How to cause a Boom - Interesting results

I've been investigating how to cause a Boom state. After trying large amounts of bulk trading(and making virtually no difference), I moved onto bulk mining missions, aiming for 50m payouts, as that seems to be the fastest way of making money, which I theorized would equate to economic impact.

I found a system with a population under 100k, to maximize the impact of my actions.

The first day, I just did 2 missions(about 100m worth, maybe a little less), and recorded the results.

The next day, I did closer to 300m worth.

Here are the results for both days:

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As you can clearly see, despite putting in far more credits worth on the second day, there was virtually no difference in outcome! This indicates to me that while these missions ARE effective, there are some pretty substantial diminishing returns on economy movement. In fact, based on my rudimentary measurement in ms paint, I got EXACTLY the same progress on both days!

So, if you want to cause a boom, it seems like wing mining missions are a good way to do it, but you can only do so much per day.
 
For colonies, which have a much smaller population, it's easier. I picked up all the donation missions I could find for the leading system faction in both existing outposts. Boom happened in a few days. Population>10k

I also did some regular trade missions but it was the donations that really did the trick.
 
BGS usually has shrinking marginal effects on various activities. So doing 10m vs 1m will have a bigger effect than doing 50m vs 41m.
When you are significantly over the soft caps (which i am not aware of), the additional effort will do hardly anything. As in your 300m vs. 100m example regarding Boom.
 
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