How much money (credits) should players be allowed to earn/have in game?

It was a simple question I asked elsewhere but didn't get an answer so I'm throwing it out there:

How much credits per hour or day should a player be allowed to earn?

How much cash reserves should a player be allowed to have?

I'm only asking because apparently this concerns quite a lot of the player base.

Genuinely I am interested because there is definitely a "too much", allowing some players to proceed at an insane rate, but logically if you decide there is a "too much" then you also need to define what is "enough"?
 
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Restricting player accomplishments based on arbitrary limits is never a good idea.

I'd say NO Restrictions to earnings.

This is once again one of the cases of certain people being illogically obsessed with the playing habits/behavior of others. Which in this game has ZERO influence on their own gaming experience.

Any notion to the contrary is baseless and completely irrational.
 
Once upon a time, while there were no restrictions, it just so happened that earning much more than about 10Mcr/hour was about as good as it got regardless of your grind play type. That was Missions, Rez Camping and Trading, Exploration was the poor kid.
Then came "Seeking Goods" and it all went to hell.

Not saying it was the right limit, but we all had a blast.
 
PLAY YOUR WAY
400 BILLION STAR SYSTEMS. INFINITE FREEDOM. BLAZE YOUR OWN TRAIL.
Upgrade your ship and customize every component as you hunt, explore, fight, mine, smuggle, trade and survive in the cutthroat galaxy of the 34th century. Do whatever it takes to earn the skill, knowledge, wealth and power to stand among the ranks of the Elite.


Sounds like once upon a time they encouraged you to really blaze a trail and rewards were for the taking:x
Now Ive done it:O
Their words from the ED home page not mine[where is it]
 
No restrictions to playing the game, but something to aim for as a standard is about 50m an hour under grinding (including board swapping) efficiently, 30m/hour for optimal game play with minimal board swapping, and 10-15m just doing an activity at a leisurely pace. M2c
 
i just want the old ALD/Hudson Powerplay bonus back... it was allot of work, keeping yourself at rank 5, but verry rewarding.
made around 200m per week, 150m from bounty hunting, and 50m from the rank 5 bonus..
 
No restrictions at all.

Fix board swapping by implementing a fit-for-purpose system so we don't have to.

Re-instate long range Passenger Mission payouts to what they were, raise the revenues on all other activities in line with that standard.

It's a crazy situation at the moment. Leave it to the individual gamer to sort themselves out under the above conditions. All this arbitrary nonsense from a group that can't run the place has to stop. Just run the servers and make it look pretty, stop trying to be clever and let us get on with it.
 
It was a simple question I asked elsewhere but didn't get an answer so I'm throwing it out there:

How much credits per hour or day should a player be allowed to earn?

How much cash reserves should a player be allowed to have?

I'm only asking because apparently this concerns quite a lot of the player base.

Genuinely I am interested because there is definitely a "too much", allowing some players to proceed at an insane rate, but logically if you decide there is a "too much" then you also need to define what is "enough"?

I think the idea that "ships/credits = progression" is fundamentally flawed.

I board flipped at Smeaton and made my nest egg, and what that did for me was allow me to "play the game." I now have a pretty decent fleet (still no cutter or vette) and now I can do any type of mission I want. It opened the door to the galaxy, a door that was previously making me question whether or not I wanted to keep playing at all.

Credits and ships *unlock* gameplay, they aren't *the* gameplay.
 
I figure there are three kinds of player (obviously IMO):

1. Those that like the real feel of properly earning their way through life in ED.

2. Those that want to be able to play all the game relatively quickly as SavingPrincess expressed so well above.

3. Those (like me) who've played and fully experienced ED via first way for a couple of years and now just want to relax and not worry about rebuy etc.*

I firmly believe that all three types of game-play are all acceptable and don't impact each others ability to enjoy the game.

EDIT:

* And probably already got a good sized fleet, one or more of the "big three" and quite a few rebuys.
 
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There should be no restriction on it at all.

But this is FDev we are talking about. 5 mill a hour will probably be subject to a nerf so lets start with 2 and see what happens.
 
It was a simple question I asked elsewhere but didn't get an answer so I'm throwing it out there:

How much credits per hour or day should a player be allowed to earn?

How much cash reserves should a player be allowed to have?

I'm only asking because apparently this concerns quite a lot of the player base.

Genuinely I am interested because there is definitely a "too much", allowing some players to proceed at an insane rate, but logically if you decide there is a "too much" then you also need to define what is "enough"?

