How to fix the vet won't remove dead animal bug?

I've been getting this bug, starting today. When an animal dies, I click on the call vet button, but the message keeps popping up over and over. I went to the habitat, and the snow leopard was lying there with flies buzzing around, but the vet was just standing there next to it. I couldn't even click on him to move him or anything. I fired him, figuring he'd disappear at that point, but no. And the newly hired vet I hired isn't even coming to the enclosure to remove the animal. Now I have a couple of other dead animals in other work zones that aren't being removed either.
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When I started the game up again today, the veterinarian was still standing and staring at the dead snow leopard. But what seemed to work was dismissing the alert. The animal crumbled to bones, and the vet disappeared.

I got an even weirder, and more problematic bug just now, though. One of my wolves leaped over his barrier, even though it was two meters tall, and began to run amok. But even though I got the dangerous animal escaped alert, the option to re capture the animal was not there. Restarting helped with this. It seems alerts get bugged for me sometimes.
 
I did finally get the vet to remove the dead animal. It was a while ago now, but I believe it involved deleting the habitat gate and re-adding it.
 
I did finally get the vet to remove the dead animal. It was a while ago now, but I believe it involved deleting the habitat gate and re-adding it.
I had the same thing happen to me. I deleted the gate, rezoned it and the vet and animal disappeared.
 
Unfortunately I have a bug now with a dead animal that never got picked up and a vet that has been standing off the path next to the enclosure for about 30 game years. He quit but won't leave. Can't pick him up as the button is grayed out. And even worse, the dead tapir, which is in its enclosure triggers the escaped animal reaction from guests from time to time.

I have tried everything from verifying game files to deleting path, to building path under the stuck vet, to getting rid of the whole enclosure and rebuilding it, but nothing works. It's frustrating because I like this zoo and have put some hours into prettying it up, but the constant screams of the guests are getting annoying, even though I can ignore the vet (who is standing in the same place whining) and the dead, rotting tapir in its habitat.

Wish Frontier would have a way to actually delete stuck staff members or dead animals when they bug like this.
 
I wonder how large/complex this zoo is. I've noticed in my zoos when they get very large and complex strange things begin to happen. Many of these events are simple like guest getting stuck out on an open path and random habitat alerts. Not saying this is your issue but the true game bugs occur more frequently in those large and complex zoos.
 
I wonder how large/complex this zoo is. I've noticed in my zoos when they get very large and complex strange things begin to happen. Many of these events are simple like guest getting stuck out on an open path and random habitat alerts. Not saying this is your issue but the true game bugs occur more frequently in those large and complex zoos.
I do like bigger zoos, but this cropped up fairly early in the process. The affected habitat is within a larger building I created to house the "rainforest" habitats and exhibits within a taiga biome zoo. I've noticed that when a zoo is going to be buggy, the random issues with animals walking through glass, escape alarms when the animals are still in their enclosures, and weird staff issues can start to occur when the zoo only has a couple of work zones and not all that many habitats.

The thing that is really odd about this situation is this particular tapir had a penchant for walking across the glass barrier of his habitat, triggering an alarm, then walking back in. He was inside the enclosure when he died, and I don't recall an alert right before, but it's possible he walked through, then walked back in and died while the alert was still active or something. I should have released him or something when it first became clear he was such a "troublemaker," but he sired nice babies.

People have mentioned a desire for animal personalities in the game. I've always thought it sounded like a fun idea, but maybe we should be careful what we wish for. Sounds like "escape artist" animals already pop up randomly.

Right after he died, a vet came to remove him but got stuck inside the habitat, right by the animal's shelter (where the tapir died). The doorways were more than wide enough for staff to get through, and the area was traversible. He just stood there getting angry. Finally I fired him. He stuck around, but left when I deleted the habitat gate then re-made it.

I re-did the call vet alarm at this point, and that's when a different vet showed up and tried to get into the habitat by walking off the path and standing in the landscaping right outside the enclosure glass, nowhere near the habitat gate (which was also very close to the vet clinic). Nothing I have done has persuaded him to budge. It's like he has no pathing now, but deleting the path, deleting and re-doing the habitat gate, moving the habitat gate to be in front of him, deleting the barrier, placing a path under him etc. has had an effect. Not even deleting the entire habitat does anything.

It's actually kind of funny, if frustrating.
 
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Hayo @Roxxsmom! Please try the above advice of saving and reloading. If this doesn't work, we'd like to take a look at your save file - you can send it to community@frontier.co.uk!
Oh, I've saved and reloaded numerous times since this issue happened. It's been a week or more of play time and "decades" as far as the game is concerned.

I'd be happy to send a game file, but how does one do this? Where are they stored? How do I tell which saved zoo is the correct one?
 
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