Thing is hit point inflation was kind of attempted a wile back but it was kinda shouted down and it was not realy touched since.. in fact its got worse since.
So im shure they are aware of it as a problem, especially as its been shouted from the roof tops quite a bit over the years and many rather indepth and detailed posts have been made analising the problem and sugestions on how to sort it.
I think in the case of the development ot just that they are super busy with other things. They are doing thargoids, gardians, the gnossis and other events in the past, multiplayer aspects such as multicrew and wing missions, theres a big explorer update on the way and making new ships and fiddleing with mining and trading and i asume working now on the next chapter. Its just so one after the other in every direction it seems to take a long time to get back to retweeking old content. Especialy as its not whats in focus at the moment. I kinda get it as thargoids is a thing you can only do once.
I did hear quite some time ago at the advent of the focused dissgusion forum about shield some things happening but so far not yet and no word since but there was a wisper of some great plan to bring diferent solutions to how we deal with shields and other balance issues with combat, but its probably in the next chapter they arnt talking about yet.
It would be nice to get a bit of a plaster on some of the bigger wounds in the mean time though as it can be a challeng some times to squeeze some fun out of things in there current state.
Yea i get that there is ammo so its suposed to run out or whats the point, BUT, it would be nice to finnish a fight with some left.
In pve i can kill mabe 10 to 20 ships with rails and plasma before i need to rearm so thats nice and perhaps quite reasonable in terms of longevity. Saying that if we doubled the ammo of cannons, multis, frags,and mabe plasma? It would help.
Rails missiles and torpedoes are i think more utility wepons. I mean missiles will melt every gun and utility on most ships way before you run out of ammo. Rails have an ok amount of ammo.. just! They are rather powerful and hit scan and can be used to take out modules in seconds with just a few good hits. And torpedoes obviosly dont realy need more as its kinda there thing to be a one hit wunder.
Mabe lasers are the real meta as they have the ammo to actualy kill.. eventualy. And all ammo wepons are utility wepons?
No TLDR here but if you read the first sentance of each paragraph im shure you will get the jist
