How to get rid of the black smearing / grey blotchy sky box?

As a long term VR player I have been gradually tweaking settings to add to the visual acuity in line with my graphics cards ability. Since I've been running a GTX1080ti you can imagine how good it looks now, except for that infernal grey blotchy skybox. I gather the issue is to do with Oculus locking off the HMD into its own chosen settings, which don't play nicely with FD's million different blacks which stem from the addition of zillions of tonnes of artificial dust getting injected to darken the galaxy down a bit to make it more realistic looking. I know if I turn gamma down a bit that helps, but going to far towards sorting the skybox black level and it introduces other artefacts like horrible blotchy nebulas, extrememly dank looking station interiors etc. I've seen people recommend playing with the HDR Node in the graphics config, I found the values below buried in a post in a thread from last year. I've only just pasted them in and am yet to try them.

<?xml version="1.0" encoding="UTF-8" ?><GraphicsConfig>
<HDRNode_Reference>
<ManualExposure>0.000000</ManualExposure>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.500000</ToeStrength>
<ToeNumerator>1.800000</ToeNumerator>
<ToeDenominator>1.500000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode_Reference> </GraphicsConfig>

And there was this one
<?xml version="1.0" encoding="utf-8"?><GraphicsConfig>
<HDRNode_Reference>
<ToeDenominator>0.2050</ToeDenominator>
<ToeStrength>0.2300</ToeStrength>
</HDRNode_Reference>

<!--
Your HUD colours here if you have any
-->
</GraphicsConfig>
I'm going to have a play with these values, I was wondering if anyone had any guidance to offer or alternative solutions? If I find a sweetspot I'll chime back in and share it with you all.

Before I forget, I'd better credit the sources,
The first set of HDR Node values came from forum user PaulNewson1968
https://forums.frontier.co.uk/showt...-Oculus-Rift?p=3866281&viewfull=1#post3866281
The second set of values came from forum user horizone
https://forums.frontier.co.uk/showt...again!-Fix-for-the-Rift-CV1-bad-low-end-gamma

And everyone else will know about using the rift via a displayport adapter if using an nvidia card so you can go into Nvidia control Panel --> change resolution --> scroll to bottom --> use nvidia colour setings --> output dunamic range: full ? (I had to change from a YCbCr number to RGB to enable the full / limited range selection on my setup)
 
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Unfortunately, I don't have much advice, other than lowering the in-game gamma. The skybox in ED is usually a bunch of gray clouds, instead of pure black. It depends on where you are. If you head out towards the galactic rim, the skybox will be mostly black.
 
I've been tweaking the gamma toe settings, and found some improvement, disabling spud doesnt sort it completely, but it brings more black to the skybox.... cumulatively it is immensely improved but still not "right". I'll report back with any further tweaks I find o7
 
I found no difference in disabling spud. The results apparently vary from one headset to the next and so, too, do the black levels. I never really had any issues the black levels in my Rift which is likely why I didn't see any difference.
 
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