How the economy system should be done

I feel like many animals are being overpriced for not even having good genes such as a sable with 24% fertility going for over 4000 CC. This is ridiculous and drives people away from starting or working on their zoos since it's so hard to get decent animals. That's why I think the economy and the way trading is done needs to be reshifted.

1. Let Steam friends trade animals among themselves

2. Have a standard for animals based on their genes. There should be a basic standard that people can follow and see what they should be charging for their animals and to know when one's being duped. This can be based on the animal itself, genes, and how common it is on the market at the moment.
 
This is ridiculous and drives people away from starting or working on their zoos since it's so hard to get decent animals.

1. Let Steam friends trade animals among themselves

2. There should be a basic standard that people can follow and see what they should be charging for their animals and to know when one's being duped.

Then don't buy the for you overpriced animal, or save some more leaves which is very easy. Some animals are rare so like irl the prices go up. That is just how a free market works.

1: i agree, would love to see this too :)

2: if there is a preset price range, the whole purpuse of franchise with a free market goes away. I like how it is now (i think 10k max is even way to low for the rare/albino/4x100 animals) and if things are overpriced, they will not sell and then people will lower their price (or not and people still won't buy them, lol).

Also, frontier places animals every 9 minutes, yes they have not great stats, BUT the babys i got from it where almost evertime silver or gold :)
 
While I think a lot of animals are overpriced or rare, I think both options are a bad idea.

1. Creating a closed market within a market, will make it worse for a lot of people.
You also have to add people (from forums/discord) to you steam account just to get some animals eventually..
Maybe able to favorite a franchise in-game could help, able to filter on this - so you know who sells for decent prices.

2. I think most people will just end up releasing their animal to the wild. Not much profit to be gained or just to avoid the hassle of selecting a decent price.
I doubt it if such limitations will make the market fun for sellers and eventually buyers..

I think a lot of problems could be solved by having a "quick CC sell" similar to the "selecting multiple animals for releasing" - with just picking the already in-game "recommended/value" CC price.
Most times I just don't sell my animals because i don't want to spend that much time dealing with the trade centre. It's not user-friendly.
Last week I released 60 flamingos in 1 go, I don't want to spend 15-20 minutes clicking buttions - especially when your zoo is big.

Maybe slightly increase the amount of animals in you trade centre (like 50 or 60)

Or the most simple option: add more Frontier zoo animals when the market/options is/are bad..
Some animals were rare from the start..
 
2: if there is a preset price range, the whole purpuse of franchise with a free market goes away. I like how it is now (i think 10k max is even way to low for the rare/albino/4x100 animals) and if things are overpriced, they will not sell and then people will lower their price (or not and people still won't buy them, lol).

Technically speaking albinos ought to be cheaper than even your lowest grade genetic animals. Zoos deliberately try and avoid breeding albinism and other mutations into the gene pool, because it's detrimental to the conservation of the species. Most of the time they don't survive in the wild, so spreading that gene does absolutely nothing to help the species. The only exception seems to be melanism in jaguars, but that's because it is often selected for in nature (depending on the jaguar's range - naturally occurring melanism appears more commonly in dense rainforest environments but basically not at all in more sparse, arid environments).

No real zoo animal market would even consider albinos as viable members of the breeding programme.

In any case, the animal market is in itself nonsense. Zoos don't buy and sell their animals, they trade them based on reccommendation. The costs incurred are to do with transportation, quarantine, and housing, not an actual pricetag attached to the animal itself. The system works for the game, because otherwise there'd be no way to actually manage the in-game economy, but I think it's important to remember that it's far from realistic as it is.
 
I specifically want people to see the standard price of an animal through something like an in-game exchange rate chart.

Also, make it so you can automatically select an animal to be transferred to the market right when it grows up so if I have a male gorilla that's gonna be grown soon, I can mark it to be immediately moved to the market and put up for the standard price.
 
No real zoo animal market would even consider albinos as viable members of the breeding programme.

In any case, the animal market is in itself nonsense. Zoos don't buy and sell their animals, they trade them based on reccommendation.

but I think it's important to remember that it's far from realistic as it is.
Well, luckily it is a game ;)
 
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