How to change station interior to match economy

Hi,

I built a Coriolis with 2 orbital farms over the rocky body with organics, which also has 2 medium argi settlements and a colony-type planetary port.
My Coriolis main economy is agriculture (as per stats below) & screenshots.

Did anyone manage to influence Coriolis's interior to match its economy type? I would love to see it have an agricultural interior, but at the moment, I am worried that I have run out of options as I have no more empty slots on the body or orbit to build up.

These are my Coriolis's economy stats:
  • Agriculture: 3.850000
  • Refinery: 2.250000
  • Terraforming: 1.400000
  • High Tech: 0.200000
  • Military: 0.100000
  • Industrial: 0.100000
  • Tourism: 0.050000

Do I still have any options to influence the interior change?

1746872556039.png
1746872639218.png
1746872960915.png
Screenshot_0044.jpg
 
I've had a couple of mine change but only to the extraction/refinery interior:
Screenshot_0547.jpg


At this point I don't know what the trigger is, whether it's only available for certain economies or dependent on one of the system stats like standard of living or wealth. It definitely doesn't seem to rely on the dominant economy being a certain level above all others.
I have a tourist coriolis that I'm determined to get flipped over...
 
Thanks @Ned Flandalorian, your station looks amazing. So it is possible to change it somehow, the only question is what is needed to make it happen.
Could you please share more details on your successfully converted stations, like:

- what is the market distribution on that station? This could be read from the ED journal files or even Inara like here: https://inara.cz/elite/station/768108/
Typically journal is located in c:\Users\[user]\Saved Games\Frontier Developments\Elite Dangerous\ and market details are provided in Docked event in StationEconomies:
JSON:
{
    "timestamp": "2025-05-10T19:49:30Z",
    "event": "Docked",
    "StationName": "Kozy City",
    "StationType": "Coriolis",
    /* ... */
    "StationEconomy": "$economy_Agri;",
    "StationEconomy_Localised": "Agriculture",
    "StationEconomies": [
        {
            "Name": "$economy_Agri;",
            "Name_Localised": "Agriculture",
            "Proportion": 3.850000
        },
        {
            "Name": "$economy_Refinery;",
            "Name_Localised": "Refinery",
            "Proportion": 2.300000
        },
        {
            "Name": "$economy_Terraforming;",
            "Name_Localised": "Terraforming",
            "Proportion": 1.400000
        },
        {
            "Name": "$economy_HighTech;",
            "Name_Localised": "High Tech",
            "Proportion": 0.200000
        },
        {
            "Name": "$economy_Military;",
            "Name_Localised": "Military",
            "Proportion": 0.100000
        },
        {
            "Name": "$economy_Industrial;",
            "Name_Localised": "Industrial",
            "Proportion": 0.100000
        },
        {
            "Name": "$economy_Tourism;",
            "Name_Localised": "Tourism",
            "Proportion": 0.050000
        }
    ] /*...*/
}

- what is the population in the system? I have 1.8M pop currently

- what are the colonization levels in the system (Security, Tech Level, Wealth, Standard of Living, Development Level)?
I track it with DaftMav spreadsheet (https://forums.frontier.co.uk/threa...truction-spreadsheet-is-now-available.635762/) and my system has currently Sec: 8, Tech: 37, Wealth: 22, SoL: 43, Dev: 49
 
Thanks @Ned Flandalorian, your station looks amazing. So it is possible to change it somehow, the only question is what is needed to make it happen.
Could you please share more details on your successfully converted stations, like:

- what is the market distribution on that station? This could be read from the ED journal files or even Inara like here: https://inara.cz/elite/station/768108/
Typically journal is located in c:\Users\[user]\Saved Games\Frontier Developments\Elite Dangerous\ and market details are provided in Docked event in StationEconomies:
JSON:
{
    "timestamp": "2025-05-10T19:49:30Z",
    "event": "Docked",
    "StationName": "Kozy City",
    "StationType": "Coriolis",
    /* ... */
    "StationEconomy": "$economy_Agri;",
    "StationEconomy_Localised": "Agriculture",
    "StationEconomies": [
        {
            "Name": "$economy_Agri;",
            "Name_Localised": "Agriculture",
            "Proportion": 3.850000
        },
        {
            "Name": "$economy_Refinery;",
            "Name_Localised": "Refinery",
            "Proportion": 2.300000
        },
        {
            "Name": "$economy_Terraforming;",
            "Name_Localised": "Terraforming",
            "Proportion": 1.400000
        },
        {
            "Name": "$economy_HighTech;",
            "Name_Localised": "High Tech",
            "Proportion": 0.200000
        },
        {
            "Name": "$economy_Military;",
            "Name_Localised": "Military",
            "Proportion": 0.100000
        },
        {
            "Name": "$economy_Industrial;",
            "Name_Localised": "Industrial",
            "Proportion": 0.100000
        },
        {
            "Name": "$economy_Tourism;",
            "Name_Localised": "Tourism",
            "Proportion": 0.050000
        }
    ] /*...*/
}

- what is the population in the system? I have 1.8M pop currently

- what are the colonization levels in the system (Security, Tech Level, Wealth, Standard of Living, Development Level)?
I track it with DaftMav spreadsheet (https://forums.frontier.co.uk/threa...truction-spreadsheet-is-now-available.635762/) and my system has currently Sec: 8, Tech: 37, Wealth: 22, SoL: 43, Dev: 49

Customizing station interiors based on economy type is a cool idea—it adds realism and depth. That kind of detail mirrors academic precision in subjects like economics or urban design. If you need help crafting related research, a research paper writing service can provide structured support. Attention to context and accuracy is vital in both games and essays.
Have you found it?
Edit: Thanks for the update :)
 
Last edited:
Something odd I noticed the other day: Military economies are the ones that get the garden interiors, Tourism gets the wealthy white interior instead, and Service economy (I could find only one such player-built Coriolis) is just the standard station interior.
So, Frontier, are you sure that Military stations getting the most luxurious interior is working as intended?
 
Something odd I noticed the other day: Military economies are the ones that get the garden interiors, Tourism gets the wealthy white interior instead, and Service economy (I could find only one such player-built Coriolis) is just the standard station interior.
So, Frontier, are you sure that Military stations getting the most luxurious interior is working as intended?
I think it is intentional, because what would military get otherwise?
 
The standard interior, probably - like Service does. It would be nice to have unique interiors for every type, of course.
 
Something odd I noticed the other day: Military economies are the ones that get the garden interiors, Tourism gets the wealthy white interior instead, and Service economy (I could find only one such player-built Coriolis) is just the standard station interior.
So, Frontier, are you sure that Military stations getting the most luxurious interior is working as intended?
Ground troops love digging.

Plus there is a lot to be said for buttering up the folks with guns.
 
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