How to do a "liberate" mission.

  1. Get a hatch breaker limpet controller. Don’t even think of not getting one. Also get a collector limpet controller, but mostly for show (more on that later).
  2. Stock up on a TON of limpets. And by that I mean many tons. Seriously.
  3. Find your target. Usually they’re in a blue mission-specific signal source around a planet that’s revealed to you when you enter the system; if not, discovery-scan or drop at and scan the nav beacon. Circle around the planet as close as you can without being in the planet’s gravity well (a.k.a. supercruise molasses). If the mission-specific signal source doesn’t appear, you’re either too close or too far.
  4. Turn off notification to the authorities of crimes against you! Otherwise they show up and kill your target if the target has the nerve to shoot you back.
  5. Be sure to scan your target before you shoot them, otherwise you get a bounty and the authorities will show up and shoot you.
  6. If you can do so without killing them, disable your target’s powerplant. Makes them less slippery and you don’t have to keep bringing down their shields. Plus it stops them shooting you or your limpets.
  7. Use a hatch breaker limpet to make it release cargo.
  8. Curse as they release all sorts of crap that is not what you are looking for.
  9. Use more hatch breaker limpets to make it release more cargo.
  10. When you run out of limpets because you didn’t take step #2 seriously enough, curse again and go into supercruise to a station to restock.
  11. Dock and curse some more when you discover the station doesn’t have restock. Check the system map. What do you mean, no ports have restock anywhere in the system?? Fine, jump to the next system over and get more limpets. Jump back, haul yourself back to the right planet. Find the signal source again.
  12. Scream when some a-hole NPC interdicts you on the way.
  13. When getting almost shot to oblivion and wondering why your sys sec help isn’t showing up, realize it’s because you forgot to turn crime notifications back on. Do so while the NPC is chipping at your canopy and/or FSD.
  14. After narrowly escaping death, repair, and go back to step #3. Don’t forget step #4.
  15. When your punk of a target finally releases diplomatic bags or whatever it is you’re trying to grab, use your collector limpets to grab them.
  16. Once you realize the collector limpets failed at loading the cargo due to a bug in the game, bang your head against the wall, and start collecting them manually.
  17. When you inevitably destroy some of the canisters while trying to scoop them, or they expire on their own before you manage to scoop them all, supercruise out and search for the signal source again.
  18. Sweat bullets as the 30-minute timer runs out and you wonder how long the grace period is. If lucky, go back to step #3.
  19. When you get a message from your angry employer saying you’ve run out of time, circle around a few more times trying to detect the signal source again until the acceptance sets in. It’s ok to cry.
  20. Cry louder when you get fined because you got scanned and forgot to discard the now-illicit cargo.
 
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My problem with this missions are:

They require to "rescue" too many units, I'm fine with 12-15 but sometimes they require above 30!!.

The window time is too short.

Random spawn of location takes too much time and too much randomness, discovery scanner helps?

The NPC sometimes carry very low quantities of the required item, what is supposed I need to do? reset the instance to attack the exact same NPC? This has no SENSE!! In fact it is bugged I did it and the instance was empty and I didn't killed the NPC.

This type of missions need an overhaul, I like to do piracy but this missions are not worth it.
 
OP.

I feel your pain. Especially the limpets. Damn those wiggy bug riddled     's.

I've found that turning the limpet controller off and on again helps make it work. (Honestly, that really does work. I'm not making it up! )

The rum helps with the rest.

Here's a rep for your tears.
 
Awesome guide, thanks! I've never done one of these, but if I do I will follow your steps! Except maybe the crying part. That would upset the dog. He hates to see me cry.
 
Step 21. Say [EXPLETIVE DELETED] this [EXPLETIVE DELETED] and go find a civil war/war to make credits in a far less horrific manner.
 
Yes I feel your pain. 6 canisters to pick up. 5th one was at 47% when I got to it. 6th was at 7% for some reason. Detonated just before I got to it. This after failing about 6 other missions because nobody told me that you switch off Report Crimes, you need 50 limpets, you need a single small gimballed beam to take out power plants and cargo hatches without destroying the target, you don't take the cargo hatch down to 0%, etc.

Liberation missions are just another new feature in the game that isn't what players asked for and which players have to avoid if it isn't to spoil the game for us. Like the Skimmer missions where the skimmers don't spawn.
 
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Yes I feel your pain. 6 canisters to pick up. 5th one was at 47% when I got to it. 6th was at 7% for some reason. Detonated just before I got to it. This after failing about 6 other missions because nobody told me that you switch off Report Crimes, you need 50 limpets, you need a single small gimballed beam to take out power plants and cargo hatches without destroying the target, you don't take the cargo hatch down to 0%, etc.

Liberation missions are just another new feature in the game that isn't what players asked for and which players have to avoid if it isn't to spoil the game for us. Like the Skimmer missions where the skimmers don't spawn.

You keep copy-pasting your claim that this is a "new" feature.....when it is, in fact, a feature that has been around for almost 11 months now. This mission type is no more "glitchy" than any other type....as far as I can tell.
 
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