumption?
Just stock up on mats for SRV fuel and repair and you'll be ok.Thanks for the headsup, I'll let my mates know as they are planning a SRV trip on the weekend
You aren't supposed to be getting repaired to more than 100% hull, but getting repaired to normal when boarding the ship is intended. Non-basic synthesis has been plagued with various bugs for a while; I won't use it, without manually applying basic synthesis over it when I'm done, until it's fixed.
I don't care who you are, that's funnyYou guys do realise this thread is two years old, right?
Mind you, another argument could be that when you repair your SRV with premium synthesis, it simply bulks out the hull. You still have 100% hull (it's just 200% as effective as the standard hull). Then your ship is still only repairing to 100%, but you keep the premium synth.
I do prefer that the premium hull is kept so hope it isn't considered a bug. I travelled most of the way around Kumay on a single premium synthesis as I used my ship to repair (I didn't have enough materials). I don't see that keeping the hull affects much - the downside for repairing at the ship is that it takes time to recall, board, and deploy again. Using materials, you can repair on the flyve. That seems a reasonable trade-off. Removing the premium ship repair won't have any positive effects at all, only negative.
How does a 60 ton box produce 840 tons of fighters, without any material input and almost no power consumption?