How often do you encounter dangerous binary stars that require heat sinks?

I accidentally fired off a couple heat sinks trying to figure out my new HOTAS. So now I'm right outside Beagle Point with 0 heat sinks, heading toward Jaques. How often do you encounter dangerous binary stars, where you fly through the companion star? On my way to Beagle Point I only found one dangerous binary star system that started cooking my ship, I'm just wondering what your experiences have been (and I'm a little nervous about being at Beagle Point with no heat sinks).
 
You should arrive at a larger distance instead of flying through a secondary star since 2.2 I think.

What are you flying? My exploration ships are cool enough to not require any heat sinks even in such situations.

Also what kind of heat damage did you take? Just modules or even hull? Got an AFMU and means to refill it?
 
I haven't hit one since 2.2. Before that, only twice in ~2000 jumps over ~46,000 Ly
The last time, I dropped out between two close stars, knew what was happening right away because I could see a stellar flare from my side window coming from behind me.
Unfortunately, I didn't fire a heat sink until after I started taking damage. Hull and most modules down to 98%.
In a DBE without an AFMU. Remember to fire that heat sink before you get to 99% heat.

Though 2.2 was supposed to reduce the possibility of it happening, it is in theory still possible under the right conditions so I still carry heat sinks.
You shouldn't end up flying through one now, but you could still end up in the middle of two or three that are very close together.

I also accidentally fired off a couple while I was trying to figure out the camera controls but I still have two left for the trip home.
 
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You should arrive at a larger distance instead of flying through a secondary star since 2.2 I think.

What are you flying? My exploration ships are cool enough to not require any heat sinks even in such situations.

Also what kind of heat damage did you take? Just modules or even hull? Got an AFMU and means to refill it?

I have an Asp Explorer, SRV and AFMU. The only time I needed a heat sink may have been prior to 2.2. I've been out for over 7 months, and I've seen two major updates.
 
No need to worry then.

The little power plant/hull damage you might take via heat won't kill you.

And you can repair everything else as much as you like.
 
I made it to and from Beagle Point without needing my heat sinks (used one by accident).

You can always get into trouble, but it's rare. Even more rare since 2.2
 
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In 35,000 systems I have never used a heat sink.

There were a few were I might have wanted one if I'd been in a ship that was a bit less manoeuvrable, but not many.
 
I never equip heatsinks for exploration. After 40,000 systems visited and 1.2Mly travelled, I've never taken hull damage from a contact binary out in the black. Plenty of module damage (afmu can sort this out) but never hull damage.

The only time I have taken hull damage from binaries was in the bubble, flying an Asp with g5 dirty drive tuning. If you use clean tuning for an exploration Asp, it shouldn't really happen, and most other exploration ships are more heat efficient anyway.

The only hull damage I've taken whilst exploring has been from the occasional poor landing (not happened for a while now) and from forgetting to throttle back during h-jump and being tabbed out. These have both been avoidable, but a heatsink would but have helped.
 
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I had two lightly "dangerous" (minor module damage) encounters with binaries and plenty still shocking close but harmless binaries in 600000 Lys. I always carry heatsinks on longer journeys because its nice to have them and there weight is not significant. What i am really afraid of are binary neutron stars :)
 
During DW expedition to Beagle Point and back this happened 5-6 times. Several more times after that. Never suffered any damage. Never had heatsinks equipped on any of my ships. Prefer to rely on ship's maneuverability and good heat management.
 
Never

after 2 years or so of travelling and 25k systems never, the ships has got toasty from binary systems and I've seen hundreds of them but switching systems off or simply having a decent pp to start with has meant no heatsyncs have been required, I travel without them obviously
 

Jon474

Banned
Thousands of binary systems but have only been cooked a few times...three times, maybe?

I don't carry heat sinks!

Flying cool
Jon
Type-6E
 
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I'd quite like to have a button / key bind that allowed one to toggle (enable / disable) the fuel scoop, instead of having to go to the modules list to do it before extracting oneself from these sort of situations.
 
Been to 40,000 systems, only would have needed heatsinks once, and that was entirely due to my fault - I flew and lingered too close to Sag. A*. Otherwise, I had two close calls, but managed to get out of those without taking much damage. So yeah, in my opinion you don't require heatsinks.

That being said, lightweight modded heatsink launchers weigh next to nothing, so you might as well take them. Only Ram Tah does them though.
 
I explore in a race-modded Imperial Courier, which does not have the best heat handling, and I have never needed heat sinks. I can only recall taking any heat damage three or four times while exploring (while racing is another matter entirely!), and in none of those occasions was the damage severe.

I tend to carry AFMU's rather than heat sinks. They don't Inhibit my jump range.
 
In 35,000 systems I have never used a heat sink.

There were a few were I might have wanted one if I'd been in a ship that was a bit less manoeuvrable, but not many.

35,000, 40,000, my mind is boggled!

OP, next time fly a DBX, runs so cool heat sinks are unnecessary (but I failed at exploring so pinch of salt and all that).
 
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I only have around 40k light years of experience outside the bubble, but for 1.3 tons (assuming no access to RT) it seems like a "better to have it and not need it than to need it and not have it" situation. Just my $0.02 but I'll never leave w/o a heat sync and a mining laser. The distance in jump range I lose is worth the piece of mind I get.
 
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