For those who don't know, Procedural Content Generation, Procedural Generation or PCG for short can be thought of as a fancy way of saying Randomized Content.
Here's a video that goes through the development of the first Elite game and how PCG played a huge role in it (educational for those who don't know) that video also made me understand why people care so much about Elite and why they often seem to perhaps over-appreciate/glorify it.
For a bit of background of why i started thinking about this...
Here's a video introduction for a game named Limit Theory (pre-alpha footage, game looks much better by now ofc but still has ways to go) that has been successfully funded through kickstarter.
Now after seeing that, Limit Theory, a game based completely around PCG, if i'm not mistaken even the textures will be generated through PCG, whereas former examples of PCG use has mostly been universe/terrain generation (for example: Minecraft) now that game generates the entirety of its content through PCG, quite interesting and i'm going to buy it as soon as it's out, that thing has huge potential! But learning about it quickly made me wonder how much of Elite Dangerous will rely on PCG.
So far the only information i have is that apart from the currently known universe discovered through our exploration (in real life), the galaxies will be generated through PCG with a total of 400 billion solar systems if i'm not mistaken, and the NPCs (inevitably) will mostly be generated through PCG as well.
But apart from this i don't know how PCG is being utilized in the game, i've seen an example from Limit Theory where Josh (lead developer) has done incredible things for example combining PCG with the AI, allowing the AI behavior patterns to be randomized and harder to predict/more dynamic. (<- more here)
So to repeat the question: How much is PCG being used within Elite Dangerous? As in, what will PCG be used for and what will it not be used for? i'm really interested to know this, especially while playing because i think it'll be cool to know what was hand-made and what was just generated by the game.
Here's a video that goes through the development of the first Elite game and how PCG played a huge role in it (educational for those who don't know) that video also made me understand why people care so much about Elite and why they often seem to perhaps over-appreciate/glorify it.
For a bit of background of why i started thinking about this...
Here's a video introduction for a game named Limit Theory (pre-alpha footage, game looks much better by now ofc but still has ways to go) that has been successfully funded through kickstarter.
Now after seeing that, Limit Theory, a game based completely around PCG, if i'm not mistaken even the textures will be generated through PCG, whereas former examples of PCG use has mostly been universe/terrain generation (for example: Minecraft) now that game generates the entirety of its content through PCG, quite interesting and i'm going to buy it as soon as it's out, that thing has huge potential! But learning about it quickly made me wonder how much of Elite Dangerous will rely on PCG.
So far the only information i have is that apart from the currently known universe discovered through our exploration (in real life), the galaxies will be generated through PCG with a total of 400 billion solar systems if i'm not mistaken, and the NPCs (inevitably) will mostly be generated through PCG as well.
But apart from this i don't know how PCG is being utilized in the game, i've seen an example from Limit Theory where Josh (lead developer) has done incredible things for example combining PCG with the AI, allowing the AI behavior patterns to be randomized and harder to predict/more dynamic. (<- more here)
So to repeat the question: How much is PCG being used within Elite Dangerous? As in, what will PCG be used for and what will it not be used for? i'm really interested to know this, especially while playing because i think it'll be cool to know what was hand-made and what was just generated by the game.
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