So I love CG's. It brings the community together in a very tight spot and really increases game play value. Since Power Play was released there has only been 1 new CG released. It is a trade CG in BD-02 4304. SUPER EXCITED as I am a trade hound and love to compete in pushing the CG to the highest goals. Well, the excitement was short lived. I am number 2 total contributed with less than 10k contributed after 2 days of trade. This is really low compared to other trade CG's that had the top 5 averaging 10K-20k per day. Contribution has been reduced by half. Why is this? The white elephant in the room is Power Play. The Bounty Hunters are grinding Power Play, the Traders are grinding Power Play and the Pirates are grinding Power Play. Bounty Hunters are supposed to bounty hunt not grind, Pirates are supposed to pirate not grind, Traders are supposed to grind trade and trade CG's to attract pirates and bounty hunters (let's throw the murders in there too, forgot about them but they have an equal place in the equation too). Basically, a large portion of the player group are too occupied grinding the expansion, preparation and undermining of Powers to bother with low profit CG's. I have been running the BD-02 4304 CG for 2 days now and have only come across one pirate that considered me too big of a fish to fry. I have played and quit many games that forced me to participate in an ever present pressing issue of doing one specific task for fear of falling behind the competition. All this does is burn the player base out and cause them to look elsewhere for entertainment. That "entertainment" may find it's way in game but more likely outside of the game. Without compelling alternative modes of entertainment that don't tie to them to a fear of "falling behind" the player group gets burned out.
In conclusion,
CG's are less attractive now that PP is out, not because they don't offer great player interaction, but because the weekly over pressing issue of expanding the powers have taken precedent over grouping the community together for enriching interaction.
You don't have to participate in PP but if you don't, there isn't much left. The CG's are a leader board contest that only a small handful participate in and there is no challenge for the Conda/T9 pilots to rise to the top because there isn't anyone around to stop them.
Now let's make it clear. I love Elite Dangerous. I feel it is a very cutting edge experience and game but we need to balance game play so it galvanizes the player groups to a cause. The War of Lugh, The Slaver CG, Diamondback CG and many of the other combat CG's showed a huge turn out of CMDR's and enriching game play.
CG's need to have meaning to the player groups. Attach them to the Power groups. Suddenly changing the focus of clear and ever present grind of expansion. Content needs to have meaning that player groups can get an emotional investment. CG's that threaten the standing of certain Powers or ones that offer the opportunity for the lower ones to rise higher. These are only a handful of suggestions that would make the game play more impressive and challenging. It would force Powers to align to protect or challenge a Power. i.e. Archon Delaine looking for allies to defend a sudden challenge by the Feds or Empire or both. The Empire to ban together to defend a challenge against the Feds....ect..ect..The options are limited only to our imagination!
You can also tailor some to the new groups. ie. can't participate if higher than broker, competent, or scout. Alternatively offer the opposite as well. Can't participate unless master, pathfinder, entrepreneur. This would really offer enriching and in depth game play.
Thanks again FD for making a great game, LET'S MAKE IT BETTER!!!!
In conclusion,
CG's are less attractive now that PP is out, not because they don't offer great player interaction, but because the weekly over pressing issue of expanding the powers have taken precedent over grouping the community together for enriching interaction.
You don't have to participate in PP but if you don't, there isn't much left. The CG's are a leader board contest that only a small handful participate in and there is no challenge for the Conda/T9 pilots to rise to the top because there isn't anyone around to stop them.
Now let's make it clear. I love Elite Dangerous. I feel it is a very cutting edge experience and game but we need to balance game play so it galvanizes the player groups to a cause. The War of Lugh, The Slaver CG, Diamondback CG and many of the other combat CG's showed a huge turn out of CMDR's and enriching game play.
CG's need to have meaning to the player groups. Attach them to the Power groups. Suddenly changing the focus of clear and ever present grind of expansion. Content needs to have meaning that player groups can get an emotional investment. CG's that threaten the standing of certain Powers or ones that offer the opportunity for the lower ones to rise higher. These are only a handful of suggestions that would make the game play more impressive and challenging. It would force Powers to align to protect or challenge a Power. i.e. Archon Delaine looking for allies to defend a sudden challenge by the Feds or Empire or both. The Empire to ban together to defend a challenge against the Feds....ect..ect..The options are limited only to our imagination!
You can also tailor some to the new groups. ie. can't participate if higher than broker, competent, or scout. Alternatively offer the opposite as well. Can't participate unless master, pathfinder, entrepreneur. This would really offer enriching and in depth game play.
Thanks again FD for making a great game, LET'S MAKE IT BETTER!!!!
Last edited: