How pirating should look

Was in my viper, and saw a player type 6 in sc, so decided to play the pirate for a minute. I had no cargo scanner or hatch breaker, but I had cargo space, which was good enough.

Had a nice little interdiction fight, I succeed. He starts running, I chase.
Me: hello there
Him: hello, happy new year.
Me: same to you! What are you hauling?

- wait a few seconds, no answer, so I start shooting him. He gets out with 70% hull and goes into sc*

I follow, pull him out again.

Me: drop cargo or die. *start shooting, he runs again*
No response
Me: seriously, just drop 2 cargo and you can go.
No response.

-get him down to around 30%, he jumps again, and I follow again.

Nab him out of sc a third time.

This time he got it, he knew he wasn't going to survive again. He came to a stop.
Him: ok. Just let me figure it out.

Drops 2 palladium.

Him: are you happy?
Me: yep. Have a great day!

Best part is, he abandoned the cargo, so it wasn't marked as stolen, followed him to the nearby station and sold it for a good profit for what he payed for it.

This is how it should work, IMO. Lose 2 cargo and take some hull damage instead of losing 100 cargo and your ship, along with any vouchers and missions he had at the time. Sure, your profit margin on that trip gets impacted, but is being blown up really that much better of an option, just to spite the pirate, and give them a small bounty? This way seems a lot better for both sides.

So run when you can, and when you can't, swallow your pride and drop a couple containers.
 
Whenever I play as a pirate, peoples stupidity drive me insane.

This is what usually happens:
I Interdict a cargo vessel.
Right after dropping out of SC, I tell my Voice Attack to "Send Warning" which results in VA doing the dirty work for me, opening a comms channel and writing the message automatically.
This is what it says: "Do not attempt to run, do not deploy your hardpoints, share your cargo please!"

What happens next?
My ship tells me about the marks death sentence: "Frame shift charge detected!"

le sigh! -.-

Either I keep close and try t prevent the mark from jumping away - while opening up on it of course - or I'll simply follow into SC, drag him out again and then executing the death sentence he gave himself.

Why do players risk the ship, all the cargo and some progress...for a maximum of 8 containers?
It doesn't make sense. In real life - pretending we would be thus far into the future - no sane mind would risk his life over SOME of his valuables. Some do, some die.
But everyone!?

I got one response, one time. Quote: "hahahaha" -> "Frame shift charge detected..." -> 6k bounty (I happily pay that)

People should role play more, use communications, TALK to each other and who knows what might happen?
If I catch a hauler carrying some worthless stuff (which implies he has nothing of real value and a hard time getting along anyways) I most likely let him go and keep his stuff.
I don't pirate to pee in someones cornflakes, nor do I ever kill for that reason.

If a hungry and armed to the teeth Viper interdicts you in a Hauler without shields... why in seven Hells would you even TRY to run?
You got interdicted - something you had the chance of preventing before - now accept your failure and comply, or die.

But they won't ever comply, they prefer the death sentence and then go to this board and cry about it, blaming everything and everyone, but themselves.

/rant
 
Whenever I play as a pirate, peoples stupidity drive me insane.

This is what usually happens:
I Interdict a cargo vessel.
Right after dropping out of SC, I tell my Voice Attack to "Send Warning" which results in VA doing the dirty work for me, opening a comms channel and writing the message automatically.
This is what it says: "Do not attempt to run, do not deploy your hardpoints, share your cargo please!"

What happens next?
My ship tells me about the marks death sentence: "Frame shift charge detected!"

le sigh! -.-

Either I keep close and try t prevent the mark from jumping away - while opening up on it of course - or I'll simply follow into SC, drag him out again and then executing the death sentence he gave himself.

Why do players risk the ship, all the cargo and some progress...for a maximum of 8 containers?
It doesn't make sense. In real life - pretending we would be thus far into the future - no sane mind would risk his life over SOME of his valuables. Some do, some die.
But everyone!?

I got one response, one time. Quote: "hahahaha" -> "Frame shift charge detected..." -> 6k bounty (I happily pay that)

People should role play more, use communications, TALK to each other and who knows what might happen?
If I catch a hauler carrying some worthless stuff (which implies he has nothing of real value and a hard time getting along anyways) I most likely let him go and keep his stuff.
I don't pirate to pee in someones cornflakes, nor do I ever kill for that reason.

If a hungry and armed to the teeth Viper interdicts you in a Hauler without shields... why in seven Hells would you even TRY to run?
You got interdicted - something you had the chance of preventing before - now accept your failure and comply, or die.

But they won't ever comply, they prefer the death sentence and then go to this board and cry about it, blaming everything and everyone, but themselves.

