how much is a life worth?

first off, i havent done any search and resue, so i wouldnt know out of my head how much a occupied escape pod is worth, but its not much.

so how much do you think a life should be worth? both escape pod and bounties for killing people.
 
It should be worth enough to make it viable gameplay.

I think it would be fun if the escape pods would be randomized. The standard one could pay out like 100k. But you could get lucky and find some rich guy for 20x the reward, or some general for some navy standing, or some researches for some engineering data.

Also bounties - if it would be a warlord with escorts or a serial killer that you have to hunt through multiple systems the bounty could be even 5mil, but I guess it's more of a mission reward thing then. The current bounties for randomly spawned generic wanted NPCs seem right.
 
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i have to agree on the escape pods, they could add some random mission generated on some pods.
or a choice to open them, if you got a passanger cabin.
 
Since damaged escape pods sell for more than occupied ones, I'd say a life has negative value, aka, it's a burden.

Just like real life.
 
so how much do you think a life should be worth? both escape pod and bounties for killing people.

Escape pods should give large amounts of rep with whatever faction you hand them in to. Perhaps add the occasional lucky find (wealthy explorer that became stranded, offers a nice bonus for the rescue) for anything else I can't see any sense in giving high payouts just for rescuing random escape pods. Search and rescue & lucrative career is not really something you'd expect to go hand in hand.
 
first off, i havent done any search and resue, so i wouldnt know out of my head how much a occupied escape pod is worth, but its not much.

so how much do you think a life should be worth? both escape pod and bounties for killing people.

In real life, how much do you get paid if you come to the scene of an accident and help the injured?

I know that this depends on the country you live in - in my country I'm required by law to help and I won't get anything for it. And yet, even without being required to help I would/will help.

In ED the payment is "good feeling". I agree that search and rescue could/should be used for a lot of interesting gameplay additions, but I don't think it has to be profitable.
Not everything in this game should be a way to make credits and I think more activities should pose tangible "moral dilemmas" with consequences.
(I always feel bad when I ignore a distress USS)
 
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Summary of great points made which I agree with...

1) Returning an occupied life boat should reward a LOT of reputation. Imagine the person going about within his faction saying he was saved by CMDR XXX
2) You should be able to open the escape pods if you have a cabin, and blackmail (or assist free of charge) the recently freed occupant. It would be nice if some of them were grateful and showered you with money for 'saving' them, while others might be indignant and say something like 'I suppose you expect a reward just for reaching me before the authorities? Well think again!" <--- Well, you're getting sold into slavery or ejected right now!
3) Need to pay a lot more. In line with bounties. Saving should be worth more than killing.
 

verminstar

Banned
Same as a slave but with a small discount to cover induction and training and top quality chains...it would feel like farming slaves almost matrix like only they less useful than a battery and wont be asleep. The pod itself could then be sold on as scrap to make up fer any loss of revenue if any of them die during training.
 
This forum is getting creepy as of late! On the 'new posts' screen I see "I MADE FRIENDS WITH A THARGOID. After I fed him human" - and then this one here...
[where is it][alien]:eek:

On a more serious note, the whole mechanics around seek and rescue are extremely basic as of yet (to say it friendly).
well Fdevs read this forum, and so far ive seen some really nice ideas here.

one could hope :p
 
first off, i havent done any search and resue, so i wouldnt know out of my head how much a occupied escape pod is worth, but its not much.

so how much do you think a life should be worth? both escape pod and bounties for killing people.

This really depends on who is in it.

I.E.
(All figures are hypothetical)
A scientist = Cr1 million
A slave = Cr100
Myself = Priceless
A mod = You would be charged Cr1 million ;)
 
This really depends on who is in it.

I.E.
(All figures are hypothetical)
A scientist = Cr1 million
A slave = Cr100
Myself = Priceless
A mod = You would be charged Cr1 million ;)
and for everything else, MasterCard? :p

i think a slave should be the galactic average.

also like mentioned above, i think it would be cool to sell people into slavery.
and thus making all escape pods worth that amount... if you sell them into slavery.
 
Well. I'm not a big fan of activities that aren't rewarding.

Fighting/scanning/probing aliens isn't rewarding, visiting most mega ships and unique structures isn't rewarding. That's why most people see them only as placeholders without gameplay and - generaly - as underdeveloped elements. The people who are just happy to "touch" some assets are a minority.

