How often is Stellar Forge updated?

Lately I found some new phenomena that I'm sure I would find before if they were there to be found. Like a landable terraformable planet (naturally I landed to see if it is any different but nothing at all) and moons between rings. Is Stellar Forge updated or was I really just not paying enough attention to detail to see such cases even though they were there all the time?



 
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The graphics part of the stellar forge has been changed. For example, back in 1.3 or 1.4 I believe it was, they changed the waterworlds - every single one of them in the universe - from "looking almost exactly like an Earth-like" to "99.99% covered in water". This did make explorers happier, in the sense that they no longer had to trudge out 300,000 Ls to an "Earthlike" only to find that it was only a lousy waterworld (this was also before the discovery that the sounds of ELWs and WWs on the system map were different).

But they haven't changed anything about the basic structure of the procedurally-generated galaxy, in terms of adding planets or altering their basic features. Airless terraformables have always been in the game. To qualify as "terraformable", a planet just has to have the correct gravity and be in the "Goldilocks zone" where the temperature would be between 260 K and 320 K, if the planet were given an Earthlike, breathable atmosphere. The current temperature of a planet is dependent on its current atmospheric composition and so is irrelevant to calculations. The game assumes that having the wrong atmosphere, or no atmosphere or water at all, is an engineering problem, not a physics problem.

I'm not sure about the rings, but I have seen other threads about planets with super-wide rings and moons inside them, so if it was a change to the stellar forge, it's not a new change.
 
Thanks. I was hoping for changes really, as it would mean FD is regularely updating the forge and many new things might be incoming but I see I just wasn't paying enough attention.

Looking from the bright side, there are still things out there I haven't seen yet so watching is worth the while.
 
I too wish they would update the Forge. It would be nice to see more nebula on the far side of the galaxy or other interesting things. Lots of things to see near Sol, not so much elsewhere.
 
FD have changed it in the past, but rarely. Like Sapyx mentioned, water worlds and Earth-like worlds got a visual make-over before Horizons - and either at that time, or sometime before it (I can't remember if they coincided or not), ELWs had their criteria tightened. Which meant that some planets which were Earth-like before were turned into water worlds. Mind you, these were still the same planets, they just got re-classified.

As far as I'm aware, two existing systems have ever had their bodies modified. One was Ceeckia [something], which was renamed to Beagle Point, and this accidentally remade the entire system. Somebody at FD must have forgotten that apparently, they use the system name in the seed for system generation. The other was when Core Sys sector [something] was renamed to Trappist-1, and had some of its bodies modified as well.
So it is possible to modify some systems, but these were only examples of one. Whether redoing millions of systems would be feasible is an open question - but would it even be necessary?

As for adding new systems, that should be entirely possible. FD have added new recently-found systems from catalogues from time to time, without any problems AFAIK. They could probably add new procedurally generated systems without (m)any problems too, although that depends on how the galaxy generation actually works. But if nothing else, they could do an extra pass after what we have already, to generate the new systems.
 
I've been keeping track of my atmosphereless terraformable discoveries for a while. They're pretty rare and, while not worth any more credits than a normal terraformable HMCW, can be fun to drive around on. IIRC they can also be a sign that conditions in the system have changed rapidly at some point in the past, in which case they're definitely caused by aliens meddling with the system's stars.

As for the moons-in-rings, I've been seeing those for a while now. Stations-in-rings have been in since before Horizons, so definitely not a new thing.
 
I've been keeping track of my atmosphereless terraformable discoveries for a while. They're pretty rare and, while not worth any more credits than a normal terraformable HMCW, can be fun to drive around on. IIRC they can also be a sign that conditions in the system have changed rapidly at some point in the past, in which case they're definitely caused by aliens meddling with the system's stars.

I have found a few of these terraformable candidates with no atmosphere and always think "if they are going to bother terraforming these it can only be a 'Space 1999' version of terraforming" :D
 
I have found a few of these terraformable candidates with no atmosphere and always think "if they are going to bother terraforming these it can only be a 'Space 1999' version of terraforming" :D
In the ED galaxy, any planet that is within the required mass / diameter / gravity range and also within the required temperature range is considered a "candidate for terraforming". If it is capable of maintaining an atmosphere at near terran temperatures then pretty much any barren rock could theoretically be made habitable.
 
As far as I'm aware, two existing systems have ever had their bodies modified. One was Ceeckia [something], which was renamed to Beagle Point, and this accidentally remade the entire system. Somebody at FD must have forgotten that apparently, they use the system name in the seed for system generation. The other was when Core Sys sector [something] was renamed to Trappist-1, and had some of its bodies modified as well.

If changing the name of a system re-generates the system, then each of the systems out near Colonia that has been renamed would have changed its layout.

