Every commander should receive at *any time (*unless he's already assisting another Commander!) a message from any local authority who says, for an example: "There's a commander in the Ngaliba system who's outgunned and outnumbered. Our Security Forces are currently unavailable. Do you want to assist?" And receive *Credits (*10.000Cr? 100.00Cr? 500.000Cr?) for each kill! But the commander can choose "no"!
Or: "There's an unescorted merchant commander on a Trade Route. We don't have enough Security ships in that sector. Do you want to assist?" And the commander can choose yes to catch up with the lonely commander and provide Escort...And Because you should be rewarded by doing this, you should receive *Credits per hour (*10.000Cr? 100.00Cr? 500.000Cr.) while flying on the commander's wing. That is...IF the "lonesome" commander accepts your protection!
RESPONSE: "Why fly all over there just to be too late or turned down? that!"
Answer: "Think about the (possible) Credits, boy!
"
Or: "There's a commander assisting our forces in a local conflict, 100LY away. Do you want to assist?" And receive credits for each NPC you kill...while assisting the commander in the conflict zone! You don't have to be on his wing. Just be at the same Conflict Site and kill at least 1 NPC there. Then get your Credits...and maybe add that Commander as a new friend!
EDIT: For Conflict Zones, EVERY Commander withing 100LY should be notified. Including, those in a wing! We could possibly see multiple Commanders in the Conflict Zone, fighting NPCs!
Important details:
1. The message will only show the location of ONLINE commanders.
2. The message will be sent to the nearest random commander withing *100LY of the "commander in distress". (*Most players are farther away, so don't expect any commander to be 10LY nearby! And if the "commander in distress" can hold off the fight long enough, assistance might still reach on time!)
3. If you choose to ignore the message, it will be sent to the next nearest Commander....and continue searching for a "Helpful Commander" untill : A: The commander in distress has been killed B: The commander in distress has killed all the enemies, C: The commander in distress has managed to flee. You'll be notified "Mission Unavailable" if it's already over.
4. The "commander in distress" is outnumbered by NPCs!
5. The "commander in distress" has a much more powerful NPC attacking him!
6. Only if you're in a wing, you and your wingmen should receive messages to assist a "Commander in distress" that is also in a wing! He and his wingmen are outnumbered by multiple NPCs. He and his wingmen are being attacked by a Far More POWERFUL Enemy! (or Multiple Thargoids!)
This suggestion is to ENCOURAGE and IMPROVE the following: gameplay and interaction among commanders. And Commanders get to meet each other this way too! If it seems okay, LIKE it so the developers can see it!
Or: "There's an unescorted merchant commander on a Trade Route. We don't have enough Security ships in that sector. Do you want to assist?" And the commander can choose yes to catch up with the lonely commander and provide Escort...And Because you should be rewarded by doing this, you should receive *Credits per hour (*10.000Cr? 100.00Cr? 500.000Cr.) while flying on the commander's wing. That is...IF the "lonesome" commander accepts your protection!
RESPONSE: "Why fly all over there just to be too late or turned down? that!"
Answer: "Think about the (possible) Credits, boy!
Or: "There's a commander assisting our forces in a local conflict, 100LY away. Do you want to assist?" And receive credits for each NPC you kill...while assisting the commander in the conflict zone! You don't have to be on his wing. Just be at the same Conflict Site and kill at least 1 NPC there. Then get your Credits...and maybe add that Commander as a new friend!
EDIT: For Conflict Zones, EVERY Commander withing 100LY should be notified. Including, those in a wing! We could possibly see multiple Commanders in the Conflict Zone, fighting NPCs!
Important details:
1. The message will only show the location of ONLINE commanders.
2. The message will be sent to the nearest random commander withing *100LY of the "commander in distress". (*Most players are farther away, so don't expect any commander to be 10LY nearby! And if the "commander in distress" can hold off the fight long enough, assistance might still reach on time!)
3. If you choose to ignore the message, it will be sent to the next nearest Commander....and continue searching for a "Helpful Commander" untill : A: The commander in distress has been killed B: The commander in distress has killed all the enemies, C: The commander in distress has managed to flee. You'll be notified "Mission Unavailable" if it's already over.
4. The "commander in distress" is outnumbered by NPCs!
5. The "commander in distress" has a much more powerful NPC attacking him!
6. Only if you're in a wing, you and your wingmen should receive messages to assist a "Commander in distress" that is also in a wing! He and his wingmen are outnumbered by multiple NPCs. He and his wingmen are being attacked by a Far More POWERFUL Enemy! (or Multiple Thargoids!)
This suggestion is to ENCOURAGE and IMPROVE the following: gameplay and interaction among commanders. And Commanders get to meet each other this way too! If it seems okay, LIKE it so the developers can see it!
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