Was in my viper, and saw a player type 6 in sc, so decided to play the pirate for a minute. I had no cargo scanner or hatch breaker, but I had cargo space, which was good enough.
Had a nice little interdiction fight, I succeed. He starts running, I chase.
Me: hello there
Him: hello, happy new year.
Me: same to you! What are you hauling?
- wait a few seconds, no answer, so I start shooting him. He gets out with 70% hull and goes into sc*
I follow, pull him out again.
Me: drop cargo or die. *start shooting, he runs again*
No response
Me: seriously, just drop 2 cargo and you can go.
No response.
-get him down to around 30%, he jumps again, and I follow again.
Nab him out of sc a third time.
This time he got it, he knew he wasn't going to survive again. He came to a stop.
Him: ok. Just let me figure it out.
Drops 2 palladium.
Him: are you happy?
Me: yep. Have a great day!
Best part is, he abandoned the cargo, so it wasn't marked as stolen, followed him to the nearby station and sold it for a good profit for what he payed for it.
This is how it should work, IMO. Lose 2 cargo and take some hull damage instead of losing 100 cargo and your ship, along with any vouchers and missions he had at the time. Sure, your profit margin on that trip gets impacted, but is being blown up really that much better of an option, just to spite the pirate, and give them a small bounty? This way seems a lot better for both sides.
So run when you can, and when you can't, swallow your pride and drop a couple containers.
Had a nice little interdiction fight, I succeed. He starts running, I chase.
Me: hello there
Him: hello, happy new year.
Me: same to you! What are you hauling?
- wait a few seconds, no answer, so I start shooting him. He gets out with 70% hull and goes into sc*
I follow, pull him out again.
Me: drop cargo or die. *start shooting, he runs again*
No response
Me: seriously, just drop 2 cargo and you can go.
No response.
-get him down to around 30%, he jumps again, and I follow again.
Nab him out of sc a third time.
This time he got it, he knew he wasn't going to survive again. He came to a stop.
Him: ok. Just let me figure it out.
Drops 2 palladium.
Him: are you happy?
Me: yep. Have a great day!
Best part is, he abandoned the cargo, so it wasn't marked as stolen, followed him to the nearby station and sold it for a good profit for what he payed for it.
This is how it should work, IMO. Lose 2 cargo and take some hull damage instead of losing 100 cargo and your ship, along with any vouchers and missions he had at the time. Sure, your profit margin on that trip gets impacted, but is being blown up really that much better of an option, just to spite the pirate, and give them a small bounty? This way seems a lot better for both sides.
So run when you can, and when you can't, swallow your pride and drop a couple containers.