After weeks of daily space-trucking, I've barely seen actual players and was only attacked by non-player characters.
Here's how to improve this without turning it into a daily affair:
Occasionally, (once a week? More often?) a commander should receive a message from his affiliated factions saying, for an example: "There's a rival commander in the Ngaliba system who's hurting our economy. We will reward you if you would stop him."
Or, if you're affiliated with Pirates: "There's a well-known merchant on a trade route in the BD-1942 system. I'm sure you know what to do!" (If you're a Pirate, you could attack him and steal his cargo!)
Important details:
1. The message will only show the location of ONLINE commanders.
2. The "rival commander" is of equal COMBAT rank!
3. The "rival commander" gets NO WARNING of the (possible) in-coming attack!
4. The "rival commander" should be not more than *1000LY away! (*In my opinion, further than that would take way too long to get there!)
5. Everytime the "rival commander" has jumped to another system, you'll receive a message
6. Only if you're in a wing, you and your wingmen should receive messages to attack "rival commanders" that are also in a *wing! (*2 vs 2 or 3 vs 3!). The highest Combat ranked "rival commander" is equal to the highest Combat ranked commander on your wing!
7. If the dispatched "rival commander" was Clean and you become Wanted, you can easily pay your fee and become Clean again.
8. Since MOST readers don't understand my "OP", I want to clarify that the word "FORCE" is incorrect. I meant 'INCOURAGE"! And this also means that commanders who don't want a piece of the action can simply IGNORE these messages. And after 60 seconds after the commander have not accepted the mission, It will go away and the rival commander's location won't be updated anymore.
This should increase the amount of player vs player combat engagements!
And...you'll always be on your guard....knowing that you could be attacked by a random player of equal strength at any time...although it doesn't happen everyday!
EDIT: If you think it's a good idea, click the "like" so it can get noticed by the developers!
__
From the angry comments below, I take that the majority prefer NO PVP but rather be attacked by NPCs instead....what has been happening to me for a couple of weeks now. The game feels like a singleplayer...with no other commanders in sight for weeks. But this doesn't mean the game should only encourage players to only FIGHT each other...which gives me another idea for another topic! Check it out!
Here's how to improve this without turning it into a daily affair:
Occasionally, (once a week? More often?) a commander should receive a message from his affiliated factions saying, for an example: "There's a rival commander in the Ngaliba system who's hurting our economy. We will reward you if you would stop him."
Or, if you're affiliated with Pirates: "There's a well-known merchant on a trade route in the BD-1942 system. I'm sure you know what to do!" (If you're a Pirate, you could attack him and steal his cargo!)
Important details:
1. The message will only show the location of ONLINE commanders.
2. The "rival commander" is of equal COMBAT rank!
3. The "rival commander" gets NO WARNING of the (possible) in-coming attack!
4. The "rival commander" should be not more than *1000LY away! (*In my opinion, further than that would take way too long to get there!)
5. Everytime the "rival commander" has jumped to another system, you'll receive a message
6. Only if you're in a wing, you and your wingmen should receive messages to attack "rival commanders" that are also in a *wing! (*2 vs 2 or 3 vs 3!). The highest Combat ranked "rival commander" is equal to the highest Combat ranked commander on your wing!
7. If the dispatched "rival commander" was Clean and you become Wanted, you can easily pay your fee and become Clean again.
8. Since MOST readers don't understand my "OP", I want to clarify that the word "FORCE" is incorrect. I meant 'INCOURAGE"! And this also means that commanders who don't want a piece of the action can simply IGNORE these messages. And after 60 seconds after the commander have not accepted the mission, It will go away and the rival commander's location won't be updated anymore.
This should increase the amount of player vs player combat engagements!
And...you'll always be on your guard....knowing that you could be attacked by a random player of equal strength at any time...although it doesn't happen everyday!
EDIT: If you think it's a good idea, click the "like" so it can get noticed by the developers!
__
From the angry comments below, I take that the majority prefer NO PVP but rather be attacked by NPCs instead....what has been happening to me for a couple of weeks now. The game feels like a singleplayer...with no other commanders in sight for weeks. But this doesn't mean the game should only encourage players to only FIGHT each other...which gives me another idea for another topic! Check it out!
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