How often do you encounter dangerous binary stars that require heat sinks?

On my way to Colonia, only needed heat sinks once in 2000 or so systems. And that was a fun one - a close binary and a third star was a few ls away and they were all in a line. As I arrived I shot very close past the third star (fuel scoop on, then off!), then *through* the second star and ended up between the two in the close binary :). I fired off a heat sink and got out of there in one piece.

As a suggestion - never bind your heat sinks to a fire group. Just don't - you can so easily fire them off accidentally and then you'll be screwed (I lost so many doing that before). Now I have them bound to a key on the keyboard that I can hit when I need to and that worked well when I needed it.
 
I'm just wondering what your experiences have been (and I'm a little nervous about being at Beagle Point with no heat sinks).

I never had to use a heat sink on my travels. FDev made space as safe as can be, unless you are very carefree or making a cup of tea while honkscoopjumping :D
 
In over 17,000 systems I visited I jumped dropped into the system right inbetween 2 close orbiting binary stars only once. But I only lost a few percent of hull and modules, nothing really dangerous. I never carry any heat sinks. They just add weight and lower jump range.
 
I accidentally fired off a couple heat sinks trying to figure out my new HOTAS. So now I'm right outside Beagle Point with 0 heat sinks, heading toward Jaques. How often do you encounter dangerous binary stars, where you fly through the companion star? On my way to Beagle Point I only found one dangerous binary star system that started cooking my ship, I'm just wondering what your experiences have been (and I'm a little nervous about being at Beagle Point with no heat sinks).

I hit one yesterday and it overheated my ship, first time there.

The first time, actually my first jump exploring ever, I went through a star. Quite a shocker.
 
19687 systems.
just once.
It was a close triple.
In all fairness I likely panicked and turned wrong.
So yeah I may not even take heatsinks next time, just stay cool and fly out.

CMDR Tootiny
 
I haven't had any problems in normal travel, but most of my long distance travel happened after passenger missions. HOWEVER, I have crashed into stars and planets when software on my computer wants to update (particularly Windows updates) and launches a pop-over update dialog or closes the ED window and disables my HOTAS controls. Heat sinks are very useful for Windows update induced crashes.
 
I've been in over 17,000 systems and only had it happen 3 or 4 times. It is so rare that I am not even carrying a heat sink launcher with me on this expedition. I am carrying an AFMU! I have actually already had to use it /facepalm and I have only been out 3 days. I hit the exclusion zone of a NS and hurt my FSD.
 
There was a strong argument made during the planning for Distant Stars that you should load all of your empty IC with AFMUs so that they can absorb damage during /facepalm events.

If they are not filled, empty ICs cannot be included in the RNG for where to assign damage.
 
Well yesterday in the bubble I arrived straight through a binary star and ended up in the middle, luckily I got 8 heatsink launchers...
 
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