Reserve should be limitless. Income should scale from very low to new players to 5mil/hr max for high-end. That way you always work towards something, but you dont end up with billions bypassing C&P and insurance.
 
I think the idea that "ships/credits = progression" is fundamentally flawed.

I board flipped at Smeaton and made my nest egg, and what that did for me was allow me to "play the game."

Take care that "play the game" as in accessing all levels of all activities the game has to offer isn't misrepresented as "without a billion Cr fleet, the game is unplayable" or "low level exploration/bounty hunting/trading isn't worth the time it takes"
 
I firmly believe that all three types of game-play are all acceptable and don't impact each others ability to enjoy the game.

Except that the 200m cr/hr exploits mean even GodMode C&P wont matter to trolls, you can just lolz newbies all day long and then exploit for an hour to compensate even if C&P would routinely kill your GodCutter. For choices to matter, there should be consequences. When everything is free and unlimited, there are no consequences. Which means it becomes just a COD in space. :p
 
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I figure there are three kinds of player (obviously IMO):

1. Those that like the real feel of properly earning their way through life in ED.

2. Those that want to be able to play all the game relatively quickly as SavingPrincess expressed so well above.

3. Those (like me) who've played and fully experienced ED via first way for a couple of years and now just want to relax and not worry about rebuy etc.

I firmly believe that all three types of game-play are all acceptable and don't impact each others ability to enjoy the game.

I know I'm probably in the VAST minority... but after watching the recent streams... I concluded I would have a LOT more fun with the "Developer" version where I can just type in console commands to give myself 4,000,000,000 credits, teleport to various places, give myself any ship, give myself any engineering upgrades...etc... even if I were in the entire galaxy alone (i.e. a truly-offline single player build). Maybe I'm weird... but that kind of freedom to go out and poke at everything in my limited freetime is super fun to me.

I'm also the kind of player that plays games like Witcher and Mass Effect with cheat engine so I can see everything the game has to offer with little challenge. I appreciate you validating my playstyle, as I truly feel it doesn't impact the experience of someone who loves the grind and the feeling of accomplishment. Their sense of accomplishment should not be affected by my way of playing the game (especially since I hide in solo) any more than a dev on a livestream console-commanding his way into a perfect ship with a credit balance of 4,000,000,000... :)
 
Except that the 200m cr/hr exploits mean even GodMode C&P wont matter to trolls, you can just lolz newbies all day long and then exploit for an hour to compensate even if C&P would routinely kill your GodCutter. For choices to matter, there should be consequences. When everything is free and unlimited, there are no consequences. Which means it becomes just a COD in space. :p

I think the real answer to this (that no one would want and would absolutely wreck the game, but maybe for the better in the long run) is to give players a TRULY solo vs. ONLY open mode. Keep the modes separate. Solo = You can do whatever you want, console command/cheat engine your way into 10 trillion credits, perfect god-ships, teleport your way around the galaxy should you choose, but keep Open having its own progression separate, that is more fair to the PvP experience. Pretty sure solo players (like myself) don't care that much about BGS anyway. :)
 
I know I'm probably in the VAST minority... but after watching the recent streams... I concluded I would have a LOT more fun with the "Developer" version where I can just type in console commands to give myself 4,000,000,000 credits, teleport to various places, give myself any ship, give myself any engineering upgrades...etc... even if I were in the entire galaxy alone (i.e. a truly-offline single player build). Maybe I'm weird... but that kind of freedom to go out and poke at everything in my limited freetime is super fun to me.

I'm also the kind of player that plays games like Witcher and Mass Effect with cheat engine so I can see everything the game has to offer with little challenge. I appreciate you validating my playstyle, as I truly feel it doesn't impact the experience of someone who loves the grind and the feeling of accomplishment. Their sense of accomplishment should not be affected by my way of playing the game (especially since I hide in solo) any more than a dev on a livestream console-commanding his way into a perfect ship with a credit balance of 4,000,000,000... :)

I've had close to 10 Billion CR in my account at times over the last three years of playing ED. You don't need some magic developer button to get that kind of $$ in this game. You just need to PLAY the game and work smart.

Granted...You are not going to become a Billionaire over night. But if you honestly can't handle doing some work in the game to earn your millions, you need to take a hard look at your obviously entitled existence. ;)

No one owes you a living. Either earn it, or find a more casual gaming experience that caters to the self entitled, I WANT IT ALL NOW generation.
 
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