My pet peeve is that you cannot see the carrier jump route you just planned when you open the galmap, but you can see a ship route from the carrier admin galmap.
The galaxy in ED/O is immense, extremely complex and it's growing as we discover and record systems (the known part is growing). I don't want to dumb it down to silly Starfield levels, and I get it that the galmap has to reside with the rest of the game folders and it gets the ratio of attention it can get. If it's working don't fix it, etc. There just seems like a lot of incomplete items with carriers and the galmap. We aren't flying the carrier, we are just telling it where to go. In that regard it makes sense that we cannot chain waypoints together. However we should have a fueling/engineering department module that we can buy and they can refill the tank between jumps or when we decide to refill it, we just go to them and say refill, like depositing or withdrawing credits.
Obviously the carrier was never intended to be an instrument of long range travel. Well guess what, now it is. The carrier could travel 1K LY per jump and it would not change the game play one iota. It would in fact probably reduce the load on the servers needing to place and move carriers. From that maybe the jump time would be reduced. Yeah I get it, smaller galaxy etc, but whether it's 50 jumps to Colonia (16.8 hours at 20m a jump) or 25 jumps, if someone is going to put in a full day doing nothing but keeping track of the carrier and putting in the next waypoint, they are going to do it ether way.