I've been investigating how to cause a Boom state. After trying large amounts of bulk trading(and making virtually no difference), I moved onto bulk mining missions, aiming for 50m payouts, as that seems to be the fastest way of making money, which I theorized would equate to economic impact.
I found a system with a population under 100k, to maximize the impact of my actions.
The first day, I just did 2 missions(about 100m worth, maybe a little less), and recorded the results.
The next day, I did closer to 300m worth.
Here are the results for both days:
As you can clearly see, despite putting in far more credits worth on the second day, there was virtually no difference in outcome! This indicates to me that while these missions ARE effective, there are some pretty substantial diminishing returns on economy movement. In fact, based on my rudimentary measurement in ms paint, I got EXACTLY the same progress on both days!
Finally, here's a test on a system with similar population, a little less than 20m worth of missions in a day:
As you can see, that's not quite enough for the full impact, so it seems that somewhere around 50m is likely the cap.
So, if you want to cause a boom, it seems like wing mining missions are a good way to do it, but you can only do so much per day.
Rare Goods
I've continued to study this. Next up I tried Rare Goods. Unfortunately, they seem to have either minimal or negative impact. This is the result of around 6 million in rare goods profit:
Exploration
After that, I tried exploration. This is the result of 23.3 million in exploration data:
As you can see, the impact is unfortunately minuscule.
I found a system with a population under 100k, to maximize the impact of my actions.
The first day, I just did 2 missions(about 100m worth, maybe a little less), and recorded the results.
The next day, I did closer to 300m worth.
Here are the results for both days:
As you can clearly see, despite putting in far more credits worth on the second day, there was virtually no difference in outcome! This indicates to me that while these missions ARE effective, there are some pretty substantial diminishing returns on economy movement. In fact, based on my rudimentary measurement in ms paint, I got EXACTLY the same progress on both days!
Finally, here's a test on a system with similar population, a little less than 20m worth of missions in a day:
As you can see, that's not quite enough for the full impact, so it seems that somewhere around 50m is likely the cap.
So, if you want to cause a boom, it seems like wing mining missions are a good way to do it, but you can only do so much per day.
Rare Goods
I've continued to study this. Next up I tried Rare Goods. Unfortunately, they seem to have either minimal or negative impact. This is the result of around 6 million in rare goods profit:
Exploration
After that, I tried exploration. This is the result of 23.3 million in exploration data:
As you can see, the impact is unfortunately minuscule.
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