The current beta 1.01 has some VR bugs and often it is hard to describe the bugs that we see in VR. As another forum member pointed out, it is possbile to create stereoscopic screenshots that show the images of both, the left and right eye channels using e.g. the Oculus Debug Tool. When debugging VR, a stereo picture can be worth a thousand words and may help frontier staff to identify and fix the issue.
Here is a method for creating stereo images that works for me using Oculus Rift.
1. I do not use Steam VR but start Elite from the usual launcher.
2. Once Elite is up and running, I open the Oculus Debug tool that I find here:
C:\Program Files\Oculus\Support\oculus-diagnostics\
3. Next I open the menue entry Tools->Mirror. A window pops up showing both eye channels with distortion.
4. If one does not like the view, you can right-click into that window and choose the entry "both eyes".
5. Capturing the window with the usual method (PrintScr) does not work for me for some reason. So I use the GIMP to capture the content of the debug window.
6. In GIMP I choose File->Create->Screenshot and choose "Record a single window"
7. I drag the crosshair to the selected window and a the content of the window appears in the GIMP for further processing.
Here are some example shots showing several current VR bugs:
Dislocation of the blue blobs in the FSS.
Black pixelated bar in the FSS.
Ghost shadows of planet and cockpit in DSS.
Different light sources for surface structures in the left and right channel.
If you have an easier method or are using another method for your system, let us know. Cheers!
Here is a method for creating stereo images that works for me using Oculus Rift.
1. I do not use Steam VR but start Elite from the usual launcher.
2. Once Elite is up and running, I open the Oculus Debug tool that I find here:
C:\Program Files\Oculus\Support\oculus-diagnostics\
3. Next I open the menue entry Tools->Mirror. A window pops up showing both eye channels with distortion.
4. If one does not like the view, you can right-click into that window and choose the entry "both eyes".
5. Capturing the window with the usual method (PrintScr) does not work for me for some reason. So I use the GIMP to capture the content of the debug window.
6. In GIMP I choose File->Create->Screenshot and choose "Record a single window"
7. I drag the crosshair to the selected window and a the content of the window appears in the GIMP for further processing.
Here are some example shots showing several current VR bugs:

Dislocation of the blue blobs in the FSS.

Black pixelated bar in the FSS.

Ghost shadows of planet and cockpit in DSS.

Different light sources for surface structures in the left and right channel.
If you have an easier method or are using another method for your system, let us know. Cheers!