It does not look like renaming Ceeckia ZQ-L c24-0 to Beagle Point re-generated the system. The system has the same layout as it did in April 2016.
April 2016:
wlJsKe9.png


Sep 2017:
IADpjf0.png
Beagle Point 2 also has the same surface features. One thing I do notice from just after 2.1 was that the surface colours changed, and some ejecta lines disappeared.
April 2016:
DcgY65I.gif

June 2016:
PwJM9Ib.gif


Now (via system map):
6BoI0M0.gif
 
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If changing the name of a system re-generates the system, then each of the systems out near Colonia that has been renamed would have changed its layout.

It does not look like renaming Ceeckia ZQ-L c24-0 to Beagle Point re-generated the system. The system has the same layout as it did in April 2016.
Beagle Point 2 also has the same surface features. One thing I do notice from just after 2.1 was that the surface colours changed, and some ejecta lines disappeared.

Agreed. The seed of a random sequence of numbers is the first number in that sequence. To be precise it's called pseudo-random generator because if you keep the seed the same you get exactly the same sequence of random numbers after, no matter how many times you generate those numbers.

I'm sceptical that the Stellar Forge uses the system name for generating the system itself. Even if it does, it would be a simple matter to create a separate name that is overriding the original name for matters of displaying it in the client. Looks like it has been renamed to us but that's the display name as opposed to the actual name of the system.
 
As far as I'm aware, two existing systems have ever had their bodies modified.
It happened to a system in the Colonia region, too. EOL PROU LW-L C8-76 was renamed to Ratri. Unfortunately there's a Ratri in the Bubble, too, meaning the GalMap flipped out and moved my then home base of Colonia Dream from around 25ls from the system entry to over 900ls, changed the bodies in the system, and inserted as the secondary star Gliese 433.2 B, same as the Ratri system in the Bubble :D
 
If changing the name of a system re-generates the system, then each of the systems out near Colonia that has been renamed would have changed its layout.

It does not look like renaming Ceeckia ZQ-L c24-0 to Beagle Point re-generated the system. The system has the same layout as it did in April 2016.
Beagle Point 2 also has the same surface features. One thing I do notice from just after 2.1 was that the surface colours changed, and some ejecta lines disappeared.
The system did indeed get completely changed when the name was first added in the 2.1 beta but got fixed before the release went live, see https://forums.frontier.co.uk/showthread.php/246373-Beagle-Point-is-not-Beagle-Point
 
If changing the name of a system re-generates the system, then each of the systems out near Colonia that has been renamed would have changed its layout.

It does not look like renaming Ceeckia ZQ-L c24-0 to Beagle Point re-generated the system.
That's true, but Frontier can and do override displayed system names after generating them. This happens automatically with systems in nebula sectors, and also manually with some added stuff. Back when Beagle Point was renamed in the beta, FD must have forgotten to do so, as the system as we knew it was gone. Before the beta was over, FD fixed this and on the live servers, the system was unchanged - save for its name, of course. See the thread Allitnil linked for how this happened.
This incident was how we realised that the system name is used in the seed.

You can try this out yourself and see that the original names are still there: search the galaxy map for "Ceeckia ZQ-L c24-0", it'll take you to Beagle Point. Search for "Eol Prou VY-R d4-443", it'll take you to Metztli (bleh) - and so on.
 
The system did indeed get completely changed when the name was first added in the 2.1 beta but got fixed before the release went live, see https://forums.frontier.co.uk/showthread.php/246373-Beagle-Point-is-not-Beagle-Point

Oh, I didn't know. Systems with overridden names must have their seed overridden. They must have put in the wrong seed for Beagle Point.

I do know that duplicate-named systems don't necessarily have the same seed - with the two AH Cancri systems, while their stars have been overridden (a lot of their properties are the same), the one near the entrance of M67 (https://www.edsm.net/en/system/id/6098676/name/AH+Cancri) has lots of planets and moons, while the one near the other end (https://www.edsm.net/en/system/id/6334989/name/AH+Cancri) only has the two stars.

It happened to a system in the Colonia region, too. EOL PROU LW-L C8-76 was renamed to Ratri. Unfortunately there's a Ratri in the Bubble, too, meaning the GalMap flipped out and moved my then home base of Colonia Dream from around 25ls from the system entry to over 900ls, changed the bodies in the system, and inserted as the secondary star Gliese 433.2 B, same as the Ratri system in the Bubble :D

That Gliese 433.2 B means that Ratri has had some of its bodies overridden. Frontier changing the system name to one that is not a duplicate in 2.4 should fix that.

Edit: Perhaps they also made the same mistake with Eol Prou LW-L c8-76 as they made with Beagle Point - put in the wrong seed.
 
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