So im slowly getting better at combat, to the point where im learning how to properly manage pips and when to shift them to system, and when to shift to shields.
But the one thing im coming in and struggle bussing with, is getting locked into that duel jousting between two ships where you basically end up running back and forth across each other, like jousting.
Im flying a conda, with dirty drag drives, what manuver should i be doing to get out of that and get back ontop of the target?
Aim to pass your target so it's directly above you (so rotate a lot). Just before your gimble weapons break lock (assuming you're using these) do the following:
1) hold flight assist off and pitch up
2) lateral thrust down
3) apply reverse throttle
Watch your radar as you do this. Your target should begin to shift above you after being behind briefly. You're waiting until the pip is directly above. Keep flight assist off. It may be a bit wobbly but accuracy isn't important.
Then...
4) lateral thrust up
5) forward throttle
This will swing your target back in front of you. As soon as they are...
6) reactive flight assist
7) set throttle to blue 50%
You can optionally set 4 pips to engines (I don't bother, it's not necessary for this move but it'll help). If you time it right, you can start the move before your target passes, literally keeping them in view constantly, but that's quite advanced. Definitely doable though. You sacrifice a little target time for the advantage of getting behind your target before they turn (though that's not going to happen much if your target is very agile).
The Anaconda isn't the most agile so this won't be as effective as using a Corvette or medium ship but it's the fastest way to turn without over complicating things with boost. I'll add that boost turns will work but often ends up just pushing your target further away and requires two boost turns to stay close. I do not think this is much better than jousting plus you'll have to use 4 eng which weakens your shields.
The above method can be done with 4-2-0 pips, keeping your defense up during turning. I often do it 3-0-3, which is my default, and it's fine (krait mk2, Chieftan or vette - might not be great with the conda).
Just to add, it's not actually 7 steps, just 3. You're just applying 3 controls at once (one being pitch up). Once you practice it a bit, it becomes second nature and it's really just "move down, move up" whilst pitching up and then reset to forward vector at the end. The combination of lateral thrust
and throttle just speeds the turn up in relativity to your target, which is "above you" the whole time, in theory.