/rant

It's not just about immediate loss.
Making piracy profitable is counter-productive.
 
It's not just about immediate loss.
Making piracy profitable is counter-productive.

No its not. It adds to he player driven world. If you are playing in open, it is assumed you want player interactions. I only play in open because I want some player pirate to interdict me. Incompetent NPC's don't count. I haven't been killed by a player pirate yet. I long for the day.
 
I tried piracy several times when I was playing EVE Online. Each time I ended up losing money since I felt bad about destroying their ship after their SOB story, so I reimbursed them.
 
It's not just about immediate loss.
Making piracy profitable is counter-productive.
Then learn to prevent piracy, fly smart, take the scenic route, become better at shaking off an interdiction but don't DIE.

That's the whole problem.
Dying has like 0 consequences. If insurance costs would be higher, like 2-3x higher, things would change... maybe.
 
I'd rather die than give you a single credit. Its a matter of principle. You did nothing to earn it and you prey on someone trying to progress. I'd rather take the hit and jump into solo mode and continue than let your efforts have merit. If I'm fast enough I get to enjoy a good laugh as I slam my T-6 into your viper and giggle. Otherwise I'll self destruct before you can destroy my cargo hold and know you just cost yourself credits for ammo and got nothing in return.

Small continuous victories are more important to ones mental health than large victories.

If you don't understand the idea behind that, then perhaps you should go play a FPS where being a jerk is acceptable.
 
Then learn to prevent piracy, fly smart, take the scenic route, become better at shaking off an interdiction but don't DIE.

That's the whole problem.
Dying has like 0 consequences. If insurance costs would be higher, like 2-3x higher, things would change... maybe.

There's ultimate piracy prevention tool: solo mode.
Also, usually losses from destroyed cargo are far greater than insurance costs of the ship.
 
Generally speaking when I get pirated it looks more like:

*Pirate tries to interdict. If I am feeling generous I will submit, if not I evade & watch him drop to normal space with damage*
Guybrush Threepwood, mighty pirate: "Drop cargo or I fi..."
Me: *opens fire, all weapons, two pips to shields and four to guns, get on his tail*
Guybrush Threepwood: eep! *explodes*
Me: *gets back into supercruise to collect bounty*

Now THAT is how pirating should look.
 
I'd rather die than give you a single credit. Its a matter of principle. You did nothing to earn it and you prey on someone trying to progress. I'd rather take the hit and jump into solo mode and continue than let your efforts have merit. If I'm fast enough I get to enjoy a good laugh as I slam my T-6 into your viper and giggle. Otherwise I'll self destruct before you can destroy my cargo hold and know you just cost yourself credits for ammo and got nothing in return.

Small continuous victories are more important to ones mental health than large victories.

If you don't understand the idea behind that, then perhaps you should go play a FPS where being a jerk is acceptable.
I have a few points to explane to you,
in this game, there are pirates, and its a intended part of this game. pirates are ment to provide risk to those who do trading and to prevent it from getting boring. right now the ai are bad at providing the risk, but I forsee that over time the ai will get better at interdiction and harrasing traders and such. the reason is that its part of the game and a key part at that.

good pirates are not out to kill you, if they did, they lose out on your cargo as much as you. and are instead able to force you to give up cargo through damaging your cargo hatch, or by using drones to force it open, with little damage to your ship. some players might not be good enough to understand that, but its how the pirate role is ment to be played.

if you lose 8-10 units of cargo as a type 6-7 or 9, it unlikly is going to cost you as much as your ship. at most, you pay for the hull damage from the interdiction, and your done. if you try and fight, a bad pirate will just kill you trying to get at your cargo, and a good pirate will get your cargo and do a ton more damage to you. all of which is going to cost you far more then what you have on you. so lets be honest pirates are not that bad.

if anyone is "bad" watch out for the bounty hunters who will kill you over the 200 credit bountys. those guys are evil. and to be fair, only bounty hunters are payed for killing anyone.
 
But that isn't how it works. From my experience 1/10 players actually try to pirate correctly. The rest are just here for the pvp and want you to drop the cargo first so they can kill you and use the cargo to pay their fine + profit. It is the unfortunate truth that to many players here play for the pvp aspect of the game when that won't let anyone advance overall.

To truely see how the story line in this game unfolds, how player interactions and exploring works. You cannot have a profitable pirating system in place. Otherwise it becomes a gank fest that ruins the story to any game. Ex. EVE online.

Though those that strictly pvp will run themselves into the ground eventually and be forced to go back to bounty hunting or trading until they get the funds to risk dying to once again.. Steal from others. Its a sad circle.