I was pleasantly surprised with the Barnacle and Brain forests though - I was expecting to only do some sightseeing, but got tonnes of rare G5 materials which allowed me to pimp out my ships more. That felt much better, than just being there for fun.

I don't see any reason, why Frontier shouldn' make S&R rewarding to. It's a game, the activities should be designed to appeal to a lot of player types. It would be a waste to create the S&R just for some people, who are happy with just "helping", if it can be a normal flashed out profitable profession that will entertain tens of thousands of players for months of game time.
 

sollisb

Banned
This comes down to what is envisaged as 'rewarding' ??

Perspective is needed;

I bought a 2nd account primarily to fill the empty seat on my Cutter, and because I have enough hardware to run a small fleet if I wished.

I put the 2nd account [her] in the MC seat til she had enough to buy a basic D-Rate anaconda. Which she bought, and flew to her first passenger mission with no rebuy. (I felt confident)

In less than 24hrs gameplay time, she is now has 2 Anacondas, a Python, a Courier and a DBX, and 1.2bn in the bank.

What we're seeing in other mission categories is total rubbish in comparison. 'Deliver data for 24,240.' Ain't nobody got no time for that!

She can do a 50 minute stacked passenger run for 120m or, do some other garbage paying missions for pennies.

There is no balance. Each of the missions types should pay the same as others. That way, CMDRs can pick what game play type they want instead of what play type, rewards the best.

It amazes me, that FDev go out of their way to nerf and kill any enjoyable game play, yet, make passengers missions so lucrative! Not only that, but, my 2nd account is also Elite Trader, and never once hauled any trade!!
 
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This comes down to what is envisaged as 'rewarding' ??

Perspective is needed;

I bought a 2nd account primarily to fill the empty seat on my Cutter, and because I have enough hardware to run a small fleet if I wished.

I put the 2nd account [her] in the MC seat til she had enough to buy a basic D-Rate anaconda. Which she bought, and flew to her first passenger mission with no rebuy. (I felt confident)

In less than 24hrs gameplay time, she is now has 2 Anacondas, a Python, a Courier and a DBX, and 1.2bn in the bank.

What we're seeing in other mission categories is total rubbish in comparison. 'Deliver data for 24,240.' Ain't nobody got no time for that!

She can do a 50 minute stacked passenger run for 120m or, do some other garbage paying missions for pennies.

There is no balance. Each of the missions types should pay the same as others. That way, CMDRs can pick what game play type they want instead of what play type, rewards the best.

It amazes me, that FDev go out of their way to nerf and kill any enjoyable game play, yet, make passengers missions so lucrative! Not only that, but, my 2nd account is also Elite Trader, and never once hauled any trade!!

Well, not rewarding like in "flavor of the month credit making loophole" rewarding. Earnings close to 120m/h are clearly to high and not according to Frontier's plan, seeing how they've designed the rest.

But credit balancing is a whole different topic. I don't think that earnings should be the same. There are activities that require more time, or more activity from the player, activities that you can easily stack, and there are activities that require a more expensive ship with a good fit, that can be done almost AFK, are difficult to stack or are illegal and can get you in trouble.

But I don't think good balancing of all the credit making activities will be ever possible. The BGS and board mechanics are to complex and are only getting more expansive with the development of the game.

That's why it's very good that we also have the ranking and material systems and not only the credit system. Getting nice materials is always nice, because you are always tempted to roll just one more time, to see if the result can't be even better than what you have :D

And well, the navy rank system works like you would like the payout system to work. Every mission counts the same. Which actually motivates people to only do the missions that they can stack, are fast to do and don't require any activity or special ship/fit - to me this is bad design.
 
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Cool thing about the economy of this game is that "worth" is based on demand. If the life isn't in demand, it has no worth (e.g. the pirate who has a 200Cr bounty that you kill just because he has a "wanted" label or the loitering death in a station of a T9, perhaps with several crew members).
 
They could give us non-monetary rewards for saving people. Rep increase with a faction, instant rank, one-off discount with the shipyard cos you just rescued the owner's daughter/partner/significant other, bonus with bounties/sales/etc in a faction, Elite NPC crew (reduced/no pay?), paintjob, decal, etc
 
Don’t apply your 21st century values to the 33rd century. There are trillions of humans now. Life is super cheap. Stations kill you for not knowing how to parallel park. :)
 
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