In the Progress Diary videos and interviews, sir Braben says he envisions Elite Dangerous as a galaxy with lots of richness, which in large part comes from interaction with other players.
How should Frontier make Elite Dangerous a living, breathing galaxy? This poll has balanced options, because people complained about the previous poll.
People have different opinions on what richness entails. Here are some examples:
The galaxy of Elite Dangerous doesn't feel or look vibrant, alive, bustling.
Examples:
- There are no NPC characters in stations or starports.
- no traffic between populated planets and stations.
- no NPC vehicles or traffic at starports.
- No NPC ship dog-fighting on planets.
- Too basic and simplistic interaction between players and NPCs.
- Stations controlled by different Powers look too similar.
- Players are unable to make guilds or group-chat for massively social interaction.
- Can't build an outpost on a planet or in space that's managed by players of a guild.
NPC Interaction
NPC interaction is still very basic. It boils down to scan, shoot or get shot. It lacks richness and depth.
NPC character customization is planned and a crew of up to 4 players per ship. I read it's 4 players per wing. If 4 players fit in 1 ship that's 1 wing. Massively multiplayer is 6 to 10 players per Wing and, or multiple-wings in one group.
Player Interaction
If player interaction is so important, why don't we have this yet:
- chat rooms
- clans, guilds
- multiplayer missions
- anything for wide-scale socialization between players
Tie All Game Aspects Together
All the different aspects of the game should tie together. We can't craft anything yet.
Example:
1. collect minerals. Not only to sell for credits, but to craft things
2. go to station
3. craft modules, new ships, build a player outpost on a planet
4. Trade or sell crafted inventory with other players
5. Share ships, modules with guild members.
Those features make the sandbox deep and massive.
Player Activities
Most player activities are basic and lack depth. It are independent activities that don't tie together. There aren't any deep sandbox objectives.
We point out flaws and lack of promised "richness" by Braben in the hope that Frontier will add said richness and depth to make ED a truly great space sim, or more, an immersive virtual universe. Can we get reassurance that such things are planned? That puts our minds at ease.
Gamereactor In interviews:
"Planetary Landings in Elite Dangerous is the closest most of us will ever come to visiting other worlds, and it's just the beginning of Horizons' new season of gameplay expansions," Frontier Developments CEO David Braben said. "There is so much new gameplay to experience, new things to discover, and new ways to bring our amazing community together. It's also a great technical achievement for our incredible team, using cutting edge technology to create realistic simulated worlds and add to the enormous depth and richness of the Elite Dangerous galaxy."
Xbox Wire Interview:
David Braben: Your life can be anything you want to make of it. You’re given a small amount of money and a not-terribly-good spaceship, and you can get on with it. You can go out, do missions for people, trade, work with other players, etc. The richness of the world – and it’s becoming richer and richer with time – comes in large part from interactions with other players.
How should Frontier make Elite Dangerous a living, breathing galaxy? This poll has balanced options, because people complained about the previous poll.
People have different opinions on what richness entails. Here are some examples:
The galaxy of Elite Dangerous doesn't feel or look vibrant, alive, bustling.
Examples:
- There are no NPC characters in stations or starports.
- no traffic between populated planets and stations.
- no NPC vehicles or traffic at starports.
- No NPC ship dog-fighting on planets.
- Too basic and simplistic interaction between players and NPCs.
- Stations controlled by different Powers look too similar.
- Players are unable to make guilds or group-chat for massively social interaction.
- Can't build an outpost on a planet or in space that's managed by players of a guild.
NPC Interaction
NPC interaction is still very basic. It boils down to scan, shoot or get shot. It lacks richness and depth.
NPC character customization is planned and a crew of up to 4 players per ship. I read it's 4 players per wing. If 4 players fit in 1 ship that's 1 wing. Massively multiplayer is 6 to 10 players per Wing and, or multiple-wings in one group.
Player Interaction
If player interaction is so important, why don't we have this yet:
- chat rooms
- clans, guilds
- multiplayer missions
- anything for wide-scale socialization between players
Tie All Game Aspects Together
All the different aspects of the game should tie together. We can't craft anything yet.
Example:
1. collect minerals. Not only to sell for credits, but to craft things
2. go to station
3. craft modules, new ships, build a player outpost on a planet
4. Trade or sell crafted inventory with other players
5. Share ships, modules with guild members.
Those features make the sandbox deep and massive.
Player Activities
Most player activities are basic and lack depth. It are independent activities that don't tie together. There aren't any deep sandbox objectives.
We point out flaws and lack of promised "richness" by Braben in the hope that Frontier will add said richness and depth to make ED a truly great space sim, or more, an immersive virtual universe. Can we get reassurance that such things are planned? That puts our minds at ease.
Gamereactor In interviews:
"Planetary Landings in Elite Dangerous is the closest most of us will ever come to visiting other worlds, and it's just the beginning of Horizons' new season of gameplay expansions," Frontier Developments CEO David Braben said. "There is so much new gameplay to experience, new things to discover, and new ways to bring our amazing community together. It's also a great technical achievement for our incredible team, using cutting edge technology to create realistic simulated worlds and add to the enormous depth and richness of the Elite Dangerous galaxy."
Xbox Wire Interview:
David Braben: Your life can be anything you want to make of it. You’re given a small amount of money and a not-terribly-good spaceship, and you can get on with it. You can go out, do missions for people, trade, work with other players, etc. The richness of the world – and it’s becoming richer and richer with time – comes in large part from interactions with other players.
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