Pirating by itself is fine, no qualms there. But when a ship that can only hold a few cargo slots demands you drop everything or die. Which is an extremely common event. There is no reason why i'd play a long at all. I will gladly lose 1-2mil in cargo and ship insurance than know some child who doesn't know his own ships carrying capacity gets free credits. I have all the time in the world to gain things back, while pirates have a little thing on them called a "bounty". They're in a race against the clock to make more credits than they're worth while actively gaining a higher bounty to do it.
 
Where the wheels fall of this whole thing is when the victim of the crime doesn't want to play the game the pirates way. The griping and moaning from would be buccaneers that 'you should just let me have what I want' amuses me plenty. The pirate started a non consensual encounter, the game mechanics allow it so it's valid play but if not wanted by the other player why the sniffing and complaining when it doesn't go the pirates way.


Take it as part of the game and move on, it is exactly what the majority of pirates would say to the player who rants about the evils of piracy, what's good for the goose....
 
But that isn't how it works. From my experience 1/10 players actually try to pirate correctly. The rest are just here for the pvp and want you to drop the cargo first so they can kill you and use the cargo to pay their fine + profit. It is the unfortunate truth that to many players here play for the pvp aspect of the game when that won't let anyone advance overall.

To truely see how the story line in this game unfolds, how player interactions and exploring works. You cannot have a profitable pirating system in place. Otherwise it becomes a gank fest that ruins the story to any game. Ex. EVE online.

Though those that strictly pvp will run themselves into the ground eventually and be forced to go back to bounty hunting or trading until they get the funds to risk dying to once again.. Steal from others. Its a sad circle.


Pirating by itself is fine, no qualms there. But when a ship that can only hold a few cargo slots demands you drop everything or die. Which is an extremely common event. There is no reason why i'd play a long at all. I will gladly lose 1-2mil in cargo and ship insurance than know some child who doesn't know his own ships carrying capacity gets free credits. I have all the time in the world to gain things back, while pirates have a little thing on them called a "bounty". They're in a race against the clock to make more credits than they're worth while actively gaining a higher bounty to do it.

Sounds like things pirates did in the real world too. They should add an option where you can collect the skulls of your enemies and deck the front of your ship.


You have a new decal! Would you like to apply Barronism's Skull to the front of your ship?

Well..... Don't mind if I do.:D


I imagine a trader sailing in the 1700's who's just been boarded by pirates, telling the pirates who are making him walk the plank..... Hey guys! Ummmm you arent doing this right! This isn't how you pirate! ...... Oh really? *pokes with sword* Tell that to Davey Jones will ya. Arrrrr!

If it makes you feel better, consider what would happen if they let that sailor get away. He would just report it to the authorities and seek vengeance. Maybe the players here like pretending they are pirates.
 
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Sounds like things pirates did in the real world too. They should add an option where you can collect the skulls of your enemies and deck the front of your ship.


You have a new decal! Would you like to apply Barronism's Skull to the front of your ship?

Well..... Don't mind if I do.:D


I imagine a trader sailing in the 1700's who's just been boarded by pirates, telling the pirates who are making him walk the plank..... Hey guys! Ummmm you arent doing this right! This isn't how you pirate! ...... Oh really? *pokes with sword* Tell that to Davey Jones will ya. Arrrrr!

That would be awesome. I'd love to deck out my ship and look like a Reaver's ship from the Fire Fly universe.
 
I'd rather die than give you a single credit. Its a matter of principle. You did nothing to earn it and you prey on someone trying to progress. I'd rather take the hit and jump into solo mode and continue than let your efforts have merit. If I'm fast enough I get to enjoy a good laugh as I slam my T-6 into your viper and giggle. Otherwise I'll self destruct before you can destroy my cargo hold and know you just cost yourself credits for ammo and got nothing in return.

Small continuous victories are more important to ones mental health than large victories.

If you don't understand the idea behind that, then perhaps you should go play a FPS where being a jerk is acceptable.

Wow. Just, wow.

Seems like you're the one having trouble understanding the roles. With an attitude like that it might just be a waste of time trying to explain this to you but I'd just try. In Elite, piracy is a valid role and has always been part of the lore. Players trying hard to fulfil that role are having a though enough time without people like you. We're talking about players making an effort at pirating here, not psycho murderers. They're trying to contribute to the Elite ecosystem, trying to make it a dynamic player driven one.

That being said, hope you're having a nice time in solo because if we ever catch you out in Open we'll kill you first because it's obvious it'd be pointless trying to roleplay the piracy mechanics with you. Happy new year.
 
If a player interdicts me I just open fire on them after making sure they're wanted; chased a few away like this.

I actually managed to get a pirate to drop their cargo for me once as well, which was quite funny!

Never mess with a bounty-hunterised Asp :D
 
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