Anaconda is fine for this. If you’re doing pirate massacre missions, make sure you’re stacking them, via the ‘edtools’ web app, use the ‘massacre’ button.
The build for a long res session is shield based (biweaves ideally) and lasers, so that you don’t run out of ammo. You can add ‘plasma slug’ PAs or railguns if you want to relieve the monotony. You should also definitely use a ship launched fighter.
In terms of engineering - do everything. Since the build is laser based, ‘long range’ is great because it completely removes damage dropoff. This instantly bumps up your damage and is very cheap to do in materials terms, since even one level removes the dropoff effect from that gun.
On the defensive side, use shield boosters not guardian shield reinforcements. You should also engineer the shields and boosters.
Its a good idea to try out ideas in “edsy” and keep track of materials you need in “inara”; this makes the whole process a lot easier.
Also - don’t be too proud to add turrets. I’m also a big ship fan, and turrets definitely have their place, especially for this kind of res zon /cz stuff.
Finally - you should definitely engineer the thrusters, at least to dirty / drag drives grade 3, with Felicity Farseer. The extra manouverability helps.
It’s a good idea to switch to ‘solo’ mode for engineering stuff. Lots of gankers hang around engineer bases, especially farseer in deciat. A gang of them can take down anything, so go careful
Good luck!