How much storage would you want?

How many tonnes of storage would you want?

  • 10

    Votes: 3 4.1%
  • 50

    Votes: 8 11.0%
  • 100

    Votes: 19 26.0%
  • 200+

    Votes: 43 58.9%

  • Total voters
    73
People are clamouring for storage.

How much would make you happy?

Choices purposefully rough as.
 
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200+, since some large modules are utterly massive. For example, a class 8 power distributor weighs 160 tons (64 for the D variant).
 
Easy.

- Make people buy some storage at any station
- Price for 10 storage units is basic
--- Can store 10 pieces of equipment (components), or
--- Can store 10 stacks of materials (up to say 10 per stack), or
--- Can store 10 commodities (up to say 10 per stack), or
--- Some combination of the above
- Additional 10 storage units cost exponentially more.
- Can only store things at 1 location (as really behind the scenes it's bound to your commander with a pointer to where in the galaxy)

Then it's up to the commander - want more ? Buy it !

EG:
If the initial purchase for 10 slots was 1.25m credits and there was an incremental of 25% over the previous then:

Amount of Storage10 unit cost
101250000
201562500
301953125
402441406
503051758
603814697
704768372
805960464
907450581
1009313226
11011641532
12014551915
13018189894
14022737368
15028421709
16035527137
17044408921
18055511151
19069388939
20086736174
210108420217
220135525272
230169406589
240211758237
250264697796
260330872245
270413590306
280516987883
290646234854
300807793567

Increasing from 290 to 300 units of storage space would set you back 807m credits, and once done you could store:

300 components
3000 materials
3000 commodities (engineer kind)
Some combination (300 slots to use how you want basically)

The idea here is to give people as much storage as they can afford, but incrementally more expensive to in short deter people from going higher. Naturally people who play 24/7 will eventually afford 1000s of storage but they will be rare indeed .. bit like the engineer materials :eek:
 
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Seriously? This isn't physical storage, it's not like it costs more money to give us 10,000 instead of 1,000. It's storing how many of each item you own, so how about the same amount as can be stored in a 64bit integer field in their database? That should be plenty.
 
Easy.

- Make people buy some storage at any station
- Price for 10 storage units is basic
--- Can store 10 pieces of equipment (components), or
--- Can store 10 stacks of materials (up to say 10 per stack), or
--- Can store 10 commodities (up to say 10 per stack), or
--- Some combination of the above
- Additional 10 storage units cost exponentially more.
- Can only store things at 1 location (as really behind the scenes it's bound to your commander with a pointer to where in the galaxy)

Then it's up to the commander - want more ? Buy it !
I'd quite like that but I like the idea of having a home station a lot (I want to read my home's news when I'm away) - kinda curious how many would be happy with being bound to one location like that and having to move (I love it)
 
Easy.

- Make people buy some storage at any station
- Price for 10 storage units is basic
--- Can store 10 pieces of equipment (components), or
--- Can store 10 stacks of materials (up to say 10 per stack), or
--- Can store 10 commodities (up to say 10 per stack), or
--- Some combination of the above
- Additional 10 storage units cost exponentially more.
- Can only store things at 1 location (as really behind the scenes it's bound to your commander with a pointer to where in the galaxy)

Then it's up to the commander - want more ? Buy it !

This. Space on a station should be expensive to rent as it would be at a premium.
 
I'd quite like that but I like the idea of having a home station a lot (I want to read my home's news when I'm away) - kinda curious how many would be happy with being bound to one location like that and having to move (I love it)

I like the idea. A good storage concept, and being bound to one station introduces a limiting factor.
 
Their reasoning for having refused cargo storage so far is because they didn't want us to over-throw an economy too easily. IMHO a little less grind and more flexibility int hat area wouldn't hurt.

If they do wish to keep to their design decision then I suppose it would be necessary to differentiate modules from cargo. An allowance for X modules should work fine if the number isn't too few.
For cargo I think they'll stick to an average of 50 T per Engineer site. It would keep the area populated by having to drop off your cargo at their sites, while still allowing for some flexibility to change between ships.

In the end, when you reach level 5 you only need so many materials per engineer anyway. Carrying 50 rolls seems plenty to me.
 
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I thought OP was asking specifically about commodity storage and I chose 100 would be enough. Otherwise it becomes too easy to hoard commodities until you find a system to sell them high imho. Again, in my opinion only.

