how much is a life worth?

I donated 50,000cr to a faction and expectantly got 2 missions that I did with one run and gained 2 million from it. I expected no reward and got some. Nice surprise!

After 5 minutes later I donated 1,000,000 credits to the the same faction. and expecting something, I got nothing. LOL :D

It's hard not to get caught in get the 'quick rich' and ' comparing' gameplay style. Take a step back once in while.

Simple no credit missions are really refreshing from the grind you are give yourself. Doing something because 'you want' to, not because 'you have to', applies to real life and remember you are using real life to play this game. That's why so many people complain about game mechanics, they let it frustrate them too easily. In general, I've actually enjoyed doing the engineers at a leisurely pace, I know if I was trying to rush it, it would feel like a grind. For me it is just a 'non-time limit' based objective.

Like a CMDR suggested above, a small pat on the back would be nice. My suggestion in the way gratitude would be a 'smiling' avatar contact' every now and then. :D


edit: I changed my mind, I would pay the avatar to smile! ;)
 
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In my opinion i think there are a few issues.
1) I do think that some missions pay WAY to much I.E. passenger missions. I just discovered how lucrative they can be about a week ago and have more credits than i know what to do with. Within the first 2 days i fully A graded an anaconda. This is stupid. Prior to this i had been playing on and off for the last year or so. More heavily the last month ... I had a vulture. I went from vulture to FAS because i was winging up and spending hours in Has/rez sites with a friend. I then limped my way to a python. was mostly C's and D's ... Discovered passenger missions like 2 days in. Filled python with cabins made 60ish every 45-60 minutes. Next day i was in a conda and by the end of that day it was all A grade ... again ... stupid

2) For those that DO make tons and tons of credits.... where is the credit sink? ... What happens when i have my fed corvette, and my conda, and my cutter. What do i use all these spiffy credits on? Economy is an issue in this game. And i honestly think its one of if not the biggest issue. We need something to burn credits on. (Example would be with the coming of the carriers. We need to HAVE to build these and they should be HELLA expensive. And they should cost credits to maintain..... Lots of credits. They should also be at least somewhat customization say buying a certain paint job with INGAME credits ... not real cash. Different designes could be put out some more expensive than others. Adding little vanity items to the ships here and there... some bells here some whistles there. It should all cost credits. So we have a REASON to use them, not sit on them doing absolutely nothing
 
I donated 50,000cr to a faction and expectantly got 2 missions that I did with one run and gained 2 million from it. I expected no reward and got some. Nice surprise!

After 5 minutes later I donated 1,000,000 credits to the the same faction. and expecting something, I got nothing. LOL :D

It's hard not to get caught in get the 'quick rich' and ' comparing' gameplay style. Take a step back once in while.

Simple no credit missions are really refreshing from the grind you are give yourself. Doing something because 'you want' to, not because 'you have to', applies to real life and remember you are using real life to play this game. That's why so many people complain about game mechanics, they let it frustrate them too easily. In general, I've actually enjoyed doing the engineers at a leisurely pace, I know if I was trying to rush it, it would feel like a grind. For me it is just a 'non-time limit' based objective.

Like a CMDR suggested above, a small pat on the back would be nice. My suggestion in the way gratitude would be a 'smiling' avatar contact' every now and then. :D


edit: I changed my mind, I would pay the avatar to smile! ;)

I heartily agree with this. And just to throw my own two cents in, I like to roleplay, even if I'm just playing in Solo, and I've found that most of the spontaneous mission prompts I receive are of little interest to a RES-patrolling bounty hunter. I'll always jump out if it's a S&R mission, though. My last one paid somewhere around 12k, including trade goods, but... Hey, my commander saved a life without having to take another. For me and my roleplay at least, that's worth a lot.
 
I donated 50,000cr to a faction and expectantly got 2 missions that I did with one run and gained 2 million from it. I expected no reward and got some. Nice surprise!

After 5 minutes later I donated 1,000,000 credits to the the same faction. and expecting something, I got nothing. LOL :D

It's hard not to get caught in get the 'quick rich' and ' comparing' gameplay style. Take a step back once in while.

Simple no credit missions are really refreshing from the grind you are give yourself.

Excellent example with the donation missions. If the donations missions would be only a tool for roleplaying and give you nothing, they would be totally useless and a waste of development time. But they give you rank and reputation, actually they are an excellent tool to grind rank and reputation fast. They have very high profits (rewards!), if rank is what you are looking after. And most people use them for this exact purpose.

But if they would be only there as a refreshing stop from the grind and really do nothing or close to nothing, they would be a bad design choice, like S&R is now. I'm glad we figured this out! :p
 
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A life in elite is worth as much as I can get from them in the black market, since I can't sell escape pods to the BM I find it more fun to feed them to the aliens
In short its worthless
 
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It would be good to see the value on selection/pickup of the pod (it should vary with some low and some high payouts). I mean if I was in a pod, lost, I would want to make sure whoever comes across it knows how much I would value being picked up and returned.
 
In real life, how much do you get paid if you come to the scene of an accident and help the injured?

I know that this depends on the country you live in - in my country I'm required by law to help and I won't get anything for it. And yet, even without being required to help I would/will help.

In ED the payment is "good feeling". I agree that search and rescue could/should be used for a lot of interesting gameplay additions, but I don't think it has to be profitable.
Not everything in this game should be a way to make credits and I think more activities should pose tangible "moral dilemmas" with consequences.
(I always feel bad when I ignore a distress USS)

This is absolutely true.

If you want people to emotionally invest in a game, you have to give them something to feel an emotionally connection to. The main character, for instance: this is why a character creator and ship naming is so important (and it is telling that it took Fdev so long to realise that). An epic quest, a good story, people to rescue, an evil to defeat. It's not all about the credits. After a while, credits are dull. What keeps people hooked is autonomy, mastery and purpose.

Autonomy: the freedom to do absolutely anything in the game, play it your way, blaze your own trail;
Mastery: the experience of being good at the game and its challenges, and having a continuous sense of getting challenged further and getting better at meeting those;
Purpose: the sense that this game means something to you at a personal level: you make friends, you have experiences you couldn't have IRL, you live a story, you learn something new about yourself. Challenge and moral dilemma reveals character.

Example: the Fuel Rats.

So feeling a need to rescue escape pods is good. Feeling bad when you don't, or you sell them as slaves is good. Emotional investment makes the game feel alive.
 
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So feeling a need to rescue escape pods is good. Feeling bad when you don't, or you sell them as slaves is good. Emotional investment makes the game feel alive.
Just like refueling the NPCs that is present in a USS for an assassinate pirate lord mission. I've fitted my Python with fuel limpets so I can do this. I get no thanks from the NPC though. But they must be ungrateful &@$#@^)$, as they also leave their escorts behind when they leave.
 
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