How the restaurants can be translated to animals

I know this sounds confounding but hear me out

The way I understand it, the restaurants work by transporting incoming guests to an assortment of tables within a certain radius or that are assigned to the restaurant itself. While at their tables, they do a series of animations.

The first thing I can think of is birds. An aviary can be a series of perches, similar to the tables, where birds will teleport to and from while occasionally doing an animation. This will be fairly un-intensive for the capable machine and it allows a much more freeform exhibit than is currently possible with the walkthrough exhibits the bats use.

Speaking of the bats, I sincerely think this system of having animals be tied to items that can be freely placed would give much more freedom for the walkthrough exhibits animals such as bats, butterflies, and sloths.

For example, the sloth can have a specific tree or 2 that it spends most time on, and then an animation where it ambles on the ground or simply comes down for a poo.

This addresses the issue the Frontier devs had with trying to make the sloths habitat animals while giving the player much more choice about exhibits

In conclusion, I feel implementing the restaurant mechanics to different species would allow for the best of both worlds, habitat and exhibit, for animals that don't quite fit into either.
 
I am 100% sure Frontier has already thought about every and any way possible to add flying birds and they have a very good reason to not have done it to that point. THat may be technical reasons, reasons of development cost or them holding back on some features for the sequel.

I have also no doubt they looked at every feature already in game and figured if and how they could "recycle it" for new features.
 
Honestly on this subject I don’t understand why flying birds haven’t been introduced to this point. I still believe we could and maybe will get a couple by the time support is over. On frontiers part there’s really no reason to complicate things. Bats are a perfect starting point and therefore the technology already exists. Frontier has done looped animation birds for zoo games dating back to 2013 with zoo tycoon. I think the best starting point for frontier is to start with macaws. Since macaws mostly differ in color they could do the same trick as they did with the butterfly producing multiple reskins. Another simple solution is to treat them as slightly modified exhibit animals using a pre made small to medium sized aviary. My zoo has both macaws and cockatoo and they never fly. In a zoo setting there’s simply no reason for them to. This wouldn’t make everyone happy but like I said they simply don’t fly very often except maybe to perch after being on the ground but at least we’d have flying birds in planet zoo.
 
I actually don't see any bird fly very often in captivity, except anything sized budgee and below and even they are more jumping from branch to branch then flying, so I don't see why people want free flying in the first place. Even the spectacled flying fox in the walkin-exhibits seem a little hyper active with the looping.
Then again, almost all PZ animals had too much sugar for breakfast. I get it's because moving animals are more interesting to watch at, but a constant flying eagle would be just too immersion breaking to me.

That said, again, I don't think the lack of technical options or workarounds for adding flying birds is the reason at this point.
 
I actually don't see any bird fly very often in captivity, except anything sized budgee and below and even they are more jumping from branch to branch then flying, so I don't see why people want free flying in the first place. Even the spectacled flying fox in the walkin-exhibits seem a little hyper active with the looping.
Then again, almost all PZ animals had too much sugar for breakfast. I get it's because moving animals are more interesting to watch at, but a constant flying eagle would be just too immersion breaking to me.

That said, again, I don't think the lack of technical options or workarounds for adding flying birds is the reason at this point.
Well you can have the PZ birds stay on perches most of the time

The jumping from branch to branch may not be that hard to program
 
As I said: I'm sure Frontier has thought of everything already and is not in need of ideas how to program birds but has very obviously other reasons to not add them to this point. And while we can have an opinion on what way to implement them we prefer, it will just ne a theoretical discussion and no one at Frontuer is taking notes for ideas at this point. The game is almost 4 years, birds are either not comming (my assumption) or already ready for release soon (personally I doubt that)
 
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