I know this sounds confounding but hear me out
The way I understand it, the restaurants work by transporting incoming guests to an assortment of tables within a certain radius or that are assigned to the restaurant itself. While at their tables, they do a series of animations.
The first thing I can think of is birds. An aviary can be a series of perches, similar to the tables, where birds will teleport to and from while occasionally doing an animation. This will be fairly un-intensive for the capable machine and it allows a much more freeform exhibit than is currently possible with the walkthrough exhibits the bats use.
Speaking of the bats, I sincerely think this system of having animals be tied to items that can be freely placed would give much more freedom for the walkthrough exhibits animals such as bats, butterflies, and sloths.
For example, the sloth can have a specific tree or 2 that it spends most time on, and then an animation where it ambles on the ground or simply comes down for a poo.
This addresses the issue the Frontier devs had with trying to make the sloths habitat animals while giving the player much more choice about exhibits
In conclusion, I feel implementing the restaurant mechanics to different species would allow for the best of both worlds, habitat and exhibit, for animals that don't quite fit into either.
The way I understand it, the restaurants work by transporting incoming guests to an assortment of tables within a certain radius or that are assigned to the restaurant itself. While at their tables, they do a series of animations.
The first thing I can think of is birds. An aviary can be a series of perches, similar to the tables, where birds will teleport to and from while occasionally doing an animation. This will be fairly un-intensive for the capable machine and it allows a much more freeform exhibit than is currently possible with the walkthrough exhibits the bats use.
Speaking of the bats, I sincerely think this system of having animals be tied to items that can be freely placed would give much more freedom for the walkthrough exhibits animals such as bats, butterflies, and sloths.
For example, the sloth can have a specific tree or 2 that it spends most time on, and then an animation where it ambles on the ground or simply comes down for a poo.
This addresses the issue the Frontier devs had with trying to make the sloths habitat animals while giving the player much more choice about exhibits
In conclusion, I feel implementing the restaurant mechanics to different species would allow for the best of both worlds, habitat and exhibit, for animals that don't quite fit into either.