Here is my damage report screenshot after fighting with a NPC pirating Fer-de-Lance, which was DANGEROUS ranked and definitely using 4 missile/torpedo launchers. I was in a high RES but no police vessels came to help. My rank is DEADLY.
I had a 7A shield generator with 2 A-rated shield boosters, 4 point defenses (2 front, 2 back).
My shields down in 30s but I also brought its shields down to one ring.
Then my huge multi-cannon malfunctioned even before I fired it, hull damaged to 82%.
Next my 2 front point defenses not working, at the same time my 2 of 3 large pulse lasers damaged too.
At this point, I only had 1 large pulse laser and 2 small multi-cannons still working, about 75% hull.
At the end this FDL accidently hit a rock and then rammed my hull, my hull down to 53%, it blew up, and my last large pulse laser broken.
Finally, my 6 of 8 weapons were broken (0% health), so were my 2 of 4 point defenses and 2 shield boosters, and my sensors down to 2% health. Surprisingly though, my thrusters, FSD and power system were fully operational and my shield generator still had 93% health, other subsystems were also 100% functional.
I know that missiles & torpedos are more usefull in 2.1, but is there any way to defend those silly crazy fast incoming missiles? I can't fit all my utility mounts with point defenses because I want to use shield boosters, KWS etc, and I can't escape because they have sort of target-tracking function and my ship Anaconda is too big and slow to run out of their range.
Any ideas?

I had a 7A shield generator with 2 A-rated shield boosters, 4 point defenses (2 front, 2 back).
My shields down in 30s but I also brought its shields down to one ring.
Then my huge multi-cannon malfunctioned even before I fired it, hull damaged to 82%.
Next my 2 front point defenses not working, at the same time my 2 of 3 large pulse lasers damaged too.
At this point, I only had 1 large pulse laser and 2 small multi-cannons still working, about 75% hull.
At the end this FDL accidently hit a rock and then rammed my hull, my hull down to 53%, it blew up, and my last large pulse laser broken.
Finally, my 6 of 8 weapons were broken (0% health), so were my 2 of 4 point defenses and 2 shield boosters, and my sensors down to 2% health. Surprisingly though, my thrusters, FSD and power system were fully operational and my shield generator still had 93% health, other subsystems were also 100% functional.
I know that missiles & torpedos are more usefull in 2.1, but is there any way to defend those silly crazy fast incoming missiles? I can't fit all my utility mounts with point defenses because I want to use shield boosters, KWS etc, and I can't escape because they have sort of target-tracking function and my ship Anaconda is too big and slow to run out of their range.
Any ideas?