Took 2 missions last night, both to kill 'Pirates' in two different specific sets of systems. One was to kill 5 pirates, the other to kill 3. That was it, just generic pirates. But how do I tell who is counted as a pirate for the purposes of the mission?
For the 3 pirate mission, I initially assumed that anyone in those systems and listed as 'wanted' would be counted as a pirate, but after taking on 8 people matching that description across a number of USSes and only getting 1 kill towards my target I realised that must not be the case. I don't even know which of the guys I took out was the one who counted.
Then I wondered if, as the mission specifically stated 'prowling the supercruise lanes' I should be interdicting wanted targets in supercruise (which I had only done once so far) instead of dropping out at USSes. Another 5 kills later with no additions to the mission counter I figured that was also wrong.
I happened to also have a different mission for an Elite target in an Anaconda (which my skills and my Viper were sadly not good enough to take down). He was supposed to be in the same system (I actually came across him numerous times in USSes) and was 'a member of the notorious pirate group The Ross 154 Boys', so I specifically started hunting for wanted people who had that as their faction. Still didn't get any more kills on my count.
Eventually, after about 3 hours prowling the systems and racking up almost 200k credits in bounties from taking out wanted criminals, at anything from 1.5k to 20k per crim (Plus one that was worth over 40k), I got my 3 'pirate' kills and was able to hand the mission in for my measly 18k reward. I still have no idea what was so special about the 3 guys who eventually gave me my mission kills. The last one I actually had got to the point where I was checking target stats each time. They were wanted, but they weren't listed specifically as faction 'pirate' or anything, that had standard factions for the system. I'd taken a number of guys from that faction out previously without it giving me a mission target notification.
Likewise, with the 5 pirate mission. I went to the relevant system. Dropped out in the first USS I saw. Turned out to be someone who scanned (even after a kill warrant scan) as 'clean', but was clearly working for/with the pirates, as he offered me an alternative - kill 6 authority vessels in the originating system instead of 5 pirates here and they'd give me 23k instead of the 22k for pirate hunting. No dice, says I, so I gunned him down. Instant 5k fine, I get listed as wanted for murder, and he didn't even count towards my pirate target count. Spent a further 45 minutes hunting and killing random wanted people in the systems in question without a single addition to my kill count for the mission, by which point the mission timer had expired and I gave up in disgust and went to bed.
I don't have a problem with hunter killer missions where not every target I find will be valid, but there really needs to be some sort of clear indication as to who counts as a valid mission target. I don't want to waste my limited time chasing down, interdicting, and taking out puny targets who are only worth 1-2k bounty over and over without any idea until they die as to whether they'll count towards a mission. I want to be able to drop out of supercruise, scan the available targets, and then jump straight back to supercruise if none of them count. Likewise it might take me 10-15 minutes of dogfighting to take out an Asp or a Python, and if it's going to take me that long I want to know that it's going to be worth my while, especially if their bounty isn't that high.
For the 3 pirate mission, I initially assumed that anyone in those systems and listed as 'wanted' would be counted as a pirate, but after taking on 8 people matching that description across a number of USSes and only getting 1 kill towards my target I realised that must not be the case. I don't even know which of the guys I took out was the one who counted.
Then I wondered if, as the mission specifically stated 'prowling the supercruise lanes' I should be interdicting wanted targets in supercruise (which I had only done once so far) instead of dropping out at USSes. Another 5 kills later with no additions to the mission counter I figured that was also wrong.
I happened to also have a different mission for an Elite target in an Anaconda (which my skills and my Viper were sadly not good enough to take down). He was supposed to be in the same system (I actually came across him numerous times in USSes) and was 'a member of the notorious pirate group The Ross 154 Boys', so I specifically started hunting for wanted people who had that as their faction. Still didn't get any more kills on my count.
Eventually, after about 3 hours prowling the systems and racking up almost 200k credits in bounties from taking out wanted criminals, at anything from 1.5k to 20k per crim (Plus one that was worth over 40k), I got my 3 'pirate' kills and was able to hand the mission in for my measly 18k reward. I still have no idea what was so special about the 3 guys who eventually gave me my mission kills. The last one I actually had got to the point where I was checking target stats each time. They were wanted, but they weren't listed specifically as faction 'pirate' or anything, that had standard factions for the system. I'd taken a number of guys from that faction out previously without it giving me a mission target notification.
Likewise, with the 5 pirate mission. I went to the relevant system. Dropped out in the first USS I saw. Turned out to be someone who scanned (even after a kill warrant scan) as 'clean', but was clearly working for/with the pirates, as he offered me an alternative - kill 6 authority vessels in the originating system instead of 5 pirates here and they'd give me 23k instead of the 22k for pirate hunting. No dice, says I, so I gunned him down. Instant 5k fine, I get listed as wanted for murder, and he didn't even count towards my pirate target count. Spent a further 45 minutes hunting and killing random wanted people in the systems in question without a single addition to my kill count for the mission, by which point the mission timer had expired and I gave up in disgust and went to bed.
I don't have a problem with hunter killer missions where not every target I find will be valid, but there really needs to be some sort of clear indication as to who counts as a valid mission target. I don't want to waste my limited time chasing down, interdicting, and taking out puny targets who are only worth 1-2k bounty over and over without any idea until they die as to whether they'll count towards a mission. I want to be able to drop out of supercruise, scan the available targets, and then jump straight back to supercruise if none of them count. Likewise it might take me 10-15 minutes of dogfighting to take out an Asp or a Python, and if it's going to take me that long I want to know that it's going to be worth my while, especially if their bounty isn't that high.