How not to NS-Charge

Last night i was at about 2.5kly away from Colonia in my trusty T9, which i had hauled there from the bubble.
Then there was curiosity about those overcharged jumps. I really just wanted to try it and it worked better than expected. 82ly with a T9 in just one leap, thats something.
I checked out and bookmarked myself a line of Neutrons to Colonia and started my own little neutron-Highway project. About half way into the route somewhere around jump 12 or 15 i got curious again ...

Up until now i had always steered away from the Neutron and skimmed along the flares just about two 3rds away from the star itself. The ship would fly into the vortex, charge its fsd and then be spat out with some turbulences at the end of the flare.
I wondered if i could enter the vortex from it's end at minimal speed and turn around and leave once i had my overcharge. Turns out you can't. In fact it does what every vortex does - which by the way i should have thought of in the first place - and sucks you in.

So i entered the vortex at around 50km/s and as expected my ship is thrown around by those turbulences. As one can imagine, the T9 doesn't exactly handle like a vw golf but more like a schoolbus. With no tires. On plain ice. At the speed of sound. Oh and there is no steering wheel, just an anchor with no chain.
Yeah that's about what you get when you fly your T9 inside the Neutron vortex from the wrong end. Within seconds the ship accellerated and when I hit the drop-out border around the star i was at 0.5c all while having throttle at 0. Basically not a good thing and should be avoided at all cost.

I had read on how to escape normal space in a vortex before but that didn't help at all. By the time fsd had cooled down my ship went crazy.
It hadn't behaved much either until then, steering in all directions by itself, but then ... fsd charged up but i could not get the ship to turn around, always had the neutron in my canopy, which is probably the wrong way if i wanna get out. At some point my thrusters started to work properly and i got the T9 around by about 120° when fsd died of heat.
So emergency repair with power down and diagnose was done and back into life comes the fsd. Only to see the thrusters die and my T9 turn back around facing the star. Again emergency repair is done to fix the thrusters and i manage to steer the T9 halfway around when, just prior to being fully charged, the fsd finally chucks it.
i chuck it as well and enjoy the view of my personal fireworks on that lakon work bench before i hear ... 'Eject Eject'


Now that's a lot of text, more than i wanted. This is it in short:

Don't ever enter a Neutron Flare facing the Neutron.
If you enter that flare, be sure to have the Neutron behind you! Always!

Don't expect to remain in control of the direction of flight either. If anything, don't supercharge with a T9 if you can avoid it.
Even if i could have done multiple 82ly jumps in a row i would have been faster with standard jonking.
It handles so badly that aligning yourself to the Flare, then entering at just the right speed and direction kills more time than the 3 jumps it's supposed to compensate. When i spawned back at the bubble i took my trusty python and tried the same thing with her. Mission successfull - Because it handles! The T9 does not and that's (combined with my sheer stupidity) what killed my beloved Rhino.

To those of you who already knew that: ride on commanders, nothing to see here.
To those of you who didn't: Now you do. Don't follow me! I like it here and i will not share this place! So dark. So alone. So dead ...

Anyways i'm back in the bubble :D

fly safe
o7
 
Thanks for the tip, didn't try NS-charging yet so it's a handy advice for the first attempt.

Welcome back to the bubble - hopefully you can resupply quickly enough to be back in the void in no time ;)
And also - good to see you're taking it lightly, I usually am possed off and have a week or two of a break...
 
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Also, make sure you have an AFMU.

I've been playing around in NS flares on my way to Jaques and it takes at least 1% off your FSD. Mine is now below 70% and keeps cutting out and going offline and then back online.

I'll be avoiding NS for the last 4000lys to Jaques until I can get an AFMU installed.
 
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I have to say - I experienced nothing like that. Neither the strong acceleration nor the damage to the FSD.

Granted, I only did 2 boosts yet.

What I did was to enter the jet at its far end, where it feathers up, perpendicular to the jet at low speed. Complete loss of control and a warning that the FSD is now running outside of design parameters (or something similar). Passed through the jet and came out again. Had to repeat that a couple of times to get the FSD supercharged.

[RANT]
What did severely damage my ship was something else:
after the second charge, I went to scan a 90,000 ls distant Water Giant. After that, while attempting to jump, I got the dreaded *SPLAT* (doesn't that sound right as if it came from the opening sequence of the first MIB movie?) sound indicating a lost server connection. Supercharge wasted, dropped next to the Water giant, and I wasn't inclined to treck the 90,000 ls back again to charge up, so I decided to call it a night and land on the nearest available body, which was a moon of said Water Giant. Starngely ectoplasm-green.
Colour and lighting made for close to zero surface perception. Result of two close encounters: down to 66% hull, despite 0.03g :mad:

My personal conclusion: supercharging in a NS jet is nice, if you do it slow and easy. Landing on an ectoplasm coloured moon is something I'll avoid in the future.
[/RANT]
 
Thanks for sharing your experience.
I'm glad we have finally something dangerous out there to experiment with.
Exploring deep space is way to easy right now (not counting space madness, psycological breakdowns, etc. ;) )
 
Last night i went for the white dwarf near Carnoeck in my Python and fiddle with the flare a bit. Someone said he'd always go in perpendicular to the flares and fly right through with no problem to charge up.
Did just that and the ship got turned around facing the white dwarf immediately after entry int the flare and accelerated again, tho not quite as fast as last time.
I managed to break free of the flare with full speed and countering the turbulences as if it were an interdiction. Worked but it took a while.
I didn't repeat because i had some of those valueable modular terminals on board but it feels like going into a flare like that on low throttle greatly affects the ability to control the ship.
 
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