However, for modules I think we need storage independent of commodities and if limited, not by weight please. I think the best way to store modules would be by number if we are going to limit them

Actually, limiting the number of modules doesn't make too much sense because we can't sell them. There are only two reasons to want module storage;

1- To easily keep engineered modules and transfer them between ships,
2- To store total outfits for your multipurpose ships in your home base so next time you want to outfit, you don't have to scour 4 different stations in 3 systems to change your conda from trading to mining to combat.

Since we can't and by the looks of things, won't be able to sell modules for profit (we can sell them for their exact purchase price anyway), I don't know why we wouldn't be able to keep unlimited (or at least very high) numbers of modules other than realism and immersion.
 
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Paid for makes sense for me to discourage the hoarding of high value commodities to exploit the market..

For engineer commodities I see no need for more than 100 personally..

..Module storage is an option I'm most keen to see :)
 
Updated the post with a sample table based on 1.25m initial cost for the first 10 units; then an incremental of 25% per additional 10 units. Idea being to keep the amount stored down as it becomes more and more expensive.
 
I would prefer my stored ship to be the storage. It sucks to be stuck in your freighter with a load of Powerplay packages and unable to jump into your fighter because you cannot transfer your partial load into the smaller hold. And why would you - cripple your fighter with extra mass.

The current state of affairs means you cannot respond to changing circumstances - PVP activity, dynamic mission for which your currently not equipped. Not to mention the losses incurred to reconfigure the sip for something else.
 
Updated the post with a sample table based on 1.25m initial cost for the first 10 units; then an incremental of 25% per additional 10 units. Idea being to keep the amount stored down as it becomes more and more expensive.
Hah kinda savage, I like it - but did you really mean 3000 cargo items?
 
Cutter can store over 700 tons of cargo. It would be disappointing if we can't store that at least, but more would make mores sense. Who cares if players can hoard cargo etc. It just add more game play and more stuff that you can do. If someone want to gather stuff and the float the market he/she should be able to do it. Or buy a lot of stuff when its cheap and sell on high price, a lot new and interesting stuff for players to play with and more interesting stuff to economy and ways to make profit as trader.

Then for modules let us store just a lot of stuff so we can have multiple builds for our ships and can have store engineered modules for those builds.

What fun is there if storage cost a lot or if its limited. Let players be creative and figure new ways to play, don't limit them. And if you don't like t you don't have to use it. Let every players choose for free one station or planetary settlement that he will have huge amount of storage etc. space. Then if player want they can buy storage from other places if they want. Lets say 1 000 000 cr for 1 000 tons of storage space. And make max for one place to 10 000 tons.
 
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Maybe the question is how many items would we want to be able to store regardless of weight. Eventually I am sure no matter the number picked people will always want more. I would say as a test run make it 200 with the option to buy more.
.
Calebe
 
You don't need module storage or cargo storage. All you need is an easy and officially supported way to transfer cargo and modules between any two ships that are in the same station, along with the ability to put a ship into storage with its cargo intact. At that point the ships themselves become the storage and you don't need to calculate an appropriate cost for storing stuff because it's already built into the cost of the ships.
 
You don't need module storage or cargo storage. All you need is an easy and officially supported way to transfer cargo and modules between any two ships that are in the same station, along with the ability to put a ship into storage with its cargo intact. At that point the ships themselves become the storage and you don't need to calculate an appropriate cost for storing stuff because it's already built into the cost of the ships.
^^This^^
 
You don't need module storage or cargo storage. All you need is an easy and officially supported way to transfer cargo and modules between any two ships that are in the same station, along with the ability to put a ship into storage with its cargo intact. At that point the ships themselves become the storage and you don't need to calculate an appropriate cost for storing stuff because it's already built into the cost of the ships.
This to me is the most sensible and practical solution and it constrains the hoarding nicely. There are already mechanics to store the ship configuration, it just needs adding to (just - hah!)
 
You don't need module storage or cargo storage. All you need is an easy and officially supported way to transfer cargo and modules between any two ships that are in the same station, along with the ability to put a ship into storage with its cargo intact. At that point the ships themselves become the storage and you don't need to calculate an appropriate cost for storing stuff because it's already built into the cost of the ships.

By far the easiest approach.
 
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