How to change economic and security status of a faction?

I have been puzzled by this since the latest changes to BGS.



I have faction that is in BOOM, they have been in BOOM for quite some time, and how do you negatively affect this status?

Same with security status, how do you lower this?



Security is sort obvious, as long as the faction owns a station/base, then killing ships here will lower their security status. But if they do not own a station?



I have been trying to look at what actions we can and judge the likely hood to affect these settings, and sofar, most of the old stuff regarding BGS does not appears to give any direct changes to these statuses, except clean killing ships in their controlled space.

So we have taken over a system, and the loosing faction is getting run down and despite loosing wars, they are still happy, in Boom and high security status, that is now recovering from the massacre of clean ships we did to lower their influence to push them into the war over the control of the system. And it seems that due to their positive statuses, they bounce back very fast, time after time.

I know it could be other player doing stuff, but in that case, the "minimal" effort with by how we win the wars, suggests that there are no other players pushing the other faction.



Also by just looking around the galaxy map, all the positive statuses seems to be in huge majority, over the negative statuses, So trying to find Outbreak and Famine systems have become alot harder, and I do think this is connected with the absent of ways to actually lower some factions statutes, we appears to most be able to influence it in a positive way.


I had lots of questions when FDev showed of the new BGS, and now when we have lived with it for over a month, I have even more questions about how it is supposed to work.
 
Generally the actions completed by players, whether trading, missions, passengers, killing wanted ships, etc. all tend to be positive for the factions concerned. Players like to make profits and kill bad guys.

But, there are missions that reduce the Economy and Security stats, particularly the effect on the destination faction. Certain passenger missions as mentioned, assassinations, massacre missions, biowaste shipments to name a few. You could also try trading at a loss in their stations or selling illicit goods if they have a black market.
 
That was interesting. This obviously creates more questions on how to locate these kind of missions.

I imagine most of these missions might be coming from systems whose factions are looking to make way for expansion. Perhaps systems in a boom or investment would be good starting points